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Vulcan Eon
- Beijing
- @feiyangvr
Stars
Cross-platform, customizable ML solutions for live and streaming media.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Apache Arrow is the universal columnar format and multi-language toolbox for fast data interchange and in-memory analytics
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba. Full multimodal LLM Android App:[MNN-LLM-Android](./project/android/apps/MnnLlmA…
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
NanoRT, single header only modern ray tracing kernel.
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
GPU Raytracer from scratch in C++/CUDA
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A collection of tools for modifying and optimizing glTF assets
A set of unofficial minimal sample apps that demonstrate how to use certain parts of Microsoft's Windows Media Foundation API.
Doug McIlroy's C++ regular expression matching library
CUDA tool set for non-C++ languages that provides similar functionality like Thrust, with NVRTC at its core.
A library for ray tracing based rendering algorithms using CUDA
Ashura is a 2D & 3D Engine for use in High-performance GUI applications and games