brickr is a package for bringing the LEGO® experience into the R and tidyverse ecosystem.
The package is divided into 3 separate systems:
- Mosaics: Convert image files into mosaics that could be built using LEGO® bricks.
- 3D Models: Build 3D LEGO® models from simple data formats & rayshader.
- Charts: A ggplot2 extension to generate plots that resemble LEGO® bricks.
brickr also includes tools help users create the Mosaics and 3D model output using real LEGO® elements.
# To install the latest version from Github:
# install.packages("devtools")
devtools::install_github("ryantimpe/brickr")
#For 3D features, rayshader is also required.
install.packages("rayshader")
The mosaic functions renders an imported JPG or PNG file using LEGO colors and bricks.
mosaic1 <- png::readPNG("Images/mf_unicorn.PNG") %>%
image_to_mosaic(img_size = 36) #Length of each side of mosaic in "bricks"
#Plot 2D mosaic
mosaic1 %>% build_mosaic()
In general, any {brickr} function that begins with build_
generates a
graphical output from a {brickr} list object from other functions.
image_to_mosaic()
can take a few important arguments. See
?image_to_mosaic()
for full detail.
-
img_size
Providing a single value, such as48
, crops the image to a square. Inputting a 2-element array,c(56, 48)
, will output a rectangular image ofc(width, height)
. -
color_table
&color_palette
Options to limit the color of bricks used in mosaics, as not all colors produced by LEGO are readily available. Setcolor_palette
to ‘universal’ orc('universal', 'generic')
to limit colors to the most common ones. Use a subset of the data framelego_colors
as thecolor_table
to specify a custom palette. -
method
Technique used to map image colors into the allowed brick colors. Defaults to ‘cie94`, but other options include ’cie2000’ and ‘euclidean’. Also includes the option ‘brickr_classic’, used in previous version of the package.
Currently, 3D models can be built from one of two data input formats:
bricks_from_table()
or bricks_from_coords()
.
These functions are very experimental and will change. Better documentation will be released soon.
-
bricks_from_table()
converts a matrix-shaped table of integers into LEGO bricks. For simple models, this table can be made manually usingdata.frame()
ortibble::tribble()
. For more advanced models, it’s recommended you use MS Excel or a .csv file. The left-most column in the table is associated with the Level or z-axis of the model. The function by default converts this to numeric for you. Each other column is an x-coordinate and each row is a y-coordinate. More flexible inputs will be available in a future release. -
bricks_from_excel()
is a wrapper function to more easily build models designed using a Microsoft Excel template. Please see this repo: brickr toybox. -
bricks_from_coords()
takes a data frame withx
,y
, &z
integer values, andColor
columns, where each combination of x, y, & z is a point in 3-dimensional space. Color must be an official LEGO color name fromdisplay_colors()
. This format is much more flexible thanbricks_from_table()
and allows the programatic development of 3D models.
Pass the output from any bricks_from_*()
function to
display_bricks()
to see the 3D model.
library(brickr)
#This is a brick
brick <- data.frame(
Level="A",
X1 = rep(1,4),
X2 = rep(1,4)
)
brick
## Level X1 X2
## 1 A 1 1
## 2 A 1 1
## 3 A 1 1
## 4 A 1 1
brick %>%
bricks_from_table() %>%
build_bricks()
rayshader::render_snapshot()
There are 2 ways to assign the color of the bricks. The
display_colors()
function helps with ID numbers and names
-
Use the
brickrID
value instead of ‘1’ in the model input table. Values of ‘0’ are blank spaces. -
Create a table of color assignments and pass this to
bricks_from_table()
brick_colors <- data.frame(
.value = 1,
Color = "Bright blue"
)
brick %>%
bricks_from_table(brick_colors) %>%
build_bricks()
rayshader::render_snapshot()
The Level column in the input table determines the height of the bricks.
bricks_from_table()
will convert alphanumeric levels into a z
coordinate.
# A is the bottom Level, B is the top
brick <- data.frame(
Level= c(rep("A",4), rep("B",4)),
X1 = rep(1,4),
X2 = rep(1,4)
)
brick %>%
bricks_from_table(brick_colors) %>%
build_bricks()
rayshader::render_snapshot()
The same process works with many levels
#You can stack many bricks ----
brick <- data.frame(
Level="A",
X1 = rep(1,4),
X2 = rep(1,4)
)
#... And they can all be different colors ----
1:10 %>%
purrr::map_df(~dplyr::mutate(brick, Level = LETTERS[.x], X1 = .x, X2 = .x)) %>%
bricks_from_table() %>%
build_bricks()
rayshader::render_snapshot()
For larger models, use tibble::tribble()
to more easily visualize the
model. For very large models, use MS Excel.
my_first_model <- tibble::tribble(
~Level, ~X1, ~X2, ~X3, ~x4, ~x5, ~X6, ~x7, ~x8,
"A", 1, 1, 1, 0, 1, 1, 1, 1,
"A", 1, 0, 0, 0, 0, 0, 0, 1,
"A", 1, 0, 0, 0, 0, 0, 0, 1,
"A", 1, 1, 1, 1, 1, 1, 1, 1,
"B", 1, 0, 1, 0, 1, 1, 0, 1,
"B", 1, 0, 0, 0, 0, 0, 0, 1,
"B", 1, 0, 0, 0, 0, 0, 0, 1,
"B", 1, 0, 1, 0, 0, 1, 0, 1,
"C", 1, 1, 1, 1, 1, 1, 1, 1,
"C", 1, 0, 0, 0, 0, 0, 0, 1,
"C", 1, 0, 0, 0, 0, 0, 0, 1,
"C", 1, 1, 1, 1, 1, 1, 1, 1,
"D", 2, 2, 2, 2, 2, 2, 2, 2,
"D", 1, 0, 0, 0, 0, 0, 0, 1,
"D", 1, 0, 0, 0, 0, 0, 0, 1,
"D", 2, 2, 2, 2, 2, 2, 2, 2,
"E", 0, 0, 0, 0, 0, 0, 0, 0,
"E", 2, 2, 2, 2, 2, 2, 2, 2,
"E", 2, 2, 2, 2, 2, 2, 2, 2,
"E", 0, 0, 0, 0, 0, 0, 0, 0
)
brick_colors <- tibble::tribble(
~`.value`, ~Color,
1, "Bright blue",
2, "Dark orange"
)
my_first_model %>%
bricks_from_table(brick_colors) %>%
build_bricks(theta = 210)
rayshader::render_snapshot()
Use bricks_from_coords()
to programmatically build 3D LEGO models
instead of manually drawing them in a spreadsheet or table. Here you
must provide whole number coordinates for x, y, and z, along with an
official LEGO color name for each point.
radius <- 4
sphere_coords <- expand.grid(
x = 1:round((radius*2.5)),
y = 1:round((radius*2.5)),
z = 1:round((radius/(6/5)*2.5)) #A brick is 6/5 taller than it is wide/deep
) %>%
mutate(
#Distance of each coordinate from center
dist = (((x-mean(x))^2 + (y-mean(y))^2 + (z-mean(z))^2)^(1/2)),
Color = case_when(
#Yellow stripes on the surface with a 2to4 thickness
between(dist, (radius-1), radius) & (x+y+z) %% 6 %in% 0:1 ~ "Bright yellow",
#Otherwise, sphere is blue
dist <= radius ~ "Bright blue"
))
sphere_coords %>%
bricks_from_coords() %>%
build_bricks(phi = 30, theta = 30)
rayshader::render_snapshot()
More examples using bricks_from_table()
and bricks_from_coords()
can
be found at the links below.
- Get started with the framework for building a brick from scratch.
- Build an
owl
with
bricks_from_table()
by manually placing each brick. - Generate a punny random forest
model
using
bricks_from_coords()
and {purrr}. - brickr toybox repo for tools and resources to get started.
Additional functions assist in the translation from the LEGO mosaic image into a real LEGO set.
Use generate_instructions()
to break the LEGO mosaic image into
easier-to-read steps for building the set. This defaults to 6 steps, but
passing any integer value will generate that many steps.
mosaic1 %>% build_instructions(9)
Use display_pieces()
to generate a graphic and count of all required
plates or bricks (for stacked mosaics). These are sorted by color and
size for easy purchase on LEGO.com’s
Pick-a-Brick section using
the advanced search option. Alternatively, use table_pieces()
to
produce a data frame table of all required bricks.
mosaic1 %>% build_pieces()