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bfq-iosched.c
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bfq-iosched.c
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/*
* Budget Fair Queueing (BFQ) I/O scheduler.
*
* Based on ideas and code from CFQ:
* Copyright (C) 2003 Jens Axboe <[email protected]>
*
* Copyright (C) 2008 Fabio Checconi <[email protected]>
* Paolo Valente <[email protected]>
*
* Copyright (C) 2010 Paolo Valente <[email protected]>
* Arianna Avanzini <[email protected]>
*
* Copyright (C) 2017 Paolo Valente <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* BFQ is a proportional-share I/O scheduler, with some extra
* low-latency capabilities. BFQ also supports full hierarchical
* scheduling through cgroups. Next paragraphs provide an introduction
* on BFQ inner workings. Details on BFQ benefits, usage and
* limitations can be found in Documentation/block/bfq-iosched.txt.
*
* BFQ is a proportional-share storage-I/O scheduling algorithm based
* on the slice-by-slice service scheme of CFQ. But BFQ assigns
* budgets, measured in number of sectors, to processes instead of
* time slices. The device is not granted to the in-service process
* for a given time slice, but until it has exhausted its assigned
* budget. This change from the time to the service domain enables BFQ
* to distribute the device throughput among processes as desired,
* without any distortion due to throughput fluctuations, or to device
* internal queueing. BFQ uses an ad hoc internal scheduler, called
* B-WF2Q+, to schedule processes according to their budgets. More
* precisely, BFQ schedules queues associated with processes. Each
* process/queue is assigned a user-configurable weight, and B-WF2Q+
* guarantees that each queue receives a fraction of the throughput
* proportional to its weight. Thanks to the accurate policy of
* B-WF2Q+, BFQ can afford to assign high budgets to I/O-bound
* processes issuing sequential requests (to boost the throughput),
* and yet guarantee a low latency to interactive and soft real-time
* applications.
*
* In particular, to provide these low-latency guarantees, BFQ
* explicitly privileges the I/O of two classes of time-sensitive
* applications: interactive and soft real-time. In more detail, BFQ
* behaves this way if the low_latency parameter is set (default
* configuration). This feature enables BFQ to provide applications in
* these classes with a very low latency.
*
* To implement this feature, BFQ constantly tries to detect whether
* the I/O requests in a bfq_queue come from an interactive or a soft
* real-time application. For brevity, in these cases, the queue is
* said to be interactive or soft real-time. In both cases, BFQ
* privileges the service of the queue, over that of non-interactive
* and non-soft-real-time queues. This privileging is performed,
* mainly, by raising the weight of the queue. So, for brevity, we
* call just weight-raising periods the time periods during which a
* queue is privileged, because deemed interactive or soft real-time.
*
* The detection of soft real-time queues/applications is described in
* detail in the comments on the function
* bfq_bfqq_softrt_next_start. On the other hand, the detection of an
* interactive queue works as follows: a queue is deemed interactive
* if it is constantly non empty only for a limited time interval,
* after which it does become empty. The queue may be deemed
* interactive again (for a limited time), if it restarts being
* constantly non empty, provided that this happens only after the
* queue has remained empty for a given minimum idle time.
*
* By default, BFQ computes automatically the above maximum time
* interval, i.e., the time interval after which a constantly
* non-empty queue stops being deemed interactive. Since a queue is
* weight-raised while it is deemed interactive, this maximum time
* interval happens to coincide with the (maximum) duration of the
* weight-raising for interactive queues.
*
* Finally, BFQ also features additional heuristics for
* preserving both a low latency and a high throughput on NCQ-capable,
* rotational or flash-based devices, and to get the job done quickly
* for applications consisting in many I/O-bound processes.
*
* NOTE: if the main or only goal, with a given device, is to achieve
* the maximum-possible throughput at all times, then do switch off
* all low-latency heuristics for that device, by setting low_latency
* to 0.
*
* BFQ is described in [1], where also a reference to the initial,
* more theoretical paper on BFQ can be found. The interested reader
* can find in the latter paper full details on the main algorithm, as
* well as formulas of the guarantees and formal proofs of all the
* properties. With respect to the version of BFQ presented in these
* papers, this implementation adds a few more heuristics, such as the
* ones that guarantee a low latency to interactive and soft real-time
* applications, and a hierarchical extension based on H-WF2Q+.
*
* B-WF2Q+ is based on WF2Q+, which is described in [2], together with
* H-WF2Q+, while the augmented tree used here to implement B-WF2Q+
* with O(log N) complexity derives from the one introduced with EEVDF
* in [3].
*
* [1] P. Valente, A. Avanzini, "Evolution of the BFQ Storage I/O
* Scheduler", Proceedings of the First Workshop on Mobile System
* Technologies (MST-2015), May 2015.
* http://algogroup.unimore.it/people/paolo/disk_sched/mst-2015.pdf
*
* [2] Jon C.R. Bennett and H. Zhang, "Hierarchical Packet Fair Queueing
* Algorithms", IEEE/ACM Transactions on Networking, 5(5):675-689,
* Oct 1997.
*
* http://www.cs.cmu.edu/~hzhang/papers/TON-97-Oct.ps.gz
*
* [3] I. Stoica and H. Abdel-Wahab, "Earliest Eligible Virtual Deadline
* First: A Flexible and Accurate Mechanism for Proportional Share
* Resource Allocation", technical report.
*
* http://www.cs.berkeley.edu/~istoica/papers/eevdf-tr-95.pdf
*/
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/blkdev.h>
#include <linux/cgroup.h>
#include <linux/elevator.h>
#include <linux/ktime.h>
#include <linux/rbtree.h>
#include <linux/ioprio.h>
#include <linux/sbitmap.h>
#include <linux/delay.h>
#include "blk.h"
#include "blk-mq.h"
#include "blk-mq-tag.h"
#include "blk-mq-sched.h"
#include "bfq-iosched.h"
#include "blk-wbt.h"
#define BFQ_BFQQ_FNS(name) \
void bfq_mark_bfqq_##name(struct bfq_queue *bfqq) \
{ \
__set_bit(BFQQF_##name, &(bfqq)->flags); \
} \
void bfq_clear_bfqq_##name(struct bfq_queue *bfqq) \
{ \
__clear_bit(BFQQF_##name, &(bfqq)->flags); \
} \
int bfq_bfqq_##name(const struct bfq_queue *bfqq) \
{ \
return test_bit(BFQQF_##name, &(bfqq)->flags); \
}
BFQ_BFQQ_FNS(just_created);
BFQ_BFQQ_FNS(busy);
BFQ_BFQQ_FNS(wait_request);
BFQ_BFQQ_FNS(non_blocking_wait_rq);
BFQ_BFQQ_FNS(fifo_expire);
BFQ_BFQQ_FNS(has_short_ttime);
BFQ_BFQQ_FNS(sync);
BFQ_BFQQ_FNS(IO_bound);
BFQ_BFQQ_FNS(in_large_burst);
BFQ_BFQQ_FNS(coop);
BFQ_BFQQ_FNS(split_coop);
BFQ_BFQQ_FNS(softrt_update);
#undef BFQ_BFQQ_FNS \
/* Expiration time of sync (0) and async (1) requests, in ns. */
static const u64 bfq_fifo_expire[2] = { NSEC_PER_SEC / 4, NSEC_PER_SEC / 8 };
/* Maximum backwards seek (magic number lifted from CFQ), in KiB. */
static const int bfq_back_max = 16 * 1024;
/* Penalty of a backwards seek, in number of sectors. */
static const int bfq_back_penalty = 2;
/* Idling period duration, in ns. */
static u64 bfq_slice_idle = NSEC_PER_SEC / 125;
/* Minimum number of assigned budgets for which stats are safe to compute. */
static const int bfq_stats_min_budgets = 194;
/* Default maximum budget values, in sectors and number of requests. */
static const int bfq_default_max_budget = 16 * 1024;
/*
* When a sync request is dispatched, the queue that contains that
* request, and all the ancestor entities of that queue, are charged
* with the number of sectors of the request. In constrast, if the
* request is async, then the queue and its ancestor entities are
* charged with the number of sectors of the request, multiplied by
* the factor below. This throttles the bandwidth for async I/O,
* w.r.t. to sync I/O, and it is done to counter the tendency of async
* writes to steal I/O throughput to reads.
*
* The current value of this parameter is the result of a tuning with
* several hardware and software configurations. We tried to find the
* lowest value for which writes do not cause noticeable problems to
* reads. In fact, the lower this parameter, the stabler I/O control,
* in the following respect. The lower this parameter is, the less
* the bandwidth enjoyed by a group decreases
* - when the group does writes, w.r.t. to when it does reads;
* - when other groups do reads, w.r.t. to when they do writes.
*/
static const int bfq_async_charge_factor = 3;
/* Default timeout values, in jiffies, approximating CFQ defaults. */
const int bfq_timeout = HZ / 8;
/*
* Time limit for merging (see comments in bfq_setup_cooperator). Set
* to the slowest value that, in our tests, proved to be effective in
* removing false positives, while not causing true positives to miss
* queue merging.
*
* As can be deduced from the low time limit below, queue merging, if
* successful, happens at the very beggining of the I/O of the involved
* cooperating processes, as a consequence of the arrival of the very
* first requests from each cooperator. After that, there is very
* little chance to find cooperators.
*/
static const unsigned long bfq_merge_time_limit = HZ/10;
static struct kmem_cache *bfq_pool;
/* Below this threshold (in ns), we consider thinktime immediate. */
#define BFQ_MIN_TT (2 * NSEC_PER_MSEC)
/* hw_tag detection: parallel requests threshold and min samples needed. */
#define BFQ_HW_QUEUE_THRESHOLD 4
#define BFQ_HW_QUEUE_SAMPLES 32
#define BFQQ_SEEK_THR (sector_t)(8 * 100)
#define BFQQ_SECT_THR_NONROT (sector_t)(2 * 32)
#define BFQQ_CLOSE_THR (sector_t)(8 * 1024)
#define BFQQ_SEEKY(bfqq) (hweight32(bfqq->seek_history) > 19)
/* Min number of samples required to perform peak-rate update */
#define BFQ_RATE_MIN_SAMPLES 32
/* Min observation time interval required to perform a peak-rate update (ns) */
#define BFQ_RATE_MIN_INTERVAL (300*NSEC_PER_MSEC)
/* Target observation time interval for a peak-rate update (ns) */
#define BFQ_RATE_REF_INTERVAL NSEC_PER_SEC
/*
* Shift used for peak-rate fixed precision calculations.
* With
* - the current shift: 16 positions
* - the current type used to store rate: u32
* - the current unit of measure for rate: [sectors/usec], or, more precisely,
* [(sectors/usec) / 2^BFQ_RATE_SHIFT] to take into account the shift,
* the range of rates that can be stored is
* [1 / 2^BFQ_RATE_SHIFT, 2^(32 - BFQ_RATE_SHIFT)] sectors/usec =
* [1 / 2^16, 2^16] sectors/usec = [15e-6, 65536] sectors/usec =
* [15, 65G] sectors/sec
* Which, assuming a sector size of 512B, corresponds to a range of
* [7.5K, 33T] B/sec
*/
#define BFQ_RATE_SHIFT 16
/*
* When configured for computing the duration of the weight-raising
* for interactive queues automatically (see the comments at the
* beginning of this file), BFQ does it using the following formula:
* duration = (ref_rate / r) * ref_wr_duration,
* where r is the peak rate of the device, and ref_rate and
* ref_wr_duration are two reference parameters. In particular,
* ref_rate is the peak rate of the reference storage device (see
* below), and ref_wr_duration is about the maximum time needed, with
* BFQ and while reading two files in parallel, to load typical large
* applications on the reference device (see the comments on
* max_service_from_wr below, for more details on how ref_wr_duration
* is obtained). In practice, the slower/faster the device at hand
* is, the more/less it takes to load applications with respect to the
* reference device. Accordingly, the longer/shorter BFQ grants
* weight raising to interactive applications.
*
* BFQ uses two different reference pairs (ref_rate, ref_wr_duration),
* depending on whether the device is rotational or non-rotational.
*
* In the following definitions, ref_rate[0] and ref_wr_duration[0]
* are the reference values for a rotational device, whereas
* ref_rate[1] and ref_wr_duration[1] are the reference values for a
* non-rotational device. The reference rates are not the actual peak
* rates of the devices used as a reference, but slightly lower
* values. The reason for using slightly lower values is that the
* peak-rate estimator tends to yield slightly lower values than the
* actual peak rate (it can yield the actual peak rate only if there
* is only one process doing I/O, and the process does sequential
* I/O).
*
* The reference peak rates are measured in sectors/usec, left-shifted
* by BFQ_RATE_SHIFT.
*/
static int ref_rate[2] = {14000, 33000};
/*
* To improve readability, a conversion function is used to initialize
* the following array, which entails that the array can be
* initialized only in a function.
*/
static int ref_wr_duration[2];
/*
* BFQ uses the above-detailed, time-based weight-raising mechanism to
* privilege interactive tasks. This mechanism is vulnerable to the
* following false positives: I/O-bound applications that will go on
* doing I/O for much longer than the duration of weight
* raising. These applications have basically no benefit from being
* weight-raised at the beginning of their I/O. On the opposite end,
* while being weight-raised, these applications
* a) unjustly steal throughput to applications that may actually need
* low latency;
* b) make BFQ uselessly perform device idling; device idling results
* in loss of device throughput with most flash-based storage, and may
* increase latencies when used purposelessly.
*
* BFQ tries to reduce these problems, by adopting the following
* countermeasure. To introduce this countermeasure, we need first to
* finish explaining how the duration of weight-raising for
* interactive tasks is computed.
*
* For a bfq_queue deemed as interactive, the duration of weight
* raising is dynamically adjusted, as a function of the estimated
* peak rate of the device, so as to be equal to the time needed to
* execute the 'largest' interactive task we benchmarked so far. By
* largest task, we mean the task for which each involved process has
* to do more I/O than for any of the other tasks we benchmarked. This
* reference interactive task is the start-up of LibreOffice Writer,
* and in this task each process/bfq_queue needs to have at most ~110K
* sectors transferred.
*
* This last piece of information enables BFQ to reduce the actual
* duration of weight-raising for at least one class of I/O-bound
* applications: those doing sequential or quasi-sequential I/O. An
* example is file copy. In fact, once started, the main I/O-bound
* processes of these applications usually consume the above 110K
* sectors in much less time than the processes of an application that
* is starting, because these I/O-bound processes will greedily devote
* almost all their CPU cycles only to their target,
* throughput-friendly I/O operations. This is even more true if BFQ
* happens to be underestimating the device peak rate, and thus
* overestimating the duration of weight raising. But, according to
* our measurements, once transferred 110K sectors, these processes
* have no right to be weight-raised any longer.
*
* Basing on the last consideration, BFQ ends weight-raising for a
* bfq_queue if the latter happens to have received an amount of
* service at least equal to the following constant. The constant is
* set to slightly more than 110K, to have a minimum safety margin.
*
* This early ending of weight-raising reduces the amount of time
* during which interactive false positives cause the two problems
* described at the beginning of these comments.
*/
static const unsigned long max_service_from_wr = 120000;
#define RQ_BIC(rq) icq_to_bic((rq)->elv.priv[0])
#define RQ_BFQQ(rq) ((rq)->elv.priv[1])
struct bfq_queue *bic_to_bfqq(struct bfq_io_cq *bic, bool is_sync)
{
return bic->bfqq[is_sync];
}
void bic_set_bfqq(struct bfq_io_cq *bic, struct bfq_queue *bfqq, bool is_sync)
{
bic->bfqq[is_sync] = bfqq;
}
struct bfq_data *bic_to_bfqd(struct bfq_io_cq *bic)
{
return bic->icq.q->elevator->elevator_data;
}
/**
* icq_to_bic - convert iocontext queue structure to bfq_io_cq.
* @icq: the iocontext queue.
*/
static struct bfq_io_cq *icq_to_bic(struct io_cq *icq)
{
/* bic->icq is the first member, %NULL will convert to %NULL */
return container_of(icq, struct bfq_io_cq, icq);
}
/**
* bfq_bic_lookup - search into @ioc a bic associated to @bfqd.
* @bfqd: the lookup key.
* @ioc: the io_context of the process doing I/O.
* @q: the request queue.
*/
static struct bfq_io_cq *bfq_bic_lookup(struct bfq_data *bfqd,
struct io_context *ioc,
struct request_queue *q)
{
if (ioc) {
unsigned long flags;
struct bfq_io_cq *icq;
spin_lock_irqsave(&q->queue_lock, flags);
icq = icq_to_bic(ioc_lookup_icq(ioc, q));
spin_unlock_irqrestore(&q->queue_lock, flags);
return icq;
}
return NULL;
}
/*
* Scheduler run of queue, if there are requests pending and no one in the
* driver that will restart queueing.
*/
void bfq_schedule_dispatch(struct bfq_data *bfqd)
{
if (bfqd->queued != 0) {
bfq_log(bfqd, "schedule dispatch");
blk_mq_run_hw_queues(bfqd->queue, true);
}
}
#define bfq_class_idle(bfqq) ((bfqq)->ioprio_class == IOPRIO_CLASS_IDLE)
#define bfq_class_rt(bfqq) ((bfqq)->ioprio_class == IOPRIO_CLASS_RT)
#define bfq_sample_valid(samples) ((samples) > 80)
/*
* Lifted from AS - choose which of rq1 and rq2 that is best served now.
* We choose the request that is closesr to the head right now. Distance
* behind the head is penalized and only allowed to a certain extent.
*/
static struct request *bfq_choose_req(struct bfq_data *bfqd,
struct request *rq1,
struct request *rq2,
sector_t last)
{
sector_t s1, s2, d1 = 0, d2 = 0;
unsigned long back_max;
#define BFQ_RQ1_WRAP 0x01 /* request 1 wraps */
#define BFQ_RQ2_WRAP 0x02 /* request 2 wraps */
unsigned int wrap = 0; /* bit mask: requests behind the disk head? */
if (!rq1 || rq1 == rq2)
return rq2;
if (!rq2)
return rq1;
if (rq_is_sync(rq1) && !rq_is_sync(rq2))
return rq1;
else if (rq_is_sync(rq2) && !rq_is_sync(rq1))
return rq2;
if ((rq1->cmd_flags & REQ_META) && !(rq2->cmd_flags & REQ_META))
return rq1;
else if ((rq2->cmd_flags & REQ_META) && !(rq1->cmd_flags & REQ_META))
return rq2;
s1 = blk_rq_pos(rq1);
s2 = blk_rq_pos(rq2);
/*
* By definition, 1KiB is 2 sectors.
*/
back_max = bfqd->bfq_back_max * 2;
/*
* Strict one way elevator _except_ in the case where we allow
* short backward seeks which are biased as twice the cost of a
* similar forward seek.
*/
if (s1 >= last)
d1 = s1 - last;
else if (s1 + back_max >= last)
d1 = (last - s1) * bfqd->bfq_back_penalty;
else
wrap |= BFQ_RQ1_WRAP;
if (s2 >= last)
d2 = s2 - last;
else if (s2 + back_max >= last)
d2 = (last - s2) * bfqd->bfq_back_penalty;
else
wrap |= BFQ_RQ2_WRAP;
/* Found required data */
/*
* By doing switch() on the bit mask "wrap" we avoid having to
* check two variables for all permutations: --> faster!
*/
switch (wrap) {
case 0: /* common case for CFQ: rq1 and rq2 not wrapped */
if (d1 < d2)
return rq1;
else if (d2 < d1)
return rq2;
if (s1 >= s2)
return rq1;
else
return rq2;
case BFQ_RQ2_WRAP:
return rq1;
case BFQ_RQ1_WRAP:
return rq2;
case BFQ_RQ1_WRAP|BFQ_RQ2_WRAP: /* both rqs wrapped */
default:
/*
* Since both rqs are wrapped,
* start with the one that's further behind head
* (--> only *one* back seek required),
* since back seek takes more time than forward.
*/
if (s1 <= s2)
return rq1;
else
return rq2;
}
}
/*
* Async I/O can easily starve sync I/O (both sync reads and sync
* writes), by consuming all tags. Similarly, storms of sync writes,
* such as those that sync(2) may trigger, can starve sync reads.
* Limit depths of async I/O and sync writes so as to counter both
* problems.
*/
static void bfq_limit_depth(unsigned int op, struct blk_mq_alloc_data *data)
{
struct bfq_data *bfqd = data->q->elevator->elevator_data;
if (op_is_sync(op) && !op_is_write(op))
return;
data->shallow_depth =
bfqd->word_depths[!!bfqd->wr_busy_queues][op_is_sync(op)];
bfq_log(bfqd, "[%s] wr_busy %d sync %d depth %u",
__func__, bfqd->wr_busy_queues, op_is_sync(op),
data->shallow_depth);
}
static struct bfq_queue *
bfq_rq_pos_tree_lookup(struct bfq_data *bfqd, struct rb_root *root,
sector_t sector, struct rb_node **ret_parent,
struct rb_node ***rb_link)
{
struct rb_node **p, *parent;
struct bfq_queue *bfqq = NULL;
parent = NULL;
p = &root->rb_node;
while (*p) {
struct rb_node **n;
parent = *p;
bfqq = rb_entry(parent, struct bfq_queue, pos_node);
/*
* Sort strictly based on sector. Smallest to the left,
* largest to the right.
*/
if (sector > blk_rq_pos(bfqq->next_rq))
n = &(*p)->rb_right;
else if (sector < blk_rq_pos(bfqq->next_rq))
n = &(*p)->rb_left;
else
break;
p = n;
bfqq = NULL;
}
*ret_parent = parent;
if (rb_link)
*rb_link = p;
bfq_log(bfqd, "rq_pos_tree_lookup %llu: returning %d",
(unsigned long long)sector,
bfqq ? bfqq->pid : 0);
return bfqq;
}
static bool bfq_too_late_for_merging(struct bfq_queue *bfqq)
{
return bfqq->service_from_backlogged > 0 &&
time_is_before_jiffies(bfqq->first_IO_time +
bfq_merge_time_limit);
}
void bfq_pos_tree_add_move(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
struct rb_node **p, *parent;
struct bfq_queue *__bfqq;
if (bfqq->pos_root) {
rb_erase(&bfqq->pos_node, bfqq->pos_root);
bfqq->pos_root = NULL;
}
/*
* bfqq cannot be merged any longer (see comments in
* bfq_setup_cooperator): no point in adding bfqq into the
* position tree.
*/
if (bfq_too_late_for_merging(bfqq))
return;
if (bfq_class_idle(bfqq))
return;
if (!bfqq->next_rq)
return;
bfqq->pos_root = &bfq_bfqq_to_bfqg(bfqq)->rq_pos_tree;
__bfqq = bfq_rq_pos_tree_lookup(bfqd, bfqq->pos_root,
blk_rq_pos(bfqq->next_rq), &parent, &p);
if (!__bfqq) {
rb_link_node(&bfqq->pos_node, parent, p);
rb_insert_color(&bfqq->pos_node, bfqq->pos_root);
} else
bfqq->pos_root = NULL;
}
/*
* Tell whether there are active queues with different weights or
* active groups.
*/
static bool bfq_varied_queue_weights_or_active_groups(struct bfq_data *bfqd)
{
/*
* For queue weights to differ, queue_weights_tree must contain
* at least two nodes.
*/
return (!RB_EMPTY_ROOT(&bfqd->queue_weights_tree) &&
(bfqd->queue_weights_tree.rb_node->rb_left ||
bfqd->queue_weights_tree.rb_node->rb_right)
#ifdef CONFIG_BFQ_GROUP_IOSCHED
) ||
(bfqd->num_groups_with_pending_reqs > 0
#endif
);
}
/*
* The following function returns true if every queue must receive the
* same share of the throughput (this condition is used when deciding
* whether idling may be disabled, see the comments in the function
* bfq_better_to_idle()).
*
* Such a scenario occurs when:
* 1) all active queues have the same weight,
* 2) all active groups at the same level in the groups tree have the same
* weight,
* 3) all active groups at the same level in the groups tree have the same
* number of children.
*
* Unfortunately, keeping the necessary state for evaluating exactly
* the last two symmetry sub-conditions above would be quite complex
* and time consuming. Therefore this function evaluates, instead,
* only the following stronger two sub-conditions, for which it is
* much easier to maintain the needed state:
* 1) all active queues have the same weight,
* 2) there are no active groups.
* In particular, the last condition is always true if hierarchical
* support or the cgroups interface are not enabled, thus no state
* needs to be maintained in this case.
*/
static bool bfq_symmetric_scenario(struct bfq_data *bfqd)
{
return !bfq_varied_queue_weights_or_active_groups(bfqd);
}
/*
* If the weight-counter tree passed as input contains no counter for
* the weight of the input queue, then add that counter; otherwise just
* increment the existing counter.
*
* Note that weight-counter trees contain few nodes in mostly symmetric
* scenarios. For example, if all queues have the same weight, then the
* weight-counter tree for the queues may contain at most one node.
* This holds even if low_latency is on, because weight-raised queues
* are not inserted in the tree.
* In most scenarios, the rate at which nodes are created/destroyed
* should be low too.
*/
void bfq_weights_tree_add(struct bfq_data *bfqd, struct bfq_queue *bfqq,
struct rb_root *root)
{
struct bfq_entity *entity = &bfqq->entity;
struct rb_node **new = &(root->rb_node), *parent = NULL;
/*
* Do not insert if the queue is already associated with a
* counter, which happens if:
* 1) a request arrival has caused the queue to become both
* non-weight-raised, and hence change its weight, and
* backlogged; in this respect, each of the two events
* causes an invocation of this function,
* 2) this is the invocation of this function caused by the
* second event. This second invocation is actually useless,
* and we handle this fact by exiting immediately. More
* efficient or clearer solutions might possibly be adopted.
*/
if (bfqq->weight_counter)
return;
while (*new) {
struct bfq_weight_counter *__counter = container_of(*new,
struct bfq_weight_counter,
weights_node);
parent = *new;
if (entity->weight == __counter->weight) {
bfqq->weight_counter = __counter;
goto inc_counter;
}
if (entity->weight < __counter->weight)
new = &((*new)->rb_left);
else
new = &((*new)->rb_right);
}
bfqq->weight_counter = kzalloc(sizeof(struct bfq_weight_counter),
GFP_ATOMIC);
/*
* In the unlucky event of an allocation failure, we just
* exit. This will cause the weight of queue to not be
* considered in bfq_varied_queue_weights_or_active_groups,
* which, in its turn, causes the scenario to be deemed
* wrongly symmetric in case bfqq's weight would have been
* the only weight making the scenario asymmetric. On the
* bright side, no unbalance will however occur when bfqq
* becomes inactive again (the invocation of this function
* is triggered by an activation of queue). In fact,
* bfq_weights_tree_remove does nothing if
* !bfqq->weight_counter.
*/
if (unlikely(!bfqq->weight_counter))
return;
bfqq->weight_counter->weight = entity->weight;
rb_link_node(&bfqq->weight_counter->weights_node, parent, new);
rb_insert_color(&bfqq->weight_counter->weights_node, root);
inc_counter:
bfqq->weight_counter->num_active++;
}
/*
* Decrement the weight counter associated with the queue, and, if the
* counter reaches 0, remove the counter from the tree.
* See the comments to the function bfq_weights_tree_add() for considerations
* about overhead.
*/
void __bfq_weights_tree_remove(struct bfq_data *bfqd,
struct bfq_queue *bfqq,
struct rb_root *root)
{
if (!bfqq->weight_counter)
return;
bfqq->weight_counter->num_active--;
if (bfqq->weight_counter->num_active > 0)
goto reset_entity_pointer;
rb_erase(&bfqq->weight_counter->weights_node, root);
kfree(bfqq->weight_counter);
reset_entity_pointer:
bfqq->weight_counter = NULL;
}
/*
* Invoke __bfq_weights_tree_remove on bfqq and decrement the number
* of active groups for each queue's inactive parent entity.
*/
void bfq_weights_tree_remove(struct bfq_data *bfqd,
struct bfq_queue *bfqq)
{
struct bfq_entity *entity = bfqq->entity.parent;
__bfq_weights_tree_remove(bfqd, bfqq,
&bfqd->queue_weights_tree);
for_each_entity(entity) {
struct bfq_sched_data *sd = entity->my_sched_data;
if (sd->next_in_service || sd->in_service_entity) {
/*
* entity is still active, because either
* next_in_service or in_service_entity is not
* NULL (see the comments on the definition of
* next_in_service for details on why
* in_service_entity must be checked too).
*
* As a consequence, its parent entities are
* active as well, and thus this loop must
* stop here.
*/
break;
}
/*
* The decrement of num_groups_with_pending_reqs is
* not performed immediately upon the deactivation of
* entity, but it is delayed to when it also happens
* that the first leaf descendant bfqq of entity gets
* all its pending requests completed. The following
* instructions perform this delayed decrement, if
* needed. See the comments on
* num_groups_with_pending_reqs for details.
*/
if (entity->in_groups_with_pending_reqs) {
entity->in_groups_with_pending_reqs = false;
bfqd->num_groups_with_pending_reqs--;
}
}
}
/*
* Return expired entry, or NULL to just start from scratch in rbtree.
*/
static struct request *bfq_check_fifo(struct bfq_queue *bfqq,
struct request *last)
{
struct request *rq;
if (bfq_bfqq_fifo_expire(bfqq))
return NULL;
bfq_mark_bfqq_fifo_expire(bfqq);
rq = rq_entry_fifo(bfqq->fifo.next);
if (rq == last || ktime_get_ns() < rq->fifo_time)
return NULL;
bfq_log_bfqq(bfqq->bfqd, bfqq, "check_fifo: returned %p", rq);
return rq;
}
static struct request *bfq_find_next_rq(struct bfq_data *bfqd,
struct bfq_queue *bfqq,
struct request *last)
{
struct rb_node *rbnext = rb_next(&last->rb_node);
struct rb_node *rbprev = rb_prev(&last->rb_node);
struct request *next, *prev = NULL;
/* Follow expired path, else get first next available. */
next = bfq_check_fifo(bfqq, last);
if (next)
return next;
if (rbprev)
prev = rb_entry_rq(rbprev);
if (rbnext)
next = rb_entry_rq(rbnext);
else {
rbnext = rb_first(&bfqq->sort_list);
if (rbnext && rbnext != &last->rb_node)
next = rb_entry_rq(rbnext);
}
return bfq_choose_req(bfqd, next, prev, blk_rq_pos(last));
}
/* see the definition of bfq_async_charge_factor for details */
static unsigned long bfq_serv_to_charge(struct request *rq,
struct bfq_queue *bfqq)
{
if (bfq_bfqq_sync(bfqq) || bfqq->wr_coeff > 1)
return blk_rq_sectors(rq);
return blk_rq_sectors(rq) * bfq_async_charge_factor;
}
/**
* bfq_updated_next_req - update the queue after a new next_rq selection.
* @bfqd: the device data the queue belongs to.
* @bfqq: the queue to update.
*
* If the first request of a queue changes we make sure that the queue
* has enough budget to serve at least its first request (if the
* request has grown). We do this because if the queue has not enough
* budget for its first request, it has to go through two dispatch
* rounds to actually get it dispatched.
*/
static void bfq_updated_next_req(struct bfq_data *bfqd,
struct bfq_queue *bfqq)
{
struct bfq_entity *entity = &bfqq->entity;
struct request *next_rq = bfqq->next_rq;
unsigned long new_budget;
if (!next_rq)
return;
if (bfqq == bfqd->in_service_queue)
/*
* In order not to break guarantees, budgets cannot be
* changed after an entity has been selected.
*/
return;
new_budget = max_t(unsigned long, bfqq->max_budget,
bfq_serv_to_charge(next_rq, bfqq));
if (entity->budget != new_budget) {
entity->budget = new_budget;
bfq_log_bfqq(bfqd, bfqq, "updated next rq: new budget %lu",
new_budget);
bfq_requeue_bfqq(bfqd, bfqq, false);
}
}
static unsigned int bfq_wr_duration(struct bfq_data *bfqd)
{
u64 dur;
if (bfqd->bfq_wr_max_time > 0)
return bfqd->bfq_wr_max_time;
dur = bfqd->rate_dur_prod;
do_div(dur, bfqd->peak_rate);
/*
* Limit duration between 3 and 25 seconds. The upper limit
* has been conservatively set after the following worst case:
* on a QEMU/KVM virtual machine
* - running in a slow PC
* - with a virtual disk stacked on a slow low-end 5400rpm HDD
* - serving a heavy I/O workload, such as the sequential reading
* of several files
* mplayer took 23 seconds to start, if constantly weight-raised.
*
* As for higher values than that accomodating the above bad
* scenario, tests show that higher values would often yield
* the opposite of the desired result, i.e., would worsen
* responsiveness by allowing non-interactive applications to
* preserve weight raising for too long.
*
* On the other end, lower values than 3 seconds make it
* difficult for most interactive tasks to complete their jobs
* before weight-raising finishes.
*/
return clamp_val(dur, msecs_to_jiffies(3000), msecs_to_jiffies(25000));
}
/* switch back from soft real-time to interactive weight raising */
static void switch_back_to_interactive_wr(struct bfq_queue *bfqq,
struct bfq_data *bfqd)
{
bfqq->wr_coeff = bfqd->bfq_wr_coeff;
bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
bfqq->last_wr_start_finish = bfqq->wr_start_at_switch_to_srt;
}
static void
bfq_bfqq_resume_state(struct bfq_queue *bfqq, struct bfq_data *bfqd,
struct bfq_io_cq *bic, bool bfq_already_existing)
{
unsigned int old_wr_coeff = bfqq->wr_coeff;
bool busy = bfq_already_existing && bfq_bfqq_busy(bfqq);
if (bic->saved_has_short_ttime)
bfq_mark_bfqq_has_short_ttime(bfqq);
else
bfq_clear_bfqq_has_short_ttime(bfqq);
if (bic->saved_IO_bound)
bfq_mark_bfqq_IO_bound(bfqq);
else
bfq_clear_bfqq_IO_bound(bfqq);
bfqq->ttime = bic->saved_ttime;
bfqq->wr_coeff = bic->saved_wr_coeff;
bfqq->wr_start_at_switch_to_srt = bic->saved_wr_start_at_switch_to_srt;
bfqq->last_wr_start_finish = bic->saved_last_wr_start_finish;
bfqq->wr_cur_max_time = bic->saved_wr_cur_max_time;
if (bfqq->wr_coeff > 1 && (bfq_bfqq_in_large_burst(bfqq) ||
time_is_before_jiffies(bfqq->last_wr_start_finish +
bfqq->wr_cur_max_time))) {
if (bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
!bfq_bfqq_in_large_burst(bfqq) &&
time_is_after_eq_jiffies(bfqq->wr_start_at_switch_to_srt +
bfq_wr_duration(bfqd))) {
switch_back_to_interactive_wr(bfqq, bfqd);
} else {
bfqq->wr_coeff = 1;
bfq_log_bfqq(bfqq->bfqd, bfqq,
"resume state: switching off wr");
}
}
/* make sure weight will be updated, however we got here */