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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="css/bootstrap.css">
<link rel="stylesheet" href="n64js.css">
<title>n64js - An N64 Emulator in Javascript</title>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-35289356-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</head>
<body>
<div class="container-fluid">
<div class="row">
<div class="col-xs-12">
<h1 id="title">n64js</a></h1>
<p>A work-in-progress n64 emulator. <a onclick="$('#info').toggle()">Info</a></p>
</div>
</div>
<div class="row toolbar">
<div class="col-xs-12">
<div class="btn-toolbar">
<div class="btn-group">
<button type="button" class="btn btn-default" onclick="n64js.triggerLoad()"><i class="glyphicon glyphicon-file"></i> Load</button>
</div>
<div class="btn-group">
<button type="button" class="btn btn-default" onclick="n64js.toggleRun()" id="runbutton"><i class="glyphicon glyphicon-play"></i> Run</button>
</div>
<div class="btn-group">
<button type="button" class="btn btn-default" onclick="$('.debug').toggle()"><i class="glyphicon glyphicon-fire"></i> Debug</button>
<button type="button" class="btn btn-default" onclick="n64js.togglePerformance()"><i class="glyphicon glyphicon-signal"></i> Perf</button>
</div>
<input style="visibility:hidden; display:inline-block;" id="fileInput" name="fileInput" type="file" onchange="n64js.loadFile()" />
</div>
</div>
</div>
<div class="row">
<div class="col-xs-12" id="alerts"></div>
</div>
<div class="row">
<div style="white-space:nowrap;" class="col-xs-8">
<canvas id="display" width="640" height="480" style="display:inline-block; background-color:#000;"></canvas>
<div id="adjacent-debug" class="col-xs-10 debug" style="display:inline-block; float:none;"></div>
</div>
<div class="col-xs-2" id="performance"></div>
</div>
<div class="row">
<div class="col-xs-8" id="info" style="display:none">
<h2>Status</h2>
<p>Some early N64 games are running now, and the framerate is improving steadily. Here's a rough feature matirx showing what's been implemented:</p>
<table class="table table-condensed">
<tr><td>CPU</td><td class="impl80">Mostly implemented</td></tr>
<tr><td>TLB</td><td class="impl100">Implemented</td></tr>
<tr><td>Controller</td><td class="impl80">Mostly implemented</td></tr>
<tr><td>Graphics - GBI0</td><td class="impl80">Mostly implemented</td></tr>
<tr><td>Graphics - GBI1</td><td class="impl40">Partially implemented</td></tr>
<tr><td>Graphics - GBI2</td><td class="impl40">Partially implemented</td></tr>
<tr><td>Audio</td><td class="impl0">Not implemented</td></tr>
<tr><td>Save - Eeprom4k</td><td class="impl100">Implemented</td></tr>
<tr><td>Save - Eeprom4k</td><td class="impl100">Implemented</td></tr>
<tr><td>Save - SRAM</td><td class="impl0">Not implemented</td></tr>
<tr><td>Save - FlashRAM</td><td class="impl0">Not implemented</td></tr>
<tr><td>Save - Mempack</td><td class="impl0">Not implemented</td></tr>
</table>
<h2>Supported Browsers</h2>
<p>I did some quick testing on OSX 10.8:</p>
<table class="table table-condensed">
<tr><td>Chrome</td><td>21.0.1180.79 or later should be ok - I've been doing most of my development in Chrome.</td></tr>
<tr><td>Firefox</td><td>15.0.1 or later seems to work now, but is slower than Chrome.</td></tr>
<tr><td>Safari</td><td>6.0 doesn't seem to work. I haven't tried with the latest nightlies.</td></tr>
<tr><td>Opera</td><td>Untested.</td></tr>
</table>
<p>WebGL is required, which places certain restrictions on which GPUs the emulator will work with.</p>
<p><a href="https://twitter.com/#!/hulkholden">Tweet me</a> if you have any additional info.</p>
<h2>Known Issues</h2>
<p>There's lots of issues right now with slow performance, graphics glitches, unsupported opcodes, emulation bugs. It's probably easier just to list stuff that actually works right now :)
</p>
<h2>Controls</h2>
<table class="table table-condensed">
<tr><th>N64</th><th>Keyboard</th></tr>
<tr><td>Start</td><td>A</td></tr>
<tr><td>A</td><td>S</td></tr>
<tr><td>B</td><td>X</td></tr>
<tr><td>Z</td><td>Z</td></tr>
<tr><td>L</td><td>C</td></tr>
<tr><td>R</td><td>V</td></tr>
<tr><td>DPad Up</td><td>T</td></tr>
<tr><td>DPad Down</td><td>G</td></tr>
<tr><td>DPad Left</td><td>F</td></tr>
<tr><td>DPad Right</td><td>H</td></tr>
<tr><td>C Up</td><td>I</td></tr>
<tr><td>C Down</td><td>K</td></tr>
<tr><td>C Left</td><td>J</td></tr>
<tr><td>C Right</td><td>L</td></tr>
</table>
<h2>Origins</h2>
<p>n64js is based on Daedalus, an emulator I started writing while I was at university under a pseudonym of <a href="http://strmnnrmn.blogspot.co.uk/">StrmnNrmn</a>.
I've worked on Daedalus intermittantly ever since, but life and work have limited the time I've been able to spend on the project in the past few years. The project
lives on due to the excellent work of everyone at <a href="http://forums.daedalusx64.com/">DaedalusX</a>. In particular, Kreationz, Wally, Corn, Salvy all deserve
great credit for keeping the project going. Also, hello to Schibo, who's been working on porting 1964 to JavaScript too: <a href="http://1964js.com/">1964js</a>.</p>
<h2>Thanks</h2>
<p>Jan-Christoph Borchardt - better keyboard mapping for QWERTZ keyboards.</p>
</div>
</div>
<div class="debug" style="display:none">
<div class="row">
<div class="col-xs-4">
<div id="cpu-controls" class="cpu-controls">
<div class="control-group">
<button type="button" class="btn btn-default" onclick="n64js.step()"><i class="glyphicon glyphicon-step-forward"></i> Step</button>
</div>
<div class="control-group">
<label class="control-label" for="speed">Speed</label>
<div class="controls">
<input id="speed" type="range" min="0" max="8" value="0" />
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-xs-12">
<div class="tabbable">
<ul class="nav nav-tabs">
<li class="active"><a href="#output-content" id="output-tab" data-toggle="tab">Output</a></li>
<li><a href="#debug-content" id="debug-tab" data-toggle="tab">Debug</a></li>
<li><a href="#memory-content" id="memory-tab" data-toggle="tab">Memory</a></li>
<li><a href="#dynarec-content" id="dynarec-tab" data-toggle="tab">Dynarec</a></li>
<li><a href="#dlist-content" id="dlist-tab" data-toggle="tab">DisplayList</a></li>
<li><a href="#texture-content" id="texture-tab" data-toggle="tab">Textures</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane active" id="output-content"></div>
<div class="tab-pane" id="debug-content">
<div id="cpu">
<div class="cpu-display">
<div class="cpu-details">
<div id="status"></div>
<div class="tabbable tabs-left">
<ul class="nav nav-tabs">
<li class="active"><a href="#cpu0-content" id="cpu0-tab" data-toggle="tab">cpu0</a></li>
<li><a href="#cpu1-content" id="cpu1-tab" data-toggle="tab">cpu1</a></li>
</ul>
<div class="tab-content">
<div id="cpu0-content" class="tab-pane active"></div>
<div id="cpu1-content" class="tab-pane"></div>
</div>
</div>
</div>
<div class="cpu-details">
<div class="control-group">
<label class="control-label" for="address">Address</label>
<div class="controls">
<input class="input-small" id="address" type="text" placeholder="address" />
<select id="labels">
</select>
</div>
</div>
<div id="disasm" class="fixed">
<div class="dis">
<div class="dis-gutter"></div>
<div class="dis-view"></div>
</div>
<div class="dis-recent-memory"></div>
</div>
</div>
</div>
</div>
</div>
<div class="tab-pane" id="memory-content">
<input type="text" placeholder="address" />
<pre />
</div>
<div class="tab-pane" id="dlist-content">
<div id="controls">
<div class="btn-toolbar">
<div class="btn-group">
<button type="button" class="btn btn-default" id="rwd"><i class="glyphicon glyphicon-step-backward"></i></button>
<button type="button" class="btn btn-default" id="stop"><i class="glyphicon glyphicon-pause"></i></button>
<button type="button" class="btn btn-default" id="fwd"><i class="glyphicon glyphicon-step-forward"></i></button>
</div>
</div>
<div class="scrub">
<div class="scrub-text"></div>
<div><input type="range" min="0" max="0" value="0" /></div>
</div>
<br>
<div class="hle-state">
<div class="tabbable">
<ul class="nav nav-tabs">
<li><a href="#dl-geometrymode-content" id="dl-geometrymode-tab" data-toggle="tab">Geometry Mode</a></li>
<li><a href="#dl-vertices-content" id="dl-vertices-tab" data-toggle="tab">Vertices</a></li>
<li class="active"><a href="#dl-textures-content" id="dl-textures-tab" data-toggle="tab">Textures</a></li>
<li><a href="#dl-combiner-content" id="dl-combiner-tab" data-toggle="tab">Combiner</a></li>
<li><a href="#dl-rdp-content" id="dl-rdp-tab" data-toggle="tab">RDP</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane" id="dl-geometrymode-content"></div>
<div class="tab-pane" id="dl-vertices-content"></div>
<div class="tab-pane active" id="dl-textures-content"></div>
<div class="tab-pane" id="dl-rdp-content"></div>
<div class="tab-pane" id="dl-combiner-content"></div>
</div>
</div>
</div>
</div>
</div>
<div class="tab-pane" id="dynarec-content"></div>
<div class="tab-pane" id="texture-content"></div>
</div>
</div>
</div>
</div>
<div class="row">
</div>
<div class="row">
<div class="col-xs-12" id="output">
<button type="button" class="btn btn-default" id="clear"><i class="glyphicon glyphicon-trash"></i> Clear</button>
<div class="output fixed"></div>
</div>
</div>
</div>
<div class="row">
<div class="col-xs-12">
<p>By <a href="https://twitter.com/#!/hulkholden">@HulkHolden</a>. <a href="http://n64js.blogspot.co.uk/">Blog</a>. <a href="https://github.com/hulkholden/n64js">Code</a>. <a href="http://www.youtube.com/user/n64js">Videos</a>.</p>
</div>
</div>
</div>
<script src="js/jquery.min.js"></script>
<script src="js/bootstrap.min.js"></script>
<script src="js/stats.js"></script>
<script src="js/webgl-debug.js"></script>
<script src="n64.min.js"></script>
<script id="fill-shader-vs" type="x-shader/x-vertex">
attribute vec3 aVertexPosition;
uniform mat4 uPMatrix;
void main(void) {
gl_Position = uPMatrix * vec4(aVertexPosition, 1.0);
}
</script>
<script id="fill-shader-fs" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 uFillColor;
varying mediump vec2 vTextureCoord;
void main(void) {
gl_FragColor = uFillColor;
}
</script>
<script id="blit-shader-vs" type="x-shader/x-vertex">
attribute vec4 aVertexPosition;
attribute vec2 aTextureCoord;
varying mediump vec2 vTextureCoord;
void main(void) {
gl_Position = aVertexPosition;
vTextureCoord = aTextureCoord;
}
</script>
<script id="blit-shader-fs" type="x-shader/x-fragment">
precision mediump float;
varying mediump vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
gl_FragColor = texture2D(uSampler, vTextureCoord);
}
</script>
<script id="n64-shader-vs" type="x-shader/x-vertex">
attribute vec4 aVertexPosition;
attribute vec4 aVertexColor;
attribute vec2 aTextureCoord;
//uniform mat4 uPMatrix;
uniform vec2 uTexOffset;
uniform vec2 uTexScale;
varying vec4 vColor;
varying mediump vec2 vTextureCoord;
void main(void) {
gl_Position = /*uPMatrix **/ aVertexPosition;
vColor = aVertexColor;
vTextureCoord = (aTextureCoord - uTexOffset) * uTexScale;
}
</script>
<script id="n64-shader-fs" type="x-shader/x-fragment">
precision mediump float;
varying vec4 vColor;
varying mediump vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform vec4 uPrimColor;
uniform vec4 uEnvColor;
void main(void) {
vec4 shade = vColor;
vec4 prim = uPrimColor;
vec4 env = uEnvColor;
vec4 one = vec4(1,1,1,1);
vec4 zero = vec4(0,0,0,0);
vec4 tex0 = texture2D(uSampler, vTextureCoord);
vec4 tex1 = tex0; // FIXME
vec4 col;
vec4 combined = vec4(0,0,0,1);
float lod_frac = 0.0; // FIXME
float prim_lod_frac = 0.0; // FIXME
float k5 = 0.0; // FIXME
{{body}}
gl_FragColor = col;
}
</script>
<script>
$(document).ready(function(){
n64js.init();
});
</script>
</body>
</html>