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R1.POV
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <10 50 -50>
look_at <0 0 0>
}
fog {
colour red 0.0 green 0.0 blue 0.0
250.0
}
object { light_source { <-10 60 30> color White } }
object {
box { UnitBox scale <256 32 4>}
texture { color Green }
texture {
image_map { <1 -1 0> tga "rgb.tga" /* x-y oriented bitmap image */
once
interpolate 2 /* Faster interpolation than 4 */
}
translate <-0.5 -0.5 0> /* Center image */
scale <512 64 2> /* Scale to fit */
ambient 1
diffuse 0.75
}
translate < -54 0 0 >
translate < 0 0 0 > /* Scroll translate */
scale < 0.30 0.25 0.0001 >
rotate < -20 0 0 >
rotate < 0 -90 0 >
rotate < 50 0 0 >
translate < 0 0 0 >
}
/*
object {
plane { <0.0 1.0 0.0> 140.0 }
texture {
color red 0 green 0.0 blue 1
ambient 0.2
diffuse 0.8
scale < 20.0 20.0 20000.0 >
translate <0 0 -10000>
}
}
*/
object {
sphere { <33 10 -33> 20 }
texture {
color red 0.0 green 0.0 blue 0.0
ambient 0.0
diffuse 0.0
specular 0
roughness 0.001
reflection 1.0
phong 0.0 phong_size 80
ior 1.5
}
}
object {
sphere { <22 10 22> 20 }
texture {
color red 0.0 green 0.0 blue 0.0
ambient 0.0
diffuse 0.0
specular 0
roughness 0.001
reflection 1.0
phong 0.0 phong_size 80
ior 1.5
}
}
/*-------------- SWAMP WATER ----------------------------*/
object {
intersection { Cube scale <10000 1 500> translate <0 0 0> }
texture {
color MidnightBlue
reflection 1
ambient 0.0
ripples 0.4 frequency 0.04
translate <0 0 0>
diffuse 0.0
phong 0.0 phong_size 80
}
rotate < 0 0 0 >
}