Lists (8)
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Godot Engine – Multi-platform 2D and 3D game engine
Protocol Buffers - Google's data interchange format
Tesseract Open Source OCR Engine (main repository)
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A brief computer graphics / rendering course
Command & Conquer: Remastered Collection
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available f…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
An efficient, small mobile key-value storage framework developed by WeChat. Works on Android, iOS, macOS, Windows, POSIX, and OHOS.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A fast JSON parser/generator for C++ with both SAX/DOM style API
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the …
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
MSVC's implementation of the C++ Standard Library.
RenderDoc is a stand-alone graphics debugging tool.
libco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
TattieBogle Xbox 360 Driver (with improvements)
(CGCSTCD'2017) An easy, flexible, and accurate plate recognition project for Chinese licenses in unconstrained situations. CGCSTCD = China Graduate Contest on Smart-city Technology and Creative Design
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU