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RTXGI Public
Forked from NVIDIAGameWorks/RTXGIRTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
CMake Other UpdatedAug 4, 2024 -
SHARC Public
Forked from NVIDIAGameWorks/SHARCSpatially Hashed Radiance Cache (SHaRC) Library
C UpdatedAug 4, 2024 -
Mesh-Colors Public
Forked from WeakKnight/Mesh-Colorsimplementation of the paper "Mesh Colors"
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htex Public
Forked from wbrbr/htexHtex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
C MIT License UpdatedDec 25, 2023 -
gitignore Public
Forked from github/gitignoreA collection of useful .gitignore templates
Creative Commons Zero v1.0 Universal UpdatedOct 23, 2023 -
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oidn Public
Forked from RenderKit/oidnIntel® Open Image Denoise library
C++ Apache License 2.0 UpdatedOct 12, 2023 -
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Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedSep 15, 2023 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedJul 10, 2023 -
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ReSTIR_PT Public
Forked from DQLin/ReSTIR_PTSource Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
C++ BSD 3-Clause "New" or "Revised" License UpdatedFeb 3, 2023 -
htex-api Public
Forked from wbrbr/htex-apiA C++ library to read and write Htex files.
C Other UpdatedJul 25, 2022 -
mitsuba Public
Forked from mitsuba-renderer/mitsubaMitsuba renderer main repository
C++ GNU General Public License v3.0 UpdatedDec 9, 2021 -
Project4-CUDA-Rasterizer Public
Forked from CIS565-Fall-2017/Project4-CUDA-RasterizerCIS565: CUDA Rasterizer
C UpdatedMay 27, 2021 -
dependencies_win64 Public
Forked from mitsuba-renderer/dependencies_win64Dependencies needed to compile Mitsuba on Windows
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precomputed_atmospheric_scattering Public
Forked from ebruneton/precomputed_atmospheric_scatteringThis project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
C++ BSD 3-Clause "New" or "Revised" License UpdatedApr 18, 2019 -
clear-sky-models Public
Forked from ebruneton/clear-sky-modelsThis project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
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optix_prime_baking Public
Forked from nvpro-samples/optix_prime_bakingShows how to bake ambient occlusion at mesh vertices using OptiX Prime
Other UpdatedApr 9, 2019 -
tekari Public
Forked from rgl-epfl/tekariA visualization and editing tool for reflectance data
C++ UpdatedApr 2, 2019 -
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ExposurePro Public
A tool to explore how a real world camera exposure scene referred image
C++ UpdatedMay 30, 2018 -
DirectX-Graphics-Samples Public
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
C++ MIT License UpdatedMay 7, 2018 -
ptreg Public
Forked from tigrazone/ptregPath Tracing with Regularization from Supplemental Material: Path Space Regularization for Holistic and Robust Light Transport by Anton S. Kaplanyan and Carsten Dachsbacher
C++ UpdatedMar 5, 2018 -
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ZNoise Public
Forked from Overdrivr/ZNoiseC++ noise algorithms library
C++ Other UpdatedAug 3, 2017 -
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