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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GLoot"
run/main_scene="res://tests/gloot_test.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://images/gloot_logo_128x128.png"
[autoload]
GLoot="*res://addons/gloot/gloot_autoload.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/gloot/plugin.cfg")
[filesystem]
import/blender/enabled=false
[physics]
common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"