Replies: 4 comments 15 replies
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maybe its the FPS, its under the physics tick rate. The FPS is heavy because of graphics or other things I assume because without any connections the game tanks at 200 FPS. |
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Thanks for reaching out @jokoon, let me get back to you on this one. My initial guess is the tickrate - the network loop runs at 24fps, so even on local, there could be an 1/24th second of latency. |
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Yes I think the right one is the host, but I am not sure... one the other
is the host.
Note: it was done on a slow laptop, i5 without GPU, so that might be the
issue.
No I did not modify that offset.
…On Mon, Jan 15, 2024 at 7:35 PM Tamás Gálffy ***@***.***> wrote:
To clarify, the network logic runs at 24 fps in Forest Brawl, and is not
dependent on the physics tick rate ( unless configured so ).
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@jokoon @robinreversi the fix is merged to main! Please feel free to open a new discussion / issue if you encounter any problems. Thanks @albertok for the investigation and help with the PR! Closing topic. |
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I tested netfox locally, and I can see some lag.
https://i.imgur.com/xpdEs3F.mp4
is that a matter of configuration?
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