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api.cpp
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
#define SCOREDRAFT_API __declspec(dllexport)
#else
#define SCOREDRAFT_API
#endif
extern "C"
{
// SF2Bank
SCOREDRAFT_API void* SF2BankCreate(const char* filename);
SCOREDRAFT_API void SF2BankDestroy(void* ptr);
SCOREDRAFT_API unsigned long long SF2BankGetNumberPresets(void* ptr);
SCOREDRAFT_API const char* SF2BankGetPresetName(void* ptr, int i);
SCOREDRAFT_API int SF2BankGetPresetBankNum(void* ptr, int i);
SCOREDRAFT_API int SF2BankGetPresetNumber(void* ptr, int i);
// SF2Tone
SCOREDRAFT_API void* SF2ToneCreate(void* ptr_bank, unsigned preset_index);
SCOREDRAFT_API void SF2ToneDestroy(void* ptr);
// SF2Synth
SCOREDRAFT_API void SF2SynthNote(void* ptr_wavbuf, void* ptr_tone, float key, float vel, unsigned numSamples, unsigned outputmode, float global_gain_db);
}
#include "SF2Synth.h"
#include <WavBuffer.h>
// SF2Bank
struct SF2Bank
{
std::shared_ptr<F32Samples> font_samples;
Presets presets;
};
void* SF2BankCreate(const char* filename)
{
SF2Bank* bank = new SF2Bank;
SF2 sf2;
LoadSF2Filename(filename, sf2);
bank->font_samples = sf2.fontSamples;
LoadPresets(sf2, bank->presets);
return bank;
}
void SF2BankDestroy(void* ptr)
{
SF2Bank* bank = (SF2Bank*)ptr;
delete bank;
}
unsigned long long SF2BankGetNumberPresets(void* ptr)
{
SF2Bank* bank = (SF2Bank*)ptr;
return bank->presets.size();
}
const char* SF2BankGetPresetName(void* ptr, int i)
{
SF2Bank* bank = (SF2Bank*)ptr;
return bank->presets[i].presetName;
}
int SF2BankGetPresetBankNum(void* ptr, int i)
{
SF2Bank* bank = (SF2Bank*)ptr;
return bank->presets[i].bank;
}
int SF2BankGetPresetNumber(void* ptr, int i)
{
SF2Bank* bank = (SF2Bank*)ptr;
return bank->presets[i].preset;
}
// SF2Tone
struct SF2Tone
{
F32Samples* input;
tsf_preset* preset;
};
void* SF2ToneCreate(void* ptr_bank, unsigned preset_index)
{
SF2Bank* bank = (SF2Bank*)ptr_bank;
SF2Tone* tone = new SF2Tone;
tone->input = bank->font_samples.get();
tone->preset = &bank->presets[preset_index];
return tone;
}
void SF2ToneDestroy(void* ptr)
{
SF2Tone* tone = (SF2Tone*)ptr;
delete tone;
}
// SF2Synth
void SF2SynthNote(void* ptr_wavbuf, void* ptr_tone, float key, float vel, unsigned numSamples, unsigned outputmode, float global_gain_db)
{
WavBuffer* wavbuf = (WavBuffer*)ptr_wavbuf;
wavbuf->m_channelNum = outputmode < 2 ? 2 : 1;
SF2Tone* tone = (SF2Tone*)ptr_tone;
float samplerate = wavbuf->m_sampleRate;
SF2Synth(*wavbuf->p_data, *tone->input, *tone->preset, key, vel, numSamples, (OutputMode)outputmode, samplerate, global_gain_db);
wavbuf->m_sampleNum = wavbuf->p_data->size()/ wavbuf->m_channelNum;
wavbuf->m_data = wavbuf->p_data->data();
}