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workspace.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a workspace.
* @author [email protected] (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Workspace');
goog.require('Blockly.VariableMap');
goog.require('Blockly.WorkspaceComment');
goog.require('goog.array');
goog.require('goog.math');
/**
* Class for a workspace. This is a data structure that contains blocks.
* There is no UI, and can be created headlessly.
* @param {!Blockly.Options=} opt_options Dictionary of options.
* @constructor
*/
Blockly.Workspace = function(opt_options) {
/** @type {string} */
this.id = Blockly.utils.genUid();
Blockly.Workspace.WorkspaceDB_[this.id] = this;
/** @type {!Blockly.Options} */
this.options = opt_options || {};
/** @type {boolean} */
this.RTL = !!this.options.RTL;
/** @type {boolean} */
this.horizontalLayout = !!this.options.horizontalLayout;
/** @type {number} */
this.toolboxPosition = this.options.toolboxPosition;
/**
* @type {!Array.<!Blockly.Block>}
* @private
*/
this.topBlocks_ = [];
/**
* @type {!Array.<!Blockly.WorkspaceComment>}
* @private
*/
this.topComments_ = [];
/**
* @type {!Object}
* @private
*/
this.commentDB_ = Object.create(null);
/**
* @type {!Array.<!Function>}
* @private
*/
this.listeners_ = [];
/** @type {!Array.<!Function>} */
this.tapListeners_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @protected
*/
this.undoStack_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @protected
*/
this.redoStack_ = [];
/**
* @type {!Object}
* @private
*/
this.blockDB_ = Object.create(null);
/**
* @type {!Blockly.VariableMap}
* A map from variable type to list of variable names. The lists contain all
* of the named variables in the workspace, including variables
* that are not currently in use.
* @private
*/
this.variableMap_ = new Blockly.VariableMap(this);
/**
* Blocks in the flyout can refer to variables that don't exist in the main
* workspace. For instance, the "get item in list" block refers to an "item"
* variable regardless of whether the variable has been created yet.
* A FieldVariable must always refer to a Blockly.VariableModel. We reconcile
* these by tracking "potential" variables in the flyout. These variables
* become real when references to them are dragged into the main workspace.
* @type {!Blockly.VariableMap}
* @private
*/
this.potentialVariableMap_ = null;
};
/**
* Returns `true` if the workspace is visible and `false` if it's headless.
* @type {boolean}
*/
Blockly.Workspace.prototype.rendered = false;
/**
* Returns `true` if the workspace is currently in the process of a bulk clear.
* @type {boolean}
* @package
*/
Blockly.Workspace.prototype.isClearing = false;
/**
* Maximum number of undo events in stack. `0` turns off undo, `Infinity` sets it to unlimited.
* @type {number}
*/
Blockly.Workspace.prototype.MAX_UNDO = 1024;
// TODO (#1354) Update this function when it is fixed upstream
/**
* Refresh the toolbox. This is a no-op in a non-rendered workspace,
* but may be overriden by subclasses.
* @private
*/
Blockly.Workspace.prototype.refreshToolboxSelection_ = function() {
// No-op. Overriden by subclass.
};
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Workspace.prototype.dispose = function() {
this.listeners_.length = 0;
this.clear();
// Remove from workspace database.
delete Blockly.Workspace.WorkspaceDB_[this.id];
};
/**
* Angle away from the horizontal to sweep for blocks. Order of execution is
* generally top to bottom, but a small angle changes the scan to give a bit of
* a left to right bias (reversed in RTL). Units are in degrees.
* See: http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling.
*/
Blockly.Workspace.SCAN_ANGLE = 3;
/**
* Add a block to the list of top blocks.
* @param {!Blockly.Block} block Block to add.
*/
Blockly.Workspace.prototype.addTopBlock = function(block) {
this.topBlocks_.push(block);
};
/**
* Remove a block from the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.removeTopBlock = function(block) {
if (!goog.array.remove(this.topBlocks_, block)) {
throw 'Block not present in workspace\'s list of top-most blocks.';
}
};
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.Block>} The top-level block objects.
*/
Blockly.Workspace.prototype.getTopBlocks = function(ordered) {
// Copy the topBlocks_ list.
var blocks = [].concat(this.topBlocks_);
if (ordered && blocks.length > 1) {
var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE));
if (this.RTL) {
offset *= -1;
}
blocks.sort(function(a, b) {
var aXY = a.getRelativeToSurfaceXY();
var bXY = b.getRelativeToSurfaceXY();
return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x);
});
}
return blocks;
};
/**
* Add a comment to the list of top comments.
* @param {!Blockly.WorkspaceComment} comment comment to add.
* @package
*/
Blockly.Workspace.prototype.addTopComment = function(comment) {
this.topComments_.push(comment);
// Note: If the comment database starts to hold block comments, this may need
// to move to a separate function.
if (this.commentDB_[comment.id]) {
console.warn('Overriding an existing comment on this workspace, with id "' +
comment.id + '"');
}
this.commentDB_[comment.id] = comment;
};
/**
* Remove a comment from the list of top comments.
* @param {!Blockly.WorkspaceComment} comment comment to remove.
* @package
*/
Blockly.Workspace.prototype.removeTopComment = function(comment) {
if (!goog.array.remove(this.topComments_, comment)) {
throw 'Comment not present in workspace\'s list of top-most comments.';
}
// Note: If the comment database starts to hold block comments, this may need
// to move to a separate function.
delete this.commentDB_[comment.id];
};
/**
* Finds the top-level comments and returns them. Comments are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.WorkspaceComment>} The top-level comment objects.
* @package
*/
Blockly.Workspace.prototype.getTopComments = function(ordered) {
// Copy the topComments_ list.
var comments = [].concat(this.topComments_);
if (ordered && comments.length > 1) {
var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE));
if (this.RTL) {
offset *= -1;
}
comments.sort(function(a, b) {
var aXY = a instanceof Blockly.ScratchBlockComment ? a.getXY() : a.getRelativeToSurfaceXY();
var bXY = b instanceof Blockly.ScratchBlockComment ? b.getXY() : b.getRelativeToSurfaceXY();
return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x);
});
}
return comments;
};
/**
* Find all blocks in workspace. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.Block>} Array of blocks.
*/
Blockly.Workspace.prototype.getAllBlocks = function(ordered) {
if (ordered) {
// Slow, but ordered.
// This gets all levels of descendants because getDescendants
// is called recuusively. They are added to a new list, not the
// list that it's iterating over.
var topBlocks = this.getTopBlocks(true);
var blocks = [];
for (var i = 0; i < topBlocks.length; i++) {
blocks.push.apply(blocks, topBlocks[i].getDescendants(true));
}
} else {
// Fast, but in no particular order.
// This gets all of levels of descendants by always adding to the
// list that it's iterating over.
var blocks = this.getTopBlocks(false);
for (var i = 0; i < blocks.length; i++) {
blocks.push.apply(blocks, blocks[i].getChildren(false));
}
}
return blocks;
};
/**
* Dispose of all blocks and comments in workspace.
*/
Blockly.Workspace.prototype.clear = function() {
this.isClearing = true;
var existingGroup = Blockly.Events.getGroup();
if (!existingGroup) {
Blockly.Events.setGroup(true);
}
while (this.topBlocks_.length) {
this.topBlocks_[0].dispose();
}
while (this.topComments_.length) {
this.topComments_[this.topComments_.length - 1].dispose();
}
if (!existingGroup) {
Blockly.Events.setGroup(false);
}
this.variableMap_.clear();
// Any block with a drop-down or WidgetDiv was disposed.
if (Blockly.DropDownDiv) {
Blockly.DropDownDiv.hideWithoutAnimation();
}
if (Blockly.WidgetDiv) {
Blockly.WidgetDiv.hide(true);
}
if (this.potentialVariableMap_) {
this.potentialVariableMap_.clear();
}
this.isClearing = false;
};
/* Begin functions that are just pass-throughs to the variable map. */
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
* @param {string} id ID of the variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Workspace.prototype.renameVariableById = function(id, newName) {
this.variableMap_.renameVariableById(id, newName);
};
/**
* Create a variable with a given name, optional type, and optional ID.
* @param {!string} name The name of the variable. This must be unique across
* each variable type.
* @param {?string} opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based on
* their type. This will default to '' which is a specific type.
* @param {string=} opt_id The unique ID of the variable. This will default to
* a UUID.
* @param {boolean=} opt_isLocal Whether the variable to create is locally scoped.
* @param {boolean=} opt_isCloud Whether the variable to create is locally scoped.
* @return {?Blockly.VariableModel} The newly created variable.
*/
Blockly.Workspace.prototype.createVariable = function(name, opt_type, opt_id,
opt_isLocal, opt_isCloud) {
return this.variableMap_.createVariable(name, opt_type, opt_id, opt_isLocal, opt_isCloud);
};
/**
* Find all the uses of the given variable, which is identified by ID.
* @param {string} id ID of the variable to find.
* @return {!Array.<!Blockly.Block>} Array of block usages.
*/
Blockly.Workspace.prototype.getVariableUsesById = function(id) {
return this.variableMap_.getVariableUsesById(id);
};
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
* @param {string} id ID of variable to delete.
*/
Blockly.Workspace.prototype.deleteVariableById = function(id) {
this.variableMap_.deleteVariableById(id);
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @param {!Blockly.VariableModel} variable Variable to delete.
* @param {!Array.<!Blockly.Block>} uses An array of uses of the variable.
* @private
*/
Blockly.Workspace.prototype.deleteVariableInternal_ = function(variable, uses) {
this.variableMap_.deleteVariableInternal_(variable, uses);
};
/**
* Check whether a variable exists with the given name. The check is
* case-insensitive.
* @param {string} _name The name to check for.
* @return {number} The index of the name in the variable list, or -1 if it is
* not present.
* @deprecated April 2017
*/
Blockly.Workspace.prototype.variableIndexOf = function(_name) {
console.warn(
'Deprecated call to Blockly.Workspace.prototype.variableIndexOf');
return -1;
};
/**
* Find the variable by the given name and return it. Return null if it is not
* found.
* TODO (#1199): Possibly delete this function.
* @param {!string} name The name to check for.
* @param {string=} opt_type The type of the variable. If not provided it
* defaults to the empty string, which is a specific type.
* @return {?Blockly.VariableModel} the variable with the given name.
*/
Blockly.Workspace.prototype.getVariable = function(name, opt_type) {
return this.variableMap_.getVariable(name, opt_type);
};
/**
* Find the variable by the given ID and return it. Return null if it is not
* found.
* @param {!string} id The ID to check for.
* @return {?Blockly.VariableModel} The variable with the given ID.
*/
Blockly.Workspace.prototype.getVariableById = function(id) {
return this.variableMap_.getVariableById(id);
};
/**
* Find the variable with the specified type. If type is null, return list of
* variables with empty string type.
* @param {?string} type Type of the variables to find.
* @return {Array.<Blockly.VariableModel>} The sought after variables of the
* passed in type. An empty array if none are found.
*/
Blockly.Workspace.prototype.getVariablesOfType = function(type) {
return this.variableMap_.getVariablesOfType(type);
};
/**
* Return all variable types.
* @return {!Array.<string>} List of variable types.
* @package
*/
Blockly.Workspace.prototype.getVariableTypes = function() {
return this.variableMap_.getVariableTypes();
};
/**
* Return all variables of all types.
* @return {!Array.<Blockly.VariableModel>} List of variable models.
*/
Blockly.Workspace.prototype.getAllVariables = function() {
return this.variableMap_.getAllVariables();
};
/* End functions that are just pass-throughs to the variable map. */
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* Not relevant for a headless workspace.
* @return {number} Width.
*/
Blockly.Workspace.prototype.getWidth = function() {
return 0;
};
/**
* Obtain a newly created block.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new ID.
* @return {!Blockly.Block} The created block.
*/
Blockly.Workspace.prototype.newBlock = function(prototypeName, opt_id) {
return new Blockly.Block(this, prototypeName, opt_id);
};
/**
* Undo or redo the previous action.
* @param {boolean} redo False if undo, true if redo.
*/
Blockly.Workspace.prototype.undo = function(redo) {
var inputStack = redo ? this.redoStack_ : this.undoStack_;
var outputStack = redo ? this.undoStack_ : this.redoStack_;
var inputEvent = inputStack.pop();
if (!inputEvent) {
return;
}
var events = [inputEvent];
// Do another undo/redo if the next one is of the same group.
while (inputStack.length && inputEvent.group &&
inputEvent.group == inputStack[inputStack.length - 1].group) {
events.push(inputStack.pop());
}
// Push these popped events on the opposite stack.
for (var i = 0, event; event = events[i]; i++) {
outputStack.push(event);
}
events = Blockly.Events.filter(events, redo);
Blockly.Events.recordUndo = false;
if (Blockly.selected) {
Blockly.Events.disable();
try {
Blockly.selected.unselect();
} finally {
Blockly.Events.enable();
}
}
try {
for (var i = 0, event; event = events[i]; i++) {
event.run(redo);
}
} finally {
Blockly.Events.recordUndo = true;
}
};
/**
* Clear the undo/redo stacks.
*/
Blockly.Workspace.prototype.clearUndo = function() {
this.undoStack_.length = 0;
this.redoStack_.length = 0;
// Stop any events already in the firing queue from being undoable.
Blockly.Events.clearPendingUndo();
};
/**
* @return {boolean} whether there are any events in the redo stack.
* @package
*/
Blockly.Workspace.prototype.hasRedoStack = function() {
return this.redoStack_.length != 0;
};
/**
* @return {boolean} whether there are any events in the undo stack.
* @package
*/
Blockly.Workspace.prototype.hasUndoStack = function() {
return this.undoStack_.length != 0;
};
/**
* When something in this workspace changes, call a function.
* @param {!Function} func Function to call.
* @return {!Function} Function that can be passed to
* removeChangeListener.
*/
Blockly.Workspace.prototype.addChangeListener = function(func) {
this.listeners_.push(func);
return func;
};
/**
* Stop listening for this workspace's changes.
* @param {Function} func Function to stop calling.
*/
Blockly.Workspace.prototype.removeChangeListener = function(func) {
goog.array.remove(this.listeners_, func);
};
/**
* Fire a change event.
* @param {!Blockly.Events.Abstract} event Event to fire.
*/
Blockly.Workspace.prototype.fireChangeListener = function(event) {
if (event.recordUndo) {
this.undoStack_.push(event);
this.redoStack_.length = 0;
if (this.undoStack_.length > this.MAX_UNDO) {
this.undoStack_.unshift();
}
}
// Copy listeners in case a listener attaches/detaches itself.
var currentListeners = this.listeners_.slice();
for (var i = 0, func; func = currentListeners[i]; i++) {
func(event);
}
};
/**
* Find the block on this workspace with the specified ID.
* @param {string} id ID of block to find.
* @return {Blockly.Block} The sought after block or null if not found.
*/
Blockly.Workspace.prototype.getBlockById = function(id) {
var block = this.blockDB_[id];
if (!block && this.getFlyout() && this.getFlyout().getWorkspace()) {
block = this.getFlyout().getWorkspace().blockDB_[id];
}
return block || null;
};
/**
* Find the comment on this workspace with the specified ID.
* @param {string} id ID of comment to find.
* @return {Blockly.WorkspaceComment} The sought after comment or null if not
* found.
* @package
*/
Blockly.Workspace.prototype.getCommentById = function(id) {
return this.commentDB_[id] || null;
};
/**
* Getter for the flyout associated with this workspace. This is null in a
* non-rendered workspace, but may be overriden by subclasses.
* @return {Blockly.Flyout} The flyout on this workspace.
*/
Blockly.Workspace.prototype.getFlyout = function() {
return null;
};
/**
* Checks whether all value and statement inputs in the workspace are filled
* with blocks.
* @param {boolean=} opt_shadowBlocksAreFilled An optional argument controlling
* whether shadow blocks are counted as filled. Defaults to true.
* @return {boolean} True if all inputs are filled, false otherwise.
*/
Blockly.Workspace.prototype.allInputsFilled = function(opt_shadowBlocksAreFilled) {
var blocks = this.getTopBlocks(false);
for (var i = 0, block; block = blocks[i]; i++) {
if (!block.allInputsFilled(opt_shadowBlocksAreFilled)) {
return false;
}
}
return true;
};
/**
* Return the variable map that contains "potential" variables. These exist in
* the flyout but not in the workspace.
* @return {?Blockly.VariableMap} The potential variable map.
* @package
*/
Blockly.Workspace.prototype.getPotentialVariableMap = function() {
return this.potentialVariableMap_;
};
/**
* Create and store the potential variable map for this workspace.
* @package
*/
Blockly.Workspace.prototype.createPotentialVariableMap = function() {
this.potentialVariableMap_ = new Blockly.VariableMap(this);
};
/**
* Return the map of all variables on the workspace.
* @return {?Blockly.VariableMap} The variable map.
* @package
*/
Blockly.Workspace.prototype.getVariableMap = function() {
return this.variableMap_;
};
/**
* Database of all workspaces.
* @private
*/
Blockly.Workspace.WorkspaceDB_ = Object.create(null);
/**
* Find the workspace with the specified ID.
* @param {string} id ID of workspace to find.
* @return {Blockly.Workspace} The sought after workspace or null if not found.
*/
Blockly.Workspace.getById = function(id) {
return Blockly.Workspace.WorkspaceDB_[id] || null;
};
// Export symbols that would otherwise be renamed by Closure compiler.
Blockly.Workspace.prototype['clear'] = Blockly.Workspace.prototype.clear;
Blockly.Workspace.prototype['clearUndo'] =
Blockly.Workspace.prototype.clearUndo;
Blockly.Workspace.prototype['addChangeListener'] =
Blockly.Workspace.prototype.addChangeListener;
Blockly.Workspace.prototype['removeChangeListener'] =
Blockly.Workspace.prototype.removeChangeListener;