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intern.go
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intern.go
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// Copyright 2020 Brad Fitzpatrick. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package intern lets you make smaller comparable values by boxing
// a larger comparable value (such as a 16 byte string header) down
// into a globally unique 8 byte pointer.
//
// The globally unique pointers are garbage collected with weak
// references and finalizers. This package hides that.
//
// The GitHub repo is https://github.com/go4org/intern
package intern // import "go4.org/intern"
import (
"os"
"runtime"
"strconv"
"sync"
"unsafe"
_ "go4.org/unsafe/assume-no-moving-gc"
)
// A Value pointer is the handle to an underlying comparable value.
// See func Get for how Value pointers may be used.
type Value struct {
_ [0]func() // prevent people from accidentally using value type as comparable
cmpVal interface{}
// resurrected is guarded by mu (for all instances of Value).
// It is set true whenever v is synthesized from a uintptr.
resurrected bool
}
// Get returns the comparable value passed to the Get func
// that returned v.
func (v *Value) Get() interface{} { return v.cmpVal }
// key is a key in our global value map.
// It contains type-specialized fields to avoid allocations
// when converting common types to empty interfaces.
type key struct {
s string
cmpVal interface{}
// isString reports whether key contains a string.
// Without it, the zero value of key is ambiguous.
isString bool
}
// keyFor returns a key to use with cmpVal.
func keyFor(cmpVal interface{}) key {
if s, ok := cmpVal.(string); ok {
return key{s: s, isString: true}
}
return key{cmpVal: cmpVal}
}
// Value returns a *Value built from k.
func (k key) Value() *Value {
if k.isString {
return &Value{cmpVal: k.s}
}
return &Value{cmpVal: k.cmpVal}
}
var (
// mu guards valMap, a weakref map of *Value by underlying value.
// It also guards the resurrected field of all *Values.
mu sync.Mutex
valMap = map[key]uintptr{} // to uintptr(*Value)
valSafe = safeMap() // non-nil in safe+leaky mode
)
// safeMap returns a non-nil map if we're in safe-but-leaky mode,
// as controlled by GO4_INTERN_SAFE_BUT_LEAKY.
func safeMap() map[key]*Value {
if v, _ := strconv.ParseBool(os.Getenv("GO4_INTERN_SAFE_BUT_LEAKY")); v {
return map[key]*Value{}
}
return nil
}
// Get returns a pointer representing the comparable value cmpVal.
//
// The returned pointer will be the same for Get(v) and Get(v2)
// if and only if v == v2, and can be used as a map key.
func Get(cmpVal interface{}) *Value {
return get(keyFor(cmpVal))
}
// GetByString is identical to Get, except that it is specialized for strings.
// This avoids an allocation from putting a string into an interface{}
// to pass as an argument to Get.
func GetByString(s string) *Value {
return get(key{s: s, isString: true})
}
// We play unsafe games that violate Go's rules (and assume a non-moving
// collector). So we quiet Go here.
// See the comment below Get for more implementation details.
//go:nocheckptr
func get(k key) *Value {
mu.Lock()
defer mu.Unlock()
var v *Value
if valSafe != nil {
v = valSafe[k]
} else if addr, ok := valMap[k]; ok {
v = (*Value)((unsafe.Pointer)(addr))
v.resurrected = true
}
if v != nil {
return v
}
v = k.Value()
if valSafe != nil {
valSafe[k] = v
} else {
// SetFinalizer before uintptr conversion (theoretical concern;
// see https://github.com/go4org/intern/issues/13)
runtime.SetFinalizer(v, finalize)
valMap[k] = uintptr(unsafe.Pointer(v))
}
return v
}
func finalize(v *Value) {
mu.Lock()
defer mu.Unlock()
if v.resurrected {
// We lost the race. Somebody resurrected it while we
// were about to finalize it. Try again next round.
v.resurrected = false
runtime.SetFinalizer(v, finalize)
return
}
delete(valMap, keyFor(v.cmpVal))
}
// Interning is simple if you don't require that unused values be
// garbage collectable. But we do require that; we don't want to be
// DOS vector. We do this by using a uintptr to hide the pointer from
// the garbage collector, and using a finalizer to eliminate the
// pointer when no other code is using it.
//
// The obvious implementation of this is to use a
// map[interface{}]uintptr-of-*interface{}, and set up a finalizer to
// delete from the map. Unfortunately, this is racy. Because pointers
// are being created in violation of Go's unsafety rules, it's
// possible to create a pointer to a value concurrently with the GC
// concluding that the value can be collected. There are other races
// that break the equality invariant as well, but the use-after-free
// will cause a runtime crash.
//
// To make this work, the finalizer needs to know that no references
// have been unsafely created since the finalizer was set up. To do
// this, values carry a "resurrected" sentinel, which gets set
// whenever a pointer is unsafely created. If the finalizer encounters
// the sentinel, it clears the sentinel and delays collection for one
// additional GC cycle, by re-installing itself as finalizer. This
// ensures that the unsafely created pointer is visible to the GC, and
// will correctly prevent collection.
//
// This technique does mean that interned values that get reused take
// at least 3 GC cycles to fully collect (1 to clear the sentinel, 1
// to clean up the unsafe map, 1 to be actually deleted).
//
// @ianlancetaylor commented in
// https://github.com/golang/go/issues/41303#issuecomment-717401656
// that it is possible to implement weak references in terms of
// finalizers without unsafe. Unfortunately, the approach he outlined
// does not work here, for two reasons. First, there is no way to
// construct a strong pointer out of a weak pointer; our map stores
// weak pointers, but we must return strong pointers to callers.
// Second, and more fundamentally, we must return not just _a_ strong
// pointer to callers, but _the same_ strong pointer to callers. In
// order to return _the same_ strong pointer to callers, we must track
// it, which is exactly what we cannot do with strong pointers.
//
// See https://github.com/inetaf/netaddr/issues/53 for more
// discussion, and https://github.com/go4org/intern/issues/2 for an
// illustration of the subtleties at play.