Stars
Example of an infinite hex grid shader in bevy v0.11
A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.
A Bevy plugin for integrating with the Steamworks SDK
Bevy plugin for a simple single-line text input widget.
A tiny crate offering a few convenience traits for working with Bevy queries and exactly two Entities.
A tiny, unambitious rich text helper for bevy_ui.
A replayable arcade shooter where you control a snake of heroes.
Blazingly fast path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.
A framework for saving and loading game state in Bevy.
A save/load framework for Bevy game engine.
A convenient on-screen message print macro for bevy.
Create Neovim themes with real-time feedback, export anywhere.
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
A 2d top-down shooter written in Bevy, capable of handling 100K enemies
Bevy Basics: Game Development Essentials in Bevy
A simple ecosystem simulation written in Rust and Bevy
An open source application built using the new router, server components and everything new in Next.js 13.
Pitch-perfect copy of map generation algorithm from Slay the Spire
The Bevy Jam 1 Team Plover game submission
A quick and easy tutorial to follow that helps new and upcoming bevy users to familiarize themselves with bevy. This tutorial gives firsthand experience on how to make a top down shooter game.
This is a small game I made to teach the basics of the Bevy Game Engine