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Potlatch 2, the OpenStreetMap Flash editor.
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== Halcyon and Potlatch 2.0 - ActionScript 3 renderer and editor == Potlatch 2.0 is the new version of the OpenStreetMap online editor. Halcyon is its rendering engine. It's rules-based (like, say, Mapnik) and does dotted lines, text on a path, casing, icons for POIs, all of that. Both are written in ActionScript 3. Potlatch 2.0 additionally uses the Flex framework. Many icons used in halcyon/potlatch2 are based on the awesome CC0-licensed SJJB icons project. http://www.sjjb.co.uk/mapicons/ === What you'll need === * Flex SDK 3.4 or 3.5 - http://www.adobe.com/products/flex/ (free, OS X/Windows/Linux) * AS3 docs - http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ * Flash debug player - http://www.adobe.com/support/flashplayer/downloads.html * Basically you might as well just sell your soul to Adobe * Ant ***Do not use FlexSDK <= 3.3 or > 4***. There are compatibility errors with version 4, and 3.3 and earlier have this bug: http://bugs.adobe.com/jira/browse/SDK-16705 which is a major issue for the tag editors. You'll only need OSM Rails port installed on your local machine if you are doing hard-core server-communication coding, but if generally you can use the dev server at api06.dev.openstreetmap.org for development and testing. === How to compile and run === Compiling Potlatch 2: Before you start, copy the properties template file, and edit the FLEX_HOME variable cp build.properties.template build.properties The following command will compile potlatch2 in debug configuration The result is put at resources/potlatch2.swf * ant The following command will compile potlatch2 in release configuration * ant release Compiling Halcyon as standalone viewer: * ant halcyon You can create class documentation (in resources/docs) using asdoc * ant docs If you're using Mac OS X, you may need to tell ant to use more memory, by typing export ANT_OPTS=-Xmx500M beforehand (you can put this in your .profile). Compiling during development: Compiling optimized versions from scratch takes a _long_ time. There are several ways to make it faster during development and also add useful debug stack traces and enable the commandline debugger (at the expense of a much larger swf file.. but we're developing so that doesn't matter!). * fcsh - launches the Flex Compiler SHell -- stops the compiler having to bootstrap itself each time you invoke it. You don't /need/ this, but it does make things slightly faster (about a second a shot for me) * mxmlc -load-config+=debug-config.xml potlatch2.mxml - compile potlatch2 in debug configuration -- build is incremental so you can run it again and mxmlc will only compile changes. Output has debug enabled along with decent stack traces. (you can substitute halcyon_viewer.as in the above to compile that) * compile 1 - when using fcsh recompile the first command * compile 1 - type it again to compile again. You'll really wish that up-arrow,enter worked, but Adobe is laughing at you RIGHT NOW. * rlwrap - if you have it on your system (e.g. linux), rlwrap is a godsend. Launch fcsh with 'rlwrap path/to/fcsh' and up arrows will work, even persistantly across one fcsh session to the next. Running: * Flash security model sucks. If you want to use internet resource (e.g. map calls to the dev server) the binary must have been served from "teh internets". Run resources/server.rb to launch a local server, then go to http://localhost:3333/potlatch2.html to get started (or if you're already running e.g. Apache locally, feel free to use that instead. * If you are doing offline development, you will need a rails_port install. You will need to add an OAuth application by going to http://rails-port.local/user/<username>/oauth_clients/new Enter the following details (assuming the above point): * Name (Required): Potlatch2 (local) * Main Application URL (Required): http://localhost:3333/resources/potlatch2.html And then update resources/potlatch2.html replacing the domains. === Some other stuff you might need to know === * Flex compiler runs at about the speed of a tortoise soaked in molasses which happens also to be dead. * Running the debug player helps when coding, since it'll pop up the runtime errors. You don't see them with the normal player. Richard Fairhurst [email protected] Dave Stubbs [email protected]
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