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window.h
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#ifndef WINDOW_H
#define WINDOW_H
#include "string.h"
#include "maths.h"
#include "hash.h"
#include <initializer_list>
#define init_input_map(id, ...) init_input_map_(&id, #id, __VA_ARGS__)
enum WindowEventType : u32 {
WE_INVALID = 0,
WE_MOUSE_WHEEL,
WE_MOUSE_PRESS,
WE_MOUSE_RELEASE,
WE_MOUSE_MOVE,
WE_KEY_PRESS,
WE_KEY_RELEASE,
WE_PAD_CONNECT,
WE_PAD_DISCONNECT,
WE_PAD_PRESS,
WE_PAD_RELEASE,
WE_PAD_AXIS,
WE_PAD_AXIS2,
WE_TEXT,
WE_RESIZE,
WE_QUIT,
WE_INPUT,
};
enum MouseCursor {
MC_NORMAL = 0,
MC_SIZE_NW_SE,
MC_HIDDEN,
MC_MAX,
};
enum GamepadButton : u8 {
PAD_F_UP,
PAD_F_DOWN,
PAD_F_RIGHT,
PAD_F_LEFT,
PAD_D_UP,
PAD_D_DOWN,
PAD_D_LEFT,
PAD_D_RIGHT,
PAD_LB, PAD_L1 = PAD_LB,
PAD_LS, PAD_L3 = PAD_LS,
PAD_RB, PAD_R1 = PAD_RB,
PAD_RS, PAD_R3 = PAD_RS,
};
enum GamepadAxis : u8 {
PAD_TRIG0,
PAD_TRIG1,
PAD_JOY0,
PAD_JOY1,
};
enum KeyCode_ : u8 {
KC_UNKNOWN = 0,
KC_BACKSPACE,
KC_ENTER,
KC_TAB,
KC_INSERT,
KC_DELETE,
KC_HOME,
KC_END,
KC_PAGE_UP,
KC_PAGE_DOWN,
KC_SCLK,
KC_BREAK,
KC_SPACE,
KC_SHIFT,
KC_CTRL,
KC_ALT,
KC_LSUPER,
KC_RSUPER,
KC_APP,
KC_LBRACKET, // [{ on US/UK
KC_RBRACKET, // ]} on US/UK
KC_BACKSLASH,
KC_COLON,
KC_TICK,
KC_COMMA,
KC_PERIOD,
KC_SLASH,
KC_1,
KC_2,
KC_3,
KC_4,
KC_5,
KC_6,
KC_7,
KC_8,
KC_9,
KC_0,
KC_GRAVE,
KC_MINUS,
KC_PLUS,
KC_ESC,
KC_F1,
KC_F2,
KC_F3,
KC_F4,
KC_F5,
KC_F6,
KC_F7,
KC_F8,
KC_F9,
KC_F10,
KC_F11,
KC_F12,
KC_A,
KC_B,
KC_C,
KC_D,
KC_E,
KC_F,
KC_G,
KC_H,
KC_I,
KC_J,
KC_K,
KC_L,
KC_M,
KC_N,
KC_O,
KC_P,
KC_Q,
KC_R,
KC_S,
KC_T,
KC_U,
KC_V,
KC_W,
KC_X,
KC_Y,
KC_Z,
KC_LEFT,
KC_UP,
KC_DOWN,
KC_RIGHT,
};
enum ModifierFlags : u8 {
MF_ALT = 1 << 0,
MF_CTRL = 1 << 1,
MF_SHIFT = 1 << 2,
MF_ANY = 0xFF,
};
enum MouseButton : u8 {
MB_UNKNOWN = 0,
MB_PRIMARY = 1 << 0,
MB_SECONDARY = 1 << 1,
MB_MIDDLE = 1 << 2,
MB_WHEEL = 1 << 3,
MB_4 = 1 << 4,
MB_5 = 1 << 5,
MB_ANY = 0xFF,
};
enum InputType {
ITYPE_INVALID = 0,
AXIS = 1,
AXIS_2D,
EDGE_DOWN,
EDGE_UP,
HOLD,
TEXT,
CHORD,
ITYPE_MAX,
};
enum InputDevice {
IDEVICE_INVALID = 0,
KEYBOARD,
MOUSE,
GAMEPAD,
VTEXT,
VAXIS,
IDEVICE_MAX,
};
enum InputFlags {
FALLTHROUGH = 1 << 0,
};
enum {
CONFIRM = 0xF000,
CANCEL,
SAVE,
TEXT_INPUT,
UNDO,
REDO,
DUPLICATE,
COPY,
PASTE,
CUT,
DELETE,
SELECT,
SELECT_ALL,
DESELECT,
FORWARD,
BACK
};
enum WindowFlags : u32 {
WINDOW_OPENGL = 1 << 0,
WINDOW_VULKAN = 1 << 1,
};
struct AppWindow;
typedef u32 InputId;
typedef i32 InputMapId;
constexpr i32 INPUT_MAP_INVALID = -1;
constexpr i32 INPUT_MAP_ANY = -2;
struct MouseState {
i16 x, y;
bool captured;
};
extern MouseState g_mouse;
struct MouseEvent {
u8 modifiers;
u8 button;
i16 x, y;
i16 dx, dy;
};
struct WindowCreateDesc {
String title;
i32 width, height;
u32 flags = WINDOW_OPENGL;
};
struct IAny {
InputDevice device;
InputType type;
};
struct IKey {
InputDevice device = KEYBOARD;
InputType type = EDGE_DOWN;
u8 code;
u8 modifiers;
u8 axis;
i8 faxis;
};
struct IMouse {
InputDevice device = MOUSE;
InputType type = AXIS_2D;
u8 button;
u8 modifiers;
};
struct IPad {
InputDevice device = GAMEPAD;
InputType type;
u8 button;
};
struct IAxis {
InputDevice device = VAXIS;
InputType type = AXIS;
u8 id;
};
struct IText {
InputDevice device = VTEXT;
InputType type = TEXT;
};
union IUnion {
IAny any;
IKey key;
IMouse mouse;
IPad pad;
IAxis axis;
IText text;
};
struct IChord {
InputDevice device = IDEVICE_INVALID;
InputType type = CHORD;
IUnion *seq;
i32 length, at;
};
#define IAXIS(...) { .axis = { __VA_ARGS__ } }
#define IKEY(...) { .key = { .type = EDGE_DOWN, __VA_ARGS__ } }
#define IMOUSE(...) { .mouse = { .type = AXIS_2D, __VA_ARGS__ } }
#define ICHORD(...) { .chord = { .seq = (IUnion[]) { __VA_ARGS__, DEVICE_INVALID }} }
#define IKAXIS(...) { .key = { .type = AXIS, __VA_ARGS__ } }
#define IPAD(...) { .pad = { .type = EDGE_DOWN, __VA_ARGS__ } }
struct InputDesc {
InputId id;
union {
IAny any;
IKey key;
IMouse mouse;
IPad pad;
IAxis axis;
IText text;
IChord chord;
};
u32 flags;
bool operator!=(const InputDesc &rhs)
{
if (id != rhs.id || any.device != rhs.any.device || any.type != rhs.any.type || flags != rhs.flags)
return true;
switch (any.device) {
case KEYBOARD:
return
key.code != rhs.key.code ||
key.modifiers != rhs.key.modifiers ||
key.axis != rhs.key.axis ||
key.faxis != rhs.key.faxis;
case MOUSE:
return
mouse.button != rhs.mouse.button ||
mouse.modifiers != rhs.mouse.modifiers;
case GAMEPAD:
return pad.button != rhs.pad.button;
case VAXIS:
return axis.id != rhs.axis.id;
case VTEXT:
break;
case IDEVICE_INVALID:
case IDEVICE_MAX:
PANIC("invalid device type");
break;
}
return false;
}
};
struct TextEvent {
// NOTE(jesper): key-repeat fills this buffer with repeated utf8 sequences
u8 modifiers;
u8 c[12];
u8 length;
};
struct WindowEvent {
u32 type;
union {
struct {
u8 modifiers;
i16 delta;
} mouse_wheel;
MouseEvent mouse;
struct {
u32 modifiers : 8;
u32 keycode : 8;
u32 prev_state : 1;
u32 repeat : 1;
u32 unused : 14;
} key;
struct {
u32 button : 8;
u32 unused : 24;
} pad;
struct {
u8 id;
f32 value;
} axis;
struct {
u8 id;
f32 value[2];
} axis2;
TextEvent text;
struct {
InputMapId map;
InputType type;
union {
f32 axis;
f32 axis2d[2];
TextEvent text;
};
} input;
struct {
i16 width, height;
} resize;
};
};
#include "generated/window.h"
AppWindow* create_window(WindowCreateDesc desc);
void present_window(AppWindow *wnd);
Vector2 get_client_resolution(AppWindow *wnd);
void wait_for_next_event(AppWindow *wnd);
bool next_event(AppWindow *wnd, WindowEvent *dst);
void capture_mouse(AppWindow *wnd);
void release_mouse(AppWindow *wnd);
void push_cursor(MouseCursor c);
#endif // WINDOW_H