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Geometry-Dash-Clone

Geometry Dash Clone Unity Game: Giant Avocado Task

Assets/GameAssets folder is the folder where I work; the other folders are came with initial project or the assets that i downloaded!

Game Mechanics

The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping.

For changing the game mode, I created mode changer prefabs that have OnTriggerEnter2D function and checks if it collided with tag: Player.

Game Mode Changers

Slow Move Speed Mode

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Fast Move Speed Mode

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Very Fast Move Speed Mode

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Gravity Reverse Mode

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Ship Mode

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Cube Mode

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Dying

Killer Objects

If Player collides with this objects player will die.

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Player Kill Box

In object below we can observe the blue box in right of white square if that hit something in the scene player dies.

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