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Commits on Apr 1, 2014
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The State.update function (and thus the update of any sub-classed Sprites or other objects) is now called before Stage, Tweens, Sound, Input, etc (phaserjs#662)
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Commits on Mar 31, 2014
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Phaser.Point.centroid static function added to calculate the centroid or midpoint of an array of points (thanks @lewster32, phaserjs#675)
committedAdded Pointer.positionUp which records the last point at which the pointer left the screen / was raised (thanks @Cryszon ,phaserjs#676)
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SoundManager.boot will check to see if the AudioContext was created before carrying on (thanks @keyle, fix phaserjs#669)
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If you inputEnable = false a gameobject you couldn't re-enable it again using inputEnable = true, only directly via the handler (thanks @nickrall, fix phaserjs#673)
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Commits on Mar 30, 2014
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