layout | title |
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contribute |
Contributing to Bazel |
We welcome contributions! This page covers setting up your machine to develop Bazel and, when you've made a patch, how to submit it.
In general, we prefer contributions that fix bugs or add features (as opposed to stylistic, refactoring, or "cleanup" changes). Please check with us on the dev list before investing a lot of time in a patch. Meet other Bazel contributors on IRC (irc.freenode.net#bazel).
- Read the Bazel governance plan.
- Discuss your plan and design, and get agreement on our mailing list.
- Prepare a git commit that implements the feature. Don't forget to add tests.
- Create a new code review on Gerrit
by running:
git push https://bazel.googlesource.com/bazel HEAD:refs/for/master
Gerrit upload requires that you:- Have signed a Contributor License Agreement.
- Have an automatically generated "Change Id" line in your commit message. If you haven't used Gerrit before, it will print a bash command to create the git hook and then you will need to run `git commit --amend` to add the line.
- Wait for a Bazel team member to assign you a reviewer. It should be done in 2 business days (excluding holidays in the USA and Germany). If you do not get a reviewer within that time frame, you can ask for one by sending a mail to [email protected]. You can also assign yourself a reviewer if you know who the reviewer should be (e.g., because they reviewed an earlier related change).
- Complete a code review. Amend your existing commit and re-push to make changes to your patch.
- An engineer at Google applies the patch to our internal version control system.
- The patch is exported as a Git commit, at which point the Gerrit code review is closed.
For now we have support for IntelliJ, and partial support for the Eclipse IDE for Java. We don't have IDE support for other languages in Bazel right now.
- Install Bazel on your system. Note that for developing Bazel, you need the latest released version of Bazel.
- Clone Bazel's Git repository from Gerrit:
git clone https://bazel.googlesource.com/bazel
- Try to build Bazel:
cd bazel && bazel build //src:bazel
- This should produce a working Bazel binary in
bazel-bin/src/bazel
.
If everything works fine, feel free to configure your favorite IDE in the following steps.
To work with IntelliJ:
- Install Bazel's IntelliJ plug-in.
- Set the path to the Bazel binary in the plugin preferences (
Preferences
>Other Settings
>Bazel Settings
). - Import the Bazel workspace as a Bazel project (
File
>Import Bazel Project...
) with the following settings:- Use existing bazel workspace: choose your cloned Git repository.
- Select
Import from workspace
and choose thescripts/ij.bazelbuild
file as theProject view
.
- Download Google's Java Code Style Scheme file for IntelliJ,
import it (go to
Preferences
>Editor
>Code Style
>Java
, clickManage
, thenImport
) and use it when working on Bazel's code.
To work with Eclipse:
- Install Bazel on your system.
- Clone Bazel's Git repository from Gerrit:
git clone https://bazel.googlesource.com/bazel
- Install the e4b plugin.
- Change the path to the Bazel binary in the plugin preferences.
- Import the Bazel workspace as a Bazel project (
File
>New
>Other
>Import Bazel Workspace
). - Select
src > main > java
andsrc > test > java
as directories and add//src/main/java/...
and//src/test/java/...
as targets. - Download Google's Java Code Style Scheme file for Eclipse and use it when working on Bazel's code.
To test out bazel, you need to compile it. To compile a development version of Bazel, you need a the latest released version of bazel, which can be compiled from source.
bazel build //src:bazel
builds the Bazel binary using bazel
from your PATH
and the resulting binary can be found at bazel-bin/src/bazel
. This is the
recommended way of rebuilding Bazel once you have bootstrapped it.
In addition to the Bazel binary, you might want to build the various tools Bazel
uses. They are located in //src/java_tools/...
, //src/objc_tools/...
and
//src/tools/...
and their directories contain README files describing their
respective utility.
When modifying Bazel, you want to make sure that the following still works:
- Build a distribution archive with
bazel build //:bazel-distfile
. After unzipping it in a new empty directory, runbash compile.sh all
there. It rebuilds Bazel with./compile.sh
, Bazel with thecompile.sh
Bazel and Bazel with the Bazel-built binary. It compares if the constructed Bazel builts are identical and then runs all bazel tests withbazel test //src/... //third_party/ijar/...
. This is what we use at Google to ensure that we don't break Bazel when pushing new commits, too.
Start creating a debug configuration for both C++ and Java in your .bazelrc
with the following:
build:debug -c dbg
build:debug --javacopt="-g"
build:debug --copt="-g"
build:debug --strip="never"
Then you can rebuild Bazel with bazel build --config debug //src:bazel
and use
your favorite debugger to start debugging.
For debugging the C++ client you can just run it from gdb or lldb as you normally would. But if you want to debug the Java code, you must attach to the server using the following:
- Run Bazel with debugging option
--host_jvm_debug
before the command (e.g.,bazel --batch --host_jvm_debug build //src:bazel
). - Attach a debugger to the port 5005. With
jdb
for instance, runjdb -attach localhost:5005
. From within Eclipse, use the remote Java application launch configuration. - Our IntelliJ plugin has built-in debugging support
Bazel is organized in several parts:
- Client code in
src/main/cpp
provides the command-line interface. - Protocol buffers in
src/main/protobuf
. - Server code in
src/main/java
andsrc/test/java
.- Core code which is mostly composed of SkyFrame and some utilities.
- Rules written in Bazel's extension language
Skylark are defined in
tools/build_rules
. If you want to add rules, consider using Skylark first. - Builtin rules in
com.google.devtools.build.lib.rules
and incom.google.devtools.build.lib.bazel.rules
. You might want to read about the Challenges of Writing Rules first.
- Java native interfaces in
src/main/native
. - Various tooling for language support (see the list in the compiling Bazel section).