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<!--{
"Title": "Frequently Asked Questions (FAQ)",
"Path": "/doc/faq"
}-->
<h2 id="Origins">Origins</h2>
<h3 id="What_is_the_purpose_of_the_project">
What is the purpose of the project?</h3>
<p>
At the time of Go's inception, only a decade ago, the programming world was different from today.
Production software was usually written in C++ or Java,
GitHub did not exist, most computers were not yet multiprocessors,
and other than Visual Studio and Eclipse there were few IDEs or other high-level tools available
at all, let alone for free on the Internet.
</p>
<p>
Meanwhile, we had become frustrated by the undue complexity required to use
the languages we worked with to develop server software.
Computers had become enormously quicker since languages such as
C, C++ and Java were first developed but the act of programming had not
itself advanced nearly as much.
Also, it was clear that multiprocessors were becoming universal but
most languages offered little help to program them efficiently
and safely.
</p>
<p>
We decided to take a step back and think about what major issues were
going to dominate software engineering in the years ahead as technology
developed, and how a new language might help address them.
For instance, the rise of multicore CPUs argued that a language should
provide first-class support for some sort of concurrency or parallelism.
And to make resource management tractable in a large concurrent program,
garbage collection, or at least some sort of safe automatic memory management was required.
</p>
<p>
These considerations led to
<a href="https://commandcenter.blogspot.com/2017/09/go-ten-years-and-climbing.html">a
series of discussions</a> from which Go arose, first as a set of ideas and
desiderata, then as a language.
An overarching goal was that Go do more to help the working programmer
by enabling tooling, automating mundane tasks such as code formatting,
and removing obstacles to working on large code bases.
</p>
<p>
A much more expansive description of the goals of Go and how
they are met, or at least approached, is available in the article,
<a href="//talks.golang.org/2012/splash.article">Go at Google:
Language Design in the Service of Software Engineering</a>.
</p>
<h3 id="history">
What is the history of the project?</h3>
<p>
Robert Griesemer, Rob Pike and Ken Thompson started sketching the
goals for a new language on the white board on September 21, 2007.
Within a few days the goals had settled into a plan to do something
and a fair idea of what it would be. Design continued part-time in
parallel with unrelated work. By January 2008, Ken had started work
on a compiler with which to explore ideas; it generated C code as its
output. By mid-year the language had become a full-time project and
had settled enough to attempt a production compiler. In May 2008,
Ian Taylor independently started on a GCC front end for Go using the
draft specification. Russ Cox joined in late 2008 and helped move the language
and libraries from prototype to reality.
</p>
<p>
Go became a public open source project on November 10, 2009.
Countless people from the community have contributed ideas, discussions, and code.
</p>
<p>
There are now millions of Go programmers—gophers—around the world,
and there are more every day.
Go's success has far exceeded our expectations.
</p>
<h3 id="gopher">
What's the origin of the gopher mascot?</h3>
<p>
The mascot and logo were designed by
<a href="https://reneefrench.blogspot.com">Renée French</a>, who also designed
<a href="https://9p.io/plan9/glenda.html">Glenda</a>,
the Plan 9 bunny.
A <a href="https://blog.golang.org/gopher">blog post</a>
about the gopher explains how it was
derived from one she used for a <a href="https://wfmu.org/">WFMU</a>
T-shirt design some years ago.
The logo and mascot are covered by the
<a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
license.
</p>
<p>
The gopher has a
<a href="/doc/gopher/modelsheet.jpg">model sheet</a>
illustrating his characteristics and how to represent them correctly.
The model sheet was first shown in a
<a href="https://www.youtube.com/watch?v=4rw_B4yY69k">talk</a>
by Renée at Gophercon in 2016.
He has unique features; he's the <em>Go gopher</em>, not just any old gopher.
</p>
<h3 id="go_or_golang">
Is the language called Go or Golang?</h3>
<p>
The language is called Go.
The "golang" moniker arose because the web site is
<a href="https://golang.org">golang.org</a>, not
go.org, which was not available to us.
Many use the golang name, though, and it is handy as
a label.
For instance, the Twitter tag for the language is "#golang".
The language's name is just plain Go, regardless.
</p>
<p>
A side note: Although the
<a href="https://blog.golang.org/go-brand">official logo</a>
has two capital letters, the language name is written Go, not GO.
</p>
<h3 id="creating_a_new_language">
Why did you create a new language?</h3>
<p>
Go was born out of frustration with existing languages and
environments for the work we were doing at Google.
Programming had become too
difficult and the choice of languages was partly to blame. One had to
choose either efficient compilation, efficient execution, or ease of
programming; all three were not available in the same mainstream
language. Programmers who could were choosing ease over
safety and efficiency by moving to dynamically typed languages such as
Python and JavaScript rather than C++ or, to a lesser extent, Java.
</p>
<p>
We were not alone in our concerns.
After many years with a pretty quiet landscape for programming languages,
Go was among the first of several new languages—Rust,
Elixir, Swift, and more—that have made programming language development
an active, almost mainstream field again.
</p>
<p>
Go addressed these issues by attempting to combine the ease of programming of an interpreted,
dynamically typed
language with the efficiency and safety of a statically typed, compiled language.
It also aimed to be modern, with support for networked and multicore
computing. Finally, working with Go is intended to be <i>fast</i>: it should take
at most a few seconds to build a large executable on a single computer.
To meet these goals required addressing a number of
linguistic issues: an expressive but lightweight type system;
concurrency and garbage collection; rigid dependency specification;
and so on. These cannot be addressed well by libraries or tools; a new
language was called for.
</p>
<p>
The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
discusses the background and motivation behind the design of the Go language,
as well as providing more detail about many of the answers presented in this FAQ.
</p>
<h3 id="ancestors">
What are Go's ancestors?</h3>
<p>
Go is mostly in the C family (basic syntax),
with significant input from the Pascal/Modula/Oberon
family (declarations, packages),
plus some ideas from languages
inspired by Tony Hoare's CSP,
such as Newsqueak and Limbo (concurrency).
However, it is a new language across the board.
In every respect the language was designed by thinking
about what programmers do and how to make programming, at least the
kind of programming we do, more effective, which means more fun.
</p>
<h3 id="principles">
What are the guiding principles in the design?</h3>
<p>
When Go was designed, Java and C++ were the most commonly
used languages for writing servers, at least at Google.
We felt that these languages required
too much bookkeeping and repetition.
Some programmers reacted by moving towards more dynamic,
fluid languages like Python, at the cost of efficiency and
type safety.
We felt it should be possible to have the efficiency,
the safety, and the fluidity in a single language.
</p>
<p>
Go attempts to reduce the amount of typing in both senses of the word.
Throughout its design, we have tried to reduce clutter and
complexity. There are no forward declarations and no header files;
everything is declared exactly once. Initialization is expressive,
automatic, and easy to use. Syntax is clean and light on keywords.
Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
simple type derivation using the <code>:=</code>
declare-and-initialize construct. And perhaps most radically, there
is no type hierarchy: types just <i>are</i>, they don't have to
announce their relationships. These simplifications allow Go to be
expressive yet comprehensible without sacrificing, well, sophistication.
</p>
<p>
Another important principle is to keep the concepts orthogonal.
Methods can be implemented for any type; structures represent data while
interfaces represent abstraction; and so on. Orthogonality makes it
easier to understand what happens when things combine.
</p>
<h2 id="Usage">Usage</h2>
<h3 id="internal_usage">
Is Google using Go internally?</h3>
<p>
Yes. Go is used widely in production inside Google.
One easy example is the server behind
<a href="//golang.org">golang.org</a>.
It's just the <a href="/cmd/godoc"><code>godoc</code></a>
document server running in a production configuration on
<a href="https://developers.google.com/appengine/">Google App Engine</a>.
</p>
<p>
A more significant instance is Google's download server, <code>dl.google.com</code>,
which delivers Chrome binaries and other large installables such as <code>apt-get</code>
packages.
</p>
<p>
Go is not the only language used at Google, far from it, but it is a key language
for a number of areas including
<a href="https://talks.golang.org/2013/go-sreops.slide">site reliability
engineering (SRE)</a>
and large-scale data processing.
</p>
<h3 id="external_usage">
What other companies use Go?</h3>
<p>
Go usage is growing worldwide, especially but by no means exclusively
in the cloud computing space.
A couple of major cloud infrastructure projects written in Go are
Docker and Kubernetes,
but there are many more.
</p>
<p>
It's not just cloud, though.
The Go Wiki includes a
<a href="https://github.com/golang/go/wiki/GoUsers">page</a>,
updated regularly, that lists some of the many companies using Go.
</p>
<p>
The Wiki also has a page with links to
<a href="https://github.com/golang/go/wiki/SuccessStories">success stories</a>
about companies and projects that are using the language.
</p>
<h3 id="Do_Go_programs_link_with_Cpp_programs">
Do Go programs link with C/C++ programs?</h3>
<p>
It is possible to use C and Go together in the same address space,
but it is not a natural fit and can require special interface software.
Also, linking C with Go code gives up the memory
safety and stack management properties that Go provides.
Sometimes it's absolutely necessary to use C libraries to solve a problem,
but doing so always introduces an element of risk not present with
pure Go code, so do so with care.
</p>
<p>
If you do need to use C with Go, how to proceed depends on the Go
compiler implementation.
There are three Go compiler implementations supported by the
Go team.
These are <code>gc</code>, the default compiler,
<code>gccgo</code>, which uses the GCC back end,
and a somewhat less mature <code>gollvm</code>, which uses the LLVM infrastructure.
</p>
<p>
<code>Gc</code> uses a different calling convention and linker from C and
therefore cannot be called directly from C programs, or vice versa.
The <a href="/cmd/cgo/"><code>cgo</code></a> program provides the mechanism for a
“foreign function interface” to allow safe calling of
C libraries from Go code.
SWIG extends this capability to C++ libraries.
</p>
<p>
You can also use <code>cgo</code> and SWIG with <code>Gccgo</code> and <code>gollvm</code>.
Since they use a traditional API, it's also possible, with great care,
to link code from these compilers directly with GCC/LLVM-compiled C or C++ programs.
However, doing so safely requires an understanding of the calling conventions for
all languages concerned, as well as concern for stack limits when calling C or C++
from Go.
</p>
<h3 id="ide">
What IDEs does Go support?</h3>
<p>
The Go project does not include a custom IDE, but the language and
libraries have been designed to make it easy to analyze source code.
As a consequence, most well-known editors and IDEs support Go well,
either directly or through a plugin.
</p>
<p>
The list of well-known IDEs and editors that have good Go support
available includes Emacs, Vim, VSCode, Atom, Eclipse, Sublime, IntelliJ
(through a custom variant called Goland), and many more.
Chances are your favorite environment is a productive one for
programming in Go.
</p>
<h3 id="protocol_buffers">
Does Go support Google's protocol buffers?</h3>
<p>
A separate open source project provides the necessary compiler plugin and library.
It is available at
<a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>.
</p>
<h3 id="Can_I_translate_the_Go_home_page">
Can I translate the Go home page into another language?</h3>
<p>
Absolutely. We encourage developers to make Go Language sites in their own languages.
However, if you choose to add the Google logo or branding to your site
(it does not appear on <a href="//golang.org/">golang.org</a>),
you will need to abide by the guidelines at
<a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
</p>
<h2 id="Design">Design</h2>
<h3 id="runtime">
Does Go have a runtime?</h3>
<p>
Go does have an extensive library, called the <em>runtime</em>,
that is part of every Go program.
The runtime library implements garbage collection, concurrency,
stack management, and other critical features of the Go language.
Although it is more central to the language, Go's runtime is analogous
to <code>libc</code>, the C library.
</p>
<p>
It is important to understand, however, that Go's runtime does not
include a virtual machine, such as is provided by the Java runtime.
Go programs are compiled ahead of time to native machine code
(or JavaScript or WebAssembly, for some variant implementations).
Thus, although the term is often used to describe the virtual
environment in which a program runs, in Go the word “runtime”
is just the name given to the library providing critical language services.
</p>
<h3 id="unicode_identifiers">
What's up with Unicode identifiers?</h3>
<p>
When designing Go, we wanted to make sure that it was not
overly ASCII-centric,
which meant extending the space of identifiers from the
confines of 7-bit ASCII.
Go's rule—identifier characters must be
letters or digits as defined by Unicode—is simple to understand
and to implement but has restrictions.
Combining characters are
excluded by design, for instance,
and that excludes some languages such as Devanagari.
</p>
<p>
This rule has one other unfortunate consequence.
Since an exported identifier must begin with an
upper-case letter, identifiers created from characters
in some languages can, by definition, not be exported.
For now the
only solution is to use something like <code>X日本語</code>, which
is clearly unsatisfactory.
</p>
<p>
Since the earliest version of the language, there has been considerable
thought into how best to expand the identifier space to accommodate
programmers using other native languages.
Exactly what to do remains an active topic of discussion, and a future
version of the language may be more liberal in its definition
of an identifier.
For instance, it might adopt some of the ideas from the Unicode
organization's <a href="http://unicode.org/reports/tr31/">recommendations</a>
for identifiers.
Whatever happens, it must be done compatibly while preserving
(or perhaps expanding) the way letter case determines visibility of
identifiers, which remains one of our favorite features of Go.
</p>
<p>
For the time being, we have a simple rule that can be expanded later
without breaking programs, one that avoids bugs that would surely arise
from a rule that admits ambiguous identifiers.
</p>
<h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
<p>
Every language contains novel features and omits someone's favorite
feature. Go was designed with an eye on felicity of programming, speed of
compilation, orthogonality of concepts, and the need to support features
such as concurrency and garbage collection. Your favorite feature may be
missing because it doesn't fit, because it affects compilation speed or
clarity of design, or because it would make the fundamental system model
too difficult.
</p>
<p>
If it bothers you that Go is missing feature <var>X</var>,
please forgive us and investigate the features that Go does have. You might find that
they compensate in interesting ways for the lack of <var>X</var>.
</p>
<h3 id="generics">
Why does Go not have generic types?</h3>
<p>
Generics may well be added at some point. We don't feel an urgency for
them, although we understand some programmers do.
</p>
<p>
Go was intended as a language for writing server programs that would be
easy to maintain over time.
(See <a href="https://talks.golang.org/2012/splash.article">this
article</a> for more background.)
The design concentrated on things like scalability, readability, and
concurrency.
Polymorphic programming did not seem essential to the language's
goals at the time, and so was left out for simplicity.
</p>
<p>
The language is more mature now, and there is scope to consider
some form of generic programming.
However, there remain some caveats.
</p>
<p>
Generics are convenient but they come at a cost in
complexity in the type system and run-time. We haven't yet found a
design that gives value proportionate to the complexity, although we
continue to think about it. Meanwhile, Go's built-in maps and slices,
plus the ability to use the empty interface to construct containers
(with explicit unboxing) mean in many cases it is possible to write
code that does what generics would enable, if less smoothly.
</p>
<p>
The topic remains open.
For a look at several previous unsuccessful attempts to
design a good generics solution for Go, see
<a href="https://golang.org/issue/15292">this proposal</a>.
</p>
<h3 id="exceptions">
Why does Go not have exceptions?</h3>
<p>
We believe that coupling exceptions to a control
structure, as in the <code>try-catch-finally</code> idiom, results in
convoluted code. It also tends to encourage programmers to label
too many ordinary errors, such as failing to open a file, as
exceptional.
</p>
<p>
Go takes a different approach. For plain error handling, Go's multi-value
returns make it easy to report an error without overloading the return value.
<a href="/doc/articles/error_handling.html">A canonical error type, coupled
with Go's other features</a>, makes error handling pleasant but quite different
from that in other languages.
</p>
<p>
Go also has a couple
of built-in functions to signal and recover from truly exceptional
conditions. The recovery mechanism is executed only as part of a
function's state being torn down after an error, which is sufficient
to handle catastrophe but requires no extra control structures and,
when used well, can result in clean error-handling code.
</p>
<p>
See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
Also, the <a href="https://blog.golang.org/errors-are-values">Errors are values</a> blog post
describes one approach to handling errors cleanly in Go by demonstrating that,
since errors are just values, the full power of Go can deployed in error handling.
</p>
<h3 id="assertions">
Why does Go not have assertions?</h3>
<p>
Go doesn't provide assertions. They are undeniably convenient, but our
experience has been that programmers use them as a crutch to avoid thinking
about proper error handling and reporting. Proper error handling means that
servers continue to operate instead of crashing after a non-fatal error.
Proper error reporting means that errors are direct and to the point,
saving the programmer from interpreting a large crash trace. Precise
errors are particularly important when the programmer seeing the errors is
not familiar with the code.
</p>
<p>
We understand that this is a point of contention. There are many things in
the Go language and libraries that differ from modern practices, simply
because we feel it's sometimes worth trying a different approach.
</p>
<h3 id="csp">
Why build concurrency on the ideas of CSP?</h3>
<p>
Concurrency and multi-threaded programming have over time
developed a reputation for difficulty. We believe this is due partly to complex
designs such as
<a href="https://en.wikipedia.org/wiki/POSIX_Threads">pthreads</a>
and partly to overemphasis on low-level details
such as mutexes, condition variables, and memory barriers.
Higher-level interfaces enable much simpler code, even if there are still
mutexes and such under the covers.
</p>
<p>
One of the most successful models for providing high-level linguistic support
for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
Occam and Erlang are two well known languages that stem from CSP.
Go's concurrency primitives derive from a different part of the family tree
whose main contribution is the powerful notion of channels as first class objects.
Experience with several earlier languages has shown that the CSP model
fits well into a procedural language framework.
</p>
<h3 id="goroutines">
Why goroutines instead of threads?</h3>
<p>
Goroutines are part of making concurrency easy to use. The idea, which has
been around for a while, is to multiplex independently executing
functions—coroutines—onto a set of threads.
When a coroutine blocks, such as by calling a blocking system call,
the run-time automatically moves other coroutines on the same operating
system thread to a different, runnable thread so they won't be blocked.
The programmer sees none of this, which is the point.
The result, which we call goroutines, can be very cheap: they have little
overhead beyond the memory for the stack, which is just a few kilobytes.
</p>
<p>
To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly
minted goroutine is given a few kilobytes, which is almost always enough.
When it isn't, the run-time grows (and shrinks) the memory for storing
the stack automatically, allowing many goroutines to live in a modest
amount of memory.
The CPU overhead averages about three cheap instructions per function call.
It is practical to create hundreds of thousands of goroutines in the same
address space.
If goroutines were just threads, system resources would
run out at a much smaller number.
</p>
<h3 id="atomic_maps">
Why are map operations not defined to be atomic?</h3>
<p>
After long discussion it was decided that the typical use of maps did not require
safe access from multiple goroutines, and in those cases where it did, the map was
probably part of some larger data structure or computation that was already
synchronized. Therefore requiring that all map operations grab a mutex would slow
down most programs and add safety to few. This was not an easy decision,
however, since it means uncontrolled map access can crash the program.
</p>
<p>
The language does not preclude atomic map updates. When required, such
as when hosting an untrusted program, the implementation could interlock
map access.
</p>
<p>
Map access is unsafe only when updates are occurring.
As long as all goroutines are only reading—looking up elements in the map,
including iterating through it using a
<code>for</code> <code>range</code> loop—and not changing the map
by assigning to elements or doing deletions,
it is safe for them to access the map concurrently without synchronization.
</p>
<p>
As an aid to correct map use, some implementations of the language
contain a special check that automatically reports at run time when a map is modified
unsafely by concurrent execution.
</p>
<h3 id="language_changes">
Will you accept my language change?</h3>
<p>
People often suggest improvements to the language—the
<a href="//groups.google.com/group/golang-nuts">mailing list</a>
contains a rich history of such discussions—but very few of these changes have
been accepted.
</p>
<p>
Although Go is an open source project, the language and libraries are protected
by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
changes that break existing programs, at least at the source code level
(programs may need to be recompiled occasionally to stay current).
If your proposal violates the Go 1 specification we cannot even entertain the
idea, regardless of its merit.
A future major release of Go may be incompatible with Go 1, but discussions
on that topic have only just begun and one thing is certain:
there will be very few such incompatibilities introduced in the process.
Moreover, the compatibility promise encourages us to provide an automatic path
forward for old programs to adapt should that situation arise.
</p>
<p>
Even if your proposal is compatible with the Go 1 spec, it might
not be in the spirit of Go's design goals.
The article <i><a href="//talks.golang.org/2012/splash.article">Go
at Google: Language Design in the Service of Software Engineering</a></i>
explains Go's origins and the motivation behind its design.
</p>
<h2 id="types">Types</h2>
<h3 id="Is_Go_an_object-oriented_language">
Is Go an object-oriented language?</h3>
<p>
Yes and no. Although Go has types and methods and allows an
object-oriented style of programming, there is no type hierarchy.
The concept of “interface” in Go provides a different approach that
we believe is easy to use and in some ways more general. There are
also ways to embed types in other types to provide something
analogous—but not identical—to subclassing.
Moreover, methods in Go are more general than in C++ or Java:
they can be defined for any sort of data, even built-in types such
as plain, “unboxed” integers.
They are not restricted to structs (classes).
</p>
<p>
Also, the lack of a type hierarchy makes “objects” in Go feel much more
lightweight than in languages such as C++ or Java.
</p>
<h3 id="How_do_I_get_dynamic_dispatch_of_methods">
How do I get dynamic dispatch of methods?</h3>
<p>
The only way to have dynamically dispatched methods is through an
interface. Methods on a struct or any other concrete type are always resolved statically.
</p>
<h3 id="inheritance">
Why is there no type inheritance?</h3>
<p>
Object-oriented programming, at least in the best-known languages,
involves too much discussion of the relationships between types,
relationships that often could be derived automatically. Go takes a
different approach.
</p>
<p>
Rather than requiring the programmer to declare ahead of time that two
types are related, in Go a type automatically satisfies any interface
that specifies a subset of its methods. Besides reducing the
bookkeeping, this approach has real advantages. Types can satisfy
many interfaces at once, without the complexities of traditional
multiple inheritance.
Interfaces can be very lightweight—an interface with
one or even zero methods can express a useful concept.
Interfaces can be added after the fact if a new idea comes along
or for testing—without annotating the original types.
Because there are no explicit relationships between types
and interfaces, there is no type hierarchy to manage or discuss.
</p>
<p>
It's possible to use these ideas to construct something analogous to
type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code>
enables formatted printing to any output, not just a file, or how the
<code>bufio</code> package can be completely separate from file I/O,
or how the <code>image</code> packages generate compressed
image files. All these ideas stem from a single interface
(<code>io.Writer</code>) representing a single method
(<code>Write</code>). And that's only scratching the surface.
Go's interfaces have a profound influence on how programs are structured.
</p>
<p>
It takes some getting used to but this implicit style of type
dependency is one of the most productive things about Go.
</p>
<h3 id="methods_on_basics">
Why is <code>len</code> a function and not a method?</h3>
<p>
We debated this issue but decided
implementing <code>len</code> and friends as functions was fine in practice and
didn't complicate questions about the interface (in the Go type sense)
of basic types.
</p>
<h3 id="overloading">
Why does Go not support overloading of methods and operators?</h3>
<p>
Method dispatch is simplified if it doesn't need to do type matching as well.
Experience with other languages told us that having a variety of
methods with the same name but different signatures was occasionally useful
but that it could also be confusing and fragile in practice. Matching only by name
and requiring consistency in the types was a major simplifying decision
in Go's type system.
</p>
<p>
Regarding operator overloading, it seems more a convenience than an absolute
requirement. Again, things are simpler without it.
</p>
<h3 id="implements_interface">
Why doesn't Go have "implements" declarations?</h3>
<p>
A Go type satisfies an interface by implementing the methods of that interface,
nothing more. This property allows interfaces to be defined and used without
needing to modify existing code. It enables a kind of
<a href="https://en.wikipedia.org/wiki/Structural_type_system">structural typing</a> that
promotes separation of concerns and improves code re-use, and makes it easier
to build on patterns that emerge as the code develops.
The semantics of interfaces is one of the main reasons for Go's nimble,
lightweight feel.
</p>
<p>
See the <a href="#inheritance">question on type inheritance</a> for more detail.
</p>
<h3 id="guarantee_satisfies_interface">
How can I guarantee my type satisfies an interface?</h3>
<p>
You can ask the compiler to check that the type <code>T</code> implements the
interface <code>I</code> by attempting an assignment using the zero value for
<code>T</code> or pointer to <code>T</code>, as appropriate:
</p>
<pre>
type T struct{}
var _ I = T{} // Verify that T implements I.
var _ I = (*T)(nil) // Verify that *T implements I.
</pre>
<p>
If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
<code>I</code>, the mistake will be caught at compile time.
</p>
<p>
If you wish the users of an interface to explicitly declare that they implement
it, you can add a method with a descriptive name to the interface's method set.
For example:
</p>
<pre>
type Fooer interface {
Foo()
ImplementsFooer()
}
</pre>
<p>
A type must then implement the <code>ImplementsFooer</code> method to be a
<code>Fooer</code>, clearly documenting the fact and announcing it in
<a href="/cmd/go/#hdr-Show_documentation_for_package_or_symbol">go doc</a>'s output.
</p>
<pre>
type Bar struct{}
func (b Bar) ImplementsFooer() {}
func (b Bar) Foo() {}
</pre>
<p>
Most code doesn't make use of such constraints, since they limit the utility of
the interface idea. Sometimes, though, they're necessary to resolve ambiguities
among similar interfaces.
</p>
<h3 id="t_and_equal_interface">
Why doesn't type T satisfy the Equal interface?</h3>
<p>
Consider this simple interface to represent an object that can compare
itself with another value:
</p>
<pre>
type Equaler interface {
Equal(Equaler) bool
}
</pre>
<p>
and this type, <code>T</code>:
</p>
<pre>
type T int
func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
</pre>
<p>
Unlike the analogous situation in some polymorphic type systems,
<code>T</code> does not implement <code>Equaler</code>.
The argument type of <code>T.Equal</code> is <code>T</code>,
not literally the required type <code>Equaler</code>.
</p>
<p>
In Go, the type system does not promote the argument of
<code>Equal</code>; that is the programmer's responsibility, as
illustrated by the type <code>T2</code>, which does implement
<code>Equaler</code>:
</p>
<pre>
type T2 int
func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler
</pre>
<p>
Even this isn't like other type systems, though, because in Go <em>any</em>
type that satisfies <code>Equaler</code> could be passed as the
argument to <code>T2.Equal</code>, and at run time we must
check that the argument is of type <code>T2</code>.
Some languages arrange to make that guarantee at compile time.
</p>
<p>
A related example goes the other way:
</p>
<pre>
type Opener interface {
Open() Reader
}
func (t T3) Open() *os.File
</pre>
<p>
In Go, <code>T3</code> does not satisfy <code>Opener</code>,
although it might in another language.
</p>
<p>
While it is true that Go's type system does less for the programmer
in such cases, the lack of subtyping makes the rules about
interface satisfaction very easy to state: are the function's names
and signatures exactly those of the interface?
Go's rule is also easy to implement efficiently.
We feel these benefits offset the lack of
automatic type promotion. Should Go one day adopt some form of polymorphic
typing, we expect there would be a way to express the idea of these
examples and also have them be statically checked.
</p>
<h3 id="convert_slice_of_interface">
Can I convert a []T to an []interface{}?</h3>
<p>
Not directly.
It is disallowed by the language specification because the two types
do not have the same representation in memory.
It is necessary to copy the elements individually to the destination
slice. This example converts a slice of <code>int</code> to a slice of
<code>interface{}</code>:
</p>
<pre>
t := []int{1, 2, 3, 4}
s := make([]interface{}, len(t))
for i, v := range t {
s[i] = v
}
</pre>
<h3 id="convert_slice_with_same_underlying_type">
Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3>
This last line of this code sample does not compile.
<pre>
type T1 int
type T2 int
var t1 T1
var x = T2(t1) // OK
var st1 []T1
var sx = ([]T2)(st1) // NOT OK
</pre>
<p>
In Go, types are closely tied to methods, in that every named type has
a (possibly empty) method set.
The general rule is that you can change the name of the type being
converted (and thus possibly change its method set) but you can't
change the name (and method set) of elements of a composite type.
Go requires you to be explicit about type conversions.
</p>
<h3 id="nil_error">
Why is my nil error value not equal to nil?
</h3>
<p>
Under the covers, interfaces are implemented as two elements, a type <code>T</code>
and a value <code>V</code>.
<code>V</code> is a concrete value such as an <code>int</code>,
<code>struct</code> or pointer, never an interface itself, and has
type <code>T</code>.
For instance, if we store the <code>int</code> value 3 in an interface,
the resulting interface value has, schematically,
(<code>T=int</code>, <code>V=3</code>).
The value <code>V</code> is also known as the interface's
<em>dynamic</em> value,
since a given interface variable might hold different values <code>V</code>
(and corresponding types <code>T</code>)
during the execution of the program.
</p>
<p>
An interface value is <code>nil</code> only if the <code>V</code> and <code>T</code>
are both unset, (<code>T=nil</code>, <code>V</code> is not set),
In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
If we store a <code>nil</code> pointer of type <code>*int</code> inside
an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
(<code>T=*int</code>, <code>V=nil</code>).
Such an interface value will therefore be non-<code>nil</code>
<em>even when the pointer value <code>V</code> inside is</em> <code>nil</code>.
</p>
<p>
This situation can be confusing, and arises when a <code>nil</code> value is
stored inside an interface value such as an <code>error</code> return:
</p>
<pre>
func returnsError() error {
var p *MyError = nil
if bad() {
p = ErrBad
}
return p // Will always return a non-nil error.
}
</pre>
<p>
If all goes well, the function returns a <code>nil</code> <code>p</code>,
so the return value is an <code>error</code> interface
value holding (<code>T=*MyError</code>, <code>V=nil</code>).
This means that if the caller compares the returned error to <code>nil</code>,
it will always look as if there was an error even if nothing bad happened.
To return a proper <code>nil</code> <code>error</code> to the caller,
the function must return an explicit <code>nil</code>:
</p>