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pt: a golang path tracer

Build Status GoDoc

This is a CPU-only, unidirectional path tracing engine written in Go. It has lots of features and a simple API.

Examples


Features

  • Supports OBJ and STL
  • Supports textures, bump maps and normal maps
  • Supports raymarching of signed distance fields
  • Supports volume rendering from image slices
  • Supports various material properties
  • Supports configurable depth of field
  • Supports iterative rendering
  • Uses k-d trees to accelerate ray intersection tests
  • Uses all CPU cores in parallel
  • 100% pure Go with no dependencies besides the standard library

Installation

go get -u github.com/fogleman/pt/pt

Examples

The are lots of examples to learn from! To try them, just run, e.g.

cd go/src/github.com/fogleman/pt
go run examples/gopher.go

Optional Embree Acceleration

You can optionally utilize Intel's Embree ray tracing kernels to accelerate triangle mesh intersections. First, install embree on your system: http://embree.github.io/ Then get the go-embree wrapper and checkout the embree branch of pt.

git checkout embree
go get -u github.com/fogleman/go-embree

Hello World

The following code demonstrates the basics of the API.

package main

import . "github.com/fogleman/pt/pt"

func main() {
	// create a scene
	scene := Scene{}

	// create a material
	material := DiffuseMaterial(White)

	// add the floor (a plane)
	plane := NewPlane(V(0, 0, 0), V(0, 0, 1), material)
	scene.Add(plane)

	// add the ball (a sphere)
	sphere := NewSphere(V(0, 0, 1), 1, material)
	scene.Add(sphere)

	// add a spherical light source
	light := NewSphere(V(0, 0, 5), 1, LightMaterial(White, 8))
	scene.Add(light)

	// position the camera
	camera := LookAt(V(3, 3, 3), V(0, 0, 0.5), V(0, 0, 1), 50)

	// render the scene with progressive refinement
	sampler := NewSampler(4, 4)
	IterativeRender("out%03d.png", 1000, &scene, &camera, sampler, 960, 540, -1)
}

Hello World

Links

Here are some resources that I have found useful.

Samples

Go

Dragon

Cornell

Lucy

SDF

Spheres

Suzanne

Molecule

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A path tracer written in Go.

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