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Locale.cpp
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Locale.cpp
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#include "llvm/Support/Locale.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Unicode.h"
namespace llvm {
namespace sys {
namespace locale {
int columnWidth(StringRef Text) {
#if LLVM_ON_WIN32
return Text.size();
#else
return llvm::sys::unicode::columnWidthUTF8(Text);
#endif
}
bool isPrint(int UCS) {
#if LLVM_ON_WIN32
// Restrict characters that we'll try to print to the lower part of ASCII
// except for the control characters (0x20 - 0x7E). In general one can not
// reliably output code points U+0080 and higher using narrow character C/C++
// output functions in Windows, because the meaning of the upper 128 codes is
// determined by the active code page in the console.
return ' ' <= UCS && UCS <= '~';
#else
return llvm::sys::unicode::isPrintable(UCS);
#endif
}
} // namespace locale
} // namespace sys
} // namespace llvm