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main.js
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'use strict';
// noinspection JSUnusedLocalSymbols
// noinspection JSUnusedLocalSymbols
/**
* @param {...*} args
* @return {undefined}
*/
const alwaysUndef = (...args) => undefined;
// noinspection JSUnusedLocalSymbols
/**
* @param {...*} args
* @returns {boolean}
*/
const alwaysFalse = (...args) => false;
//---------------------------------------------------------------[ Questions ]--
/**
* @param {*} x
* @return {string}
*/
const whatType = x => typeof x;
/**
* @type {Map<*, boolean>}
*/
const boolMap = new Map()
.set('true', true)
.set('false', false);
//--------------------------------------------------------------[ Assertions ]--
/**
* @param {?} t
* @returns {boolean}
*/
const isDef = t => t !== undefined;
/**
* @param {*} n
* @return {boolean}
*/
const isString = n => whatType(n) === 'string';
/**
* @param {*} n
* @return {boolean}
*/
const isNumber = n => whatType(n) === 'number' &&
!Number.isNaN(/** @type number */(n));
/**
* A strict same elements in same order comparison.
* @param {Array<*>} a
* @param {Array<*>} b
* @returns {boolean}
*/
const sameArr = (a, b) => a.length === b.length && a.every((c, i) => b[i] === c);
/**
* Find the biggest number in a list of numbers
* @param {!Array<number>} arr
* @returns {number}
*/
const maxInArr = arr => Math.max(...arr);
//--------------------------------------------------------------[ Conversion ]--
/**
* @param {string} x
* @return {string}
*/
const toLowerCase = x => x.toLowerCase();
/**
* Given a fallback value and an array, return a function that takes an
* object or an array and returns the value at the path, or the fallback
* value.
* @param {*} f A fallback value
* @param {Array<string|number>} arr
* @returns {function((Object|Array)):(*)}
*/
const pathOr = (f, arr) => e => {
const r = arr.reduce((p, c) => {
try {
return p[maybeNumber(c)];
} catch (err) {
return undefined
}
}, e);
return r === undefined ? f : r;
};
/**
* @param {number} precision
* @returns {function(number): number}
*/
const pRound = precision => {
const factor = Math.pow(10, precision);
return number => Math.round(number * factor) / factor;
};
/**
* Given a string, returns a number if you can. Else return what was given.
* @param {*} s
* @returns {number|*}
*/
const maybeNumber = s => {
if (s === null) {
return s;
}
const p = 1 * s;
return Number.isNaN(p) ? s : p;
};
const argRefSymbol = 'X';
/**
* @param {*} m
* @returns {boolean}
*/
const isRefString = m => isString(m) && !Number.isNaN(
getRefIndex(/** @type {string} */(m)));
/**
* @param {string} m Something like $1
* @returns {number}
*/
const getRefIndex = m => parseInt(m.split('$').join(''), 10) - 1;
/**
* Given an array of two-element arrays, and a key and value,
* return the array with a new two element array item, containing the
* key and value, added. This method does not allow the same elements to
* be added more than once.
* @param {!Array<!Array<*>>} arr
* @param {*} k
* @param {*} v
* @returns {!Array<!Array<*>>}
*/
const enumSet = (arr, k, v) => [...new Map(arr).set(k, v).entries()];
/**
* Given an array of two-element arrays, and a key,
* remove all items where the first element of the inner array matches the key.
* @param {!Array<!Array<*>>} arr
* @param {*} k
*/
const enumUnSet = (arr, k) => arr.filter(e => e[0] !== k);
/**
* A generator function to produce consecutive ids, starting from
* n + 1 of n. If n is not given, use 0.
* @param {number=} opt_n
* @return {!Iterator<number>}
*/
function* idGen$1(opt_n) {
let i = opt_n ? opt_n + 1 : 0;
while (true) yield i++;
}
/**
* Given a Json string, parse it without blowing up.
* @param json
* @returns {*}
*/
const safeJsonParse = json => {
// This function cannot be optimised, it's best to
// keep it small!
let parsed;
try {
parsed = JSON.parse(json);
} catch (e) {
}
return parsed;
};
// noinspection EqualityComparisonWithCoercionJS
/**
* @type {Map<string, function(number, number): boolean>}
*/
const comparatorMap = new Map([
['!=', (v1, v2) => v1 != v2],
['==', (v1, v2) => v1 == v2],
['!==', (v1, v2) => v1 !== v2],
['===', (v1, v2) => v1 === v2],
['<=', (v1, v2) => v1 <= v2],
['>=', (v1, v2) => v1 >= v2],
['<', (v1, v2) => v1 < v2],
['>', (v1, v2) => v1 > v2]
]);
/**
* Given a predicate and a target value. return a function that takes a
* value to test against the predicate.
* Junk input always results in a failing test.
* @param {string} c Comparator
* @returns {!function(number, number): boolean}
*/
const makeComparator = (c) => {
return comparatorMap.get(c) || alwaysFalse;
};
// noinspection JSUnusedLocalSymbols
/**
* @type {Map<string, function(boolean, number, number): *>}
*/
const outputMap = new Map([
['vu', (b, v1, v2) => b ? v1 : undefined],
['10', (b, v1, v2) => b ? 1 : 0],
['tf', (b, v1, v2) => b],
['ab', (b, v1, v2) => b ? v1 : v2]
]);
/**
* @param {string} rv Return value type. Can be:
* 'vu': Pass the input value through if it passes and undefined if it fails.
* '10': Pass the number 1 if it passes, else 0
* 'tf': Pass with true, else fail.s
* 'ab': First value if it passes else second value
* Junk input always results in a failing test.
* @returns {(function(boolean, number, number): *)}
*/
const genOutput = rv => {
return outputMap.get(rv) || alwaysUndef;
};
/**
* Given a string, sanitize it and only allow numbers, arithmetic and bitwise
* operators
* @param {string} s
* @returns {string}
*/
const mathCleaner = s => {
const arithmeticOps = ['+', '-', '*', '/', '%', '(', ')'];
const bitwiseOps = ['&', '|', '^', '~', '<<', '>>', '>>>'];
const numbers = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.'];
const builtIns = ['int', 'len'];
const ref = ['$', ' ', '\''];
const combined =
[...arithmeticOps, ...numbers, ...ref, ...bitwiseOps, ...builtIns];
return [...s].filter(e => combined.includes(e)).join('');
};
/**
* @param {(string|number)} fn
* @returns {!Array<string|!Function>}
*/
const funcMaker = fn => {
try {
return [
null, new Function(argRefSymbol, [
'const len = e => ("" + e).length;',
'const int = e => parseInt(e, 10);',
`try {return ${fn};}catch(e){return;}`
].join(''))
];
} catch (err) {
return [`Could not make a function with "${fn}"`, alwaysUndef];
}
};
//-----------------------------------------------------------[ Solve Methods ]--
/**
* Convert a mathematical string, into a function that returns the
* solution.
* @param {(string|number)} m The string to convert. It can be of the form
* "12 / $4" in which case the token "$1" will be replaced by the token X[3].
* This means that when the arithmetic is calculated, we only need to pass in
* the variable "X" which should be an array of values, and we will be able
* to solve the math.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const mathFunc = (m, a) => {
let err = 'Unable to clean math';
let f = alwaysUndef;
if (isString(m)) {
const s = a.reduce(
(p, c, i) => p.split(`$${i + 1}`).join(`${argRefSymbol}.get(${c})`),
mathCleaner(/** @type {string} */ (m)));
if (!s.includes('$')) {
[err, f] = funcMaker(s);
}
} else {
[err, f] = funcMaker(m);
}
return [err, f];
};
/**
* @param {!Array<!Array<*>>} e The enum array.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const enumFunc = (e, a) => {
const r = e.map(([k, v]) => {
if (isString(v) && isRefString(v)) {
const i = getRefIndex(/** @type {string} */(v));
return [k, sMap => sMap.get(a[i])];
} else {
return [k, () => v];
}
});
const m = new Map(r);
return [
null,
sMap => {
const f = m.get(sMap.get(a[0]));
return f ? f(sMap) : undefined;
}
];
};
/**
* @param {number} r The number of digits you want to round to.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const roundFunc = (r, a) => {
const round = pRound(r);
return [null, sMap => round(sMap.get(a[0]))]
};
/**
* @param {*} v
* @param {!Array<*>} a
* @return {(function(): *)|(function(*): *)}
*/
const compFuncHelper = (v, a) => {
let f;
if (isString(v)) {
const i = getRefIndex(/** @type {string} */(v));
f = sMap => sMap.get(a[i]);
} else {
f = () => v;
}
return f;
};
/**
* @param {!Array<(number|string)>} c The comparison description.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const comparatorFunc = (c, a) => {
const [v1, cmp, v2, outputFormat] = c;
const r1 = compFuncHelper(v1, a);
const r2 = compFuncHelper(v2, a);
const t = makeComparator(/** @type {string} */(cmp));
const outF = genOutput(/** @type {string} */(outputFormat));
return [
null,
sMap => {
const [s1, s2] = [r1(sMap), r2(sMap)];
return outF(t(s1, s2), s1, s2);
}
];
};
/**
* @param {!Array<(string|number)>} b The comparison description.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const betweenFunc = (b, a) => {
let [v, s1, s2, outputFormat] = b;
const val = compFuncHelper(v, a);
const sa = compFuncHelper(s1, a);
const sb = compFuncHelper(s2, a);
const outF = genOutput(/** @type {string} */(outputFormat));
return [
null,
sMap => {
const [input, stopA, stopB] = [val(sMap), sa(sMap), sb(sMap)];
const [min, max] = [Math.min(stopA, stopB), Math.max(stopA, stopB)];
if (input >= min && input <= max) {
return outF(true, input, min);
} else if (input >= min) {
return outF(false, input, max);
}
return outF(false, input, min);
}
];
};
// noinspection JSUnusedLocalSymbols
/**
* @param {!Array<(string|number)>} p The path into the data structure.
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const dataPathFunc = (p, a) => {
let f;
if (sameArr(p, [null])) {
// By convention when the path is null, just return the data...
f = sMap => sMap.get(a.length ? a[0] : 'data');
} else {
f = sMap => {
return pathOr(undefined, p)(sMap.get(a.length ? a[0] : 'data'));
};
}
return [null, f];
};
// noinspection JSUnusedLocalSymbols
/**
* The data structure spec describes the event data structure as:
* {_ev:
* {'101':
* {
* data: {null|undefined|string|number|Object|Array},
* desc: {string|null|undefined}
* code: {number}
* }
* }
* }
* @param {!Array<number, string>} $0 A two element array.
* {number} code
* {string} access Valid access keys are:
* 'data', 'description' or 'code'
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const eventCodeFunc = ([code, access], a) => {
const p = ['_ev', code.toString(), access];
const f = sMap => pathOr(undefined, p)(sMap.get('data'));
return [null, f];
};
/**
* @param {*} d The fallback/default value;
* @param {!Array<number>} a
* @returns {funcGetterType}
*/
const fallBackFunc = (d, a) => {
const f = () => d;
return [null, f];
};
/**
* Functions that can identify a node type.
* @type {Map<string, function(!Vertex): boolean>}
*/
const nodeTypeMap = new Map()
.set('Math', n => isDef(n.math))
.set('Enumerator', n => n.enum && n.enum.length)
.set('Rounding', n => isDef(n.round))
.set('Comparator', n => n.comparator && n.comparator.length)
.set('Range', n => n.between && n.between.length)
.set('Data Access', n => n.path && n.path.length)
.set('Event Access', n => n.evCode && n.evCode.length === 2)
.set('Constant', n => isDef(n.fallback));
/**
* Node types to the functions they need to solve.
* @type {Map<(string|undefined), function(!Vertex): !Array<Function|string|undefined>>}
*/
const funcMap = new Map()
.set('Math', n => mathFunc(n.math, n.args))
.set('Enumerator', n => enumFunc(n.enum, n.args))
.set('Rounding', n => roundFunc(/** @type {number} */(n.round), n.args))
.set('Comparator', n => comparatorFunc(n.comparator, n.args))
.set('Range', n => betweenFunc(n.between, n.args))
.set('Data Access', n => dataPathFunc(n.path, n.args))
.set('Event Access', n => eventCodeFunc(n.evCode, n.args))
.set('Constant', n => fallBackFunc(n.fallback, n.args))
.set(undefined, n => fallBackFunc(n.fallback, n.args));
/**
* Node type to a human readable description of their solution.
* Mostly used in the DOT formatter.
* @type {Map<string|undefined, function(!Vertex): string>}
*/
const nodeDescriptionMap = new Map()
.set('Math', n => n.math)
.set('Enumerator', n => n.enum.map(([k, v]) => `{${k} 🠚 ${v}}`).join('|'))
.set('Rounding', n => n.round)
.set('Comparator', n =>
n.comparator.join(' ').replace(/([<>])/gi, String.raw`\$1`))
.set('Range', n => n.between.join(' '))
.set('Data Access', n => n.path.join(' '))
.set('Event Access', n => n.evCode.join(' '))
.set('Constant', n => n.fallback)
.set(undefined, n => 'Not Configured');
class Vertex {
/**
* @param {number} id
* @param {string|undefined} name
* @param {!dumpType|undefined} obj
*/
constructor(id, name, obj = undefined) {
/**
* @type {number}
* @private
*/
this._id = id;
/**
* @type {string|undefined}
* @private
*/
this._name = name;
/**
* @type {!Array<number>}
* @private
*/
this._args = [];
/**
* @type {string|number|undefined}
* @private
*/
this._math = undefined;
/**
* @type {!Array<!Array<*>>}
* @private
*/
this._enum = [];
/**
* @type {!Array<string|number>}
* @private
*/
this._comparator = [];
/**
* @type {!Array<string|number>}
* @private
*/
this._between = [];
/**
* @type {number|undefined}
* @private
*/
this._round = undefined;
/**
* @type {!Array<string|number|null>}
* @private
*/
this._path = [];
/**
* @type {!Array<string|number>}
* @private
*/
this._evCode = [];
/**
* @type {*}
* @private
*/
this._fallback = undefined;
/**
* A flag indicating that there is a problem, difficulty, or complication
* and that this node will not be able to perform a solve. When set to null,
* it means there are no problems, and the node will be able to solve. .
* @type {string|undefined|null}
* @private
*/
this._nodus = 'Not init';
/**
* @type {!Function}
* @private
*/
this._func = alwaysUndef;
// We overwrite *some* elements, but we keep the _args and _state both
// as default, because the Graph will populate those.
if (obj) {
this._id = obj.I;
this.name = obj.N;
this.setFallback(obj.D);
this.setMath(obj.M);
obj.E.forEach(e => {
if (e) {
e = /** @type {!Array} */(e);
this.addEnum(...e);
}
});
this.setRound(obj.R);
this.setPath(...obj.P);
this.setComparator(...obj.C);
this.setBetween(...obj.B);
this.setEvCode(...obj.V);
}
}
//------------------------------------------------------------------[ Save ]--
/**
* @returns {!dumpType}
*/
dump() {
return {
A: this._args,
B: this._between,
C: this._comparator,
D: this._fallback,
E: this._enum,
I: this.id,
M: this._math,
N: this.name,
P: this._path,
R: this._round,
V: this._evCode
};
}
// --------------------------------------------------------------[ Utility ]--
_clearAll(incEnum = true) {
this._path = [];
this._enum = incEnum ? [] : this._enum;
this._comparator = [];
this._between = [];
this._evCode = [];
this._round = undefined;
this._math = undefined;
this._nodus = 'Changed';
}
/**
* Resets a nodes solutions entirely. Including its fallback value.
* May be useful for some UI on top of this.
* Does not change the node ID, its connectedness or its name.
*/
reset() {
this._clearAll(true);
this._fallback = undefined;
this._nodus = 'Not init';
}
// -------------------------------------------------------------[ Identity ]--
/**
* @returns {number}
*/
get id() {
return this._id;
}
/**
* @return {string}
*/
get descr() {
return nodeDescriptionMap.get(this.type)(this);
}
/**
* @returns {string|undefined}
*/
get name() {
return this._name;
}
/**
* @param {string|undefined} n
*/
set name(n) {
this._name = n;
}
/**
* @return {string|undefined}
*/
get type() {
const t = [...nodeTypeMap.entries()].find(([k,v]) => v(this));
return t ? t[0] : undefined;
}
// -----------------------------------------------------------------[ Args ]--
/**
* Add a argument to the node.
* @param {!Vertex} n
*/
addArg(n) {
this._args.push(n._id);
this._nodus = 'Args added';
return this;
}
/**
* Remove an argument from the node.
* @param {!Vertex} n
*/
delArg(n) {
this._args = this._args.filter(e => e !== n._id);
this._nodus = 'Args removed';
return this;
}
/**
* @returns {!Array<number>}
*/
get args() {
return this._args;
}
/**
* @param {!Array<number>} arr
*/
setAllArgs(arr) {
if (Array.isArray(arr) && arr.every(isNumber)) {
this._args = arr;
}
}
// -------------------------------------------------------------[ Fallback ]--
/**
* @param {*} n
*/
setFallback(n) {
this._fallback = n;
return this;
}
/**
* @returns {*}
*/
get fallback() {
return this._fallback;
}
// -----------------------------------------------------------------[ Path ]--
/**
* @param {number} n
* @param {string=} opt_access
* @returns {Vertex}
*/
setEvCode(n, opt_access) {
if (isDef(n)) {
this._clearAll();
let access = 'data';
if (opt_access) {
const ac = toLowerCase(opt_access);
access = ['data', 'desc', 'code'].includes(ac) ? ac : access;
}
this._evCode = [n, access];
}
return this;
}
/**
* @returns {Array<string|number>}
*/
get evCode() {
return this._evCode;
}
// -----------------------------------------------------------------[ Path ]--
/**
* @param {...(string|number|null|undefined)} a
* @returns {Vertex}
*/
setPath(...a) {
if ([...a].length && [...a].every(isDef)) {
this._clearAll();
this._path = [...a];
}
return this;
}
/**
* @returns {Array<string|number|null>}
*/
get path() {
return this._path;
}
// -----------------------------------------------------------------[ Math ]--
/**
* @param {string|number|undefined} s
* @returns {Vertex}
*/
setMath(s) {
if (isDef(s)) {
this._clearAll();
this._math = s;
}
return this;
}
/**
* @returns {string|number|undefined}
*/
get math() {
return this._math;
}
// -------------------------------------------------------------[ Rounding ]--
/**
* @param {number|undefined} int
* @returns {!Vertex}
*/
setRound(int) {
if (isNumber(int)) {
this._clearAll();
this._round = pRound(0)(/** @type {number} */(int));
}
return this;
};
/**
* @return {number|undefined}
*/
get round() {
return this._round;
}
// -----------------------------------------------------------[ Comparison ]--
/**
* Comparison operators
* @param {number|string} v1 Value with which to test the predicate
* @param {string} cmp Comparison operator. Must be one of:
* ==, <=, >=, <, >
* @param {number|string} v2 Value with which to test the predicate
* @param {string} outputFormat Result value. What is passed along
* if the comparison either passes or fails. The only allowed values are:
* "vu" - The input value on pass, else undefined
* "10" - The number 1 on pass, else the number 0
* "tf" - The boolean true if passed, else false.
* "ab" - The input value on pass, else the stop value. That is, the
* predicate value that resulted in a fail.
* Example: f(n) = n < 5
* in "ab" mode:
* f(3) == 3
* f(4) == 4
* f(4.9999) == 4.9999
* f(5) == 5 <- Clamped Here
* f(5.0001) == 5 <- Clamped Here
* f(100) == 5 <- Clamped Here
* @returns {Vertex}
*/
setComparator(v1, cmp, v2, outputFormat) {
let pass = true;
pass = (isNumber(v1) || isRefString(v1)) && pass;
pass = (isNumber(v2) || isRefString(v2)) && pass;
pass = (['!=', '!==', '==', '===', '<=', '>=', '<', '>'].includes(cmp)) &&
pass;
pass = (['vu', '10', 'tf', 'ab'].includes(outputFormat)) && pass;
if (pass) {
this._clearAll();
this._comparator = [v1, cmp, v2, outputFormat];
}
return this;
};
get comparator() {
return this._comparator;
}
// ----------------------------------------------------------[ Band Filter ]--
/**
* Band filter. Test that the input value is between the two stops.
* Stop values are considered inclusive. That is, the comparison is made
* with either a <= or >= operator when considering the given value's
* relationship with a stop value.
* Stop values can be given in any order. Internally the comparison will
* always be that the given value should be bigger or eq than than the
* smaller of the stops, and smaller or eq than the bigger of the stops.
* @param {number|string} v The value to test
* @param {number|string} s1 Stop value
* @param {number|string} s2 Stop value
* @param {string} outputFormat Result value. What is passed along
* if the comparison either passes or fails. The only allowed values are:
* "vu" - The input value on pass, else undefined
* "10" - The number 1 on pass, else the number 0
* "tf" - The boolean true if passed, else false.
* "ab" - The input value on pass, else the clamped value. That is, the
* stop value that resulted in a fail.
* Example: f(n) = n >= 2 && n <= 5
* in "ab" mode:
* f(1.9999) == 2 <- Clamped Here
* f(3) == 3
* f(4) == 4
* f(5) == 5
* f(5.0001) == 5 <- Clamped Here
* @returns {Vertex}
*/
setBetween(v, s1, s2, outputFormat) {
let isClean = true;
isClean = (isNumber(v) || isRefString(v)) && isClean;
isClean = (isNumber(s1) || isRefString(s1)) && isClean;
isClean = (isNumber(s2) || isRefString(s2)) && isClean;
isClean = (['vu', '10', 'tf', 'ab'].includes(outputFormat)) && isClean;
if (isClean) {
this._clearAll();
this._between = [v, s1, s2, outputFormat];
}
return this;
};
get between() {
return this._between;
}
// -----------------------------------------------------------------[ Enum ]--
/**
* @param {*} k
* @param {*} v
* @returns {!Vertex}
*/
addEnum(k, v) {
if (k === undefined) {
return this
}
this._clearAll(false);
this._enum = enumSet(this._enum, k, v);
return this;
}
/**
* @param {*} k
* @returns {!Vertex}
*/
delEnum(k) {
this._enum = enumUnSet(this._enum, k);
this._nodus = 'Changed';
return this;
}
/**
* @returns {!Array<!Array<*>>}
*/
get enum() {
return this._enum;
}
// ----------------------------------------------------------------[ Solve ]--
clean() {
const [n, f] = funcMap.get(this.type)(this);
this._nodus = /** @type (null|string|undefined) */(n);
this._func = /** @type (!Function) */(f);
return this;
}
/**
* Given a Map, it is guaranteed that all the data required to solve this
* node is already available in the map. Once the node is solved, it
* mutates the map by adding its own id as a key, and its own result as
* the value under that key.
* @param {!Map} sMap
* @returns {!Map}
*/
solve(sMap) {
if (!this._nodus) {
const r = this._func(sMap);
const reply = r === undefined ? this.fallback : r;
return sMap.set(this._id, reply);
} else {
this.clean();
}
if (!this._nodus) {
return this.solve(sMap);
} else {
sMap.set(this._id, undefined);
sMap.set(`err_${this._id}`, !this._nodus);
return sMap;
}
}