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Q.POV
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// Persistence Of Vision Raytracer version 1.0 sample file.
//----------- fish out of water ----------- 3/10/92 miller
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <-5 40 -105> direction <0 0 1.5>
look_at <0 0 0>
}
//-------light
object { light_source { <200 100 -100> color White } }
//-------light
object { light_source { <1000 500 400> color White } }
/* Now draw the sky */
object {
sphere { <0.0 0.0 0.0> 800.0 }
texture {
gradient <0.0 1.0 0.0>
colour_map { [0.0 0.8 colour red 1.0 green 0.3 blue 0.0
colour red 0.7 green 0.7 blue 1.0]
[0.8 1.0 colour red 0.7 green 0.7 blue 1.0
colour red 0.7 green 0.7 blue 1.0]
}
scale <400.0 400.0 400.0>
ambient 0.7
diffuse 0.0
}
colour red 0.2 green 0.2 blue 1.0
}
/*-------------- SWAMP WATER ----------------------------*/
object {
intersection { Cube scale <1000 1 500> translate <0 -25 0> }
texture {
color red 0.0 green 0.07 blue 0.0
reflection 1
ambient 0.25
color Blue
waves 0.6 frequency 0.8
translate <80 0 0>
diffuse 1 phong 1.0 phong_size 80
}
}