To use glog within a project which uses the Bazel build
tool, add the following lines to your MODULE.bazel
file:
bazel_dep(name = "glog")
archive_override(
module_name = "glog",
urls = "https://github.com/google/glog/archive/cc0de6c200375b33d907ee7632eee2f173b33a09.tar.gz",
strip_prefix = "glog-cc0de6c200375b33d907ee7632eee2f173b33a09", # Latest commit as of 2024-06-08.
integrity = "sha256-rUrv4EBkdc+4Wbhfxp+KoRstlj2Iw842/OpLfDq0ivg=",
)
You can then add @glog//:glog
to
the deps section of a cc_binary
or
cc_library
rule, and #!cpp #include <glog/logging.h>
to
include it in your source code.
!!! example "Using glog in a Bazel project"
bazel cc_binary( name = "main", srcs = ["main.cc"], deps = ["@glog//:glog"], )
glog can be compiled using CMake on a wide range of platforms. The typical workflow for building glog on a Unix-like system with GNU Make as build tool is as follows:
- Clone the repository and change into source directory.
git clone https://github.com/google/glog.git
cd glog
- Run CMake to configure the build tree.
cmake -S . -B build -G "Unix Makefiles"
CMake provides different generators, and by default will pick the most
relevant one to your environment. If you need a specific version of Visual
Studio, use #!bash cmake . -G <generator-name>
, and see #!bash cmake --help
for the available generators. Also see -T <toolset-name>
, which can
be used to request the native x64 toolchain with -T host=x64
.
3. Afterwards, generated files can be used to compile the project.
cmake --build build
- Test the build software (optional).
cmake --build build --target test
- Install the built files (optional).
cmake --build build --target install
Once successfully built, glog can be integrated into own projects.