FuncGodot is a plugin for Godot 4 that allows users to generate Godot scenes using the Quake MAP file format. Map files can be made in a variety of editors, the most commonly recommended one being TrenchBroom. It is a reworking and rewrite of the Qodot plugin for Godot 3 and 4.
Full documentation is available online as well as off. Download a standalone copy of the manual here.
For more help or to contribute to the community, join us on the Official FuncGodot Discord!
- Godot Scene Generation
- File support for Quake
map
,wad
, andlmp
palette formats. - Meshes from
map
brush geometry - Materials and UVs from
map
texture definitions - Convex and concave collision shapes
- File support for Quake
- Entity Definition Support
- Fully customizable entities that can be defined for TrenchBroom and generated in Godot
- Leverage the
map
format's classname and key value pair systems - Define the visual and collision properties of brush entities on a per-classname basis
- Define point entities that can be generated from node class name and script or from packed scenes
- Generate GLB display models with correct orientation and scale for point entities in map editors with GLTF support
- FGD (Forge Game Data) export
- TrenchBroom Integration
- GameConfig export
- Brush and Face Tags
model
keyword and scale expression
- NetRadiant Custom Integration
- Gamepack Export
- Shader definitions
- TrenchBroom
- J.A.C.K.
- NetRadiant Custom Help us add to this list by testing out your preferred map editor and helping us come up with compatibility solutions!
FuncGodot was created by Hannah "EMBYR" Crawford, Emberlynn Bland, and Tim "RhapsodyInGeek" Maccabe, reworked from the Godot 4 port of Qodot by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities.
Both plugins are based on the original Qodot for Godot 3.5 created by Josh "Shifty" Palmer.