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asteroid.py
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from circleshape import CircleShape
import pygame
import random
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "black", self.position, self.radius)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius < ASTEROID_MIN_RADIUS:
return
new_angle = random.uniform(20, 50)
new_radius = self.radius - ASTEROID_MIN_RADIUS
first_child = Asteroid(self.position.x, self.position.y, new_radius)
first_child.velocity = self.velocity.rotate(new_angle) * 1.2
second_child = Asteroid(self.position.x, self.position.y, new_radius)
second_child.velocity = self.velocity.rotate(-new_angle) * 1.2