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LLDBBreakpoint.h
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LLDBBreakpoint.h
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/*
* Copyright 2020 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "lldb/API/SBBreakpoint.h"
#include "ManagedUniquePtr.h"
namespace YetiVSI {
namespace DebugEngine {
using namespace LldbApi;
private
ref class LLDBBreakpoint : SbBreakpoint {
public:
LLDBBreakpoint(lldb::SBBreakpoint);
virtual ~LLDBBreakpoint(){};
virtual void SetEnabled(bool enabled);
virtual uint32_t GetNumLocations();
virtual SbBreakpointLocation ^ GetLocationAtIndex(uint32_t index);
virtual SbBreakpointLocation ^ FindLocationById(int32_t id);
virtual uint32_t GetHitCount();
virtual int GetId();
virtual void SetIgnoreCount(unsigned int ignoreCount);
virtual void SetOneShot(bool isOneShot);
virtual void SetCondition(System::String ^ condition);
virtual void SetCommandLineCommands(
System::Collections::Generic::List<System::String ^> ^ commands);
private:
ManagedUniquePtr<lldb::SBBreakpoint> ^ breakpoint_;
};
} // namespace DebugEngine
} // namespace YetiVSI