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KR_vo_Finnish.asset
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KR_vo_Finnish.asset
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category =
{
name = "Voices"
soundeffects = {
### Finnish Language ###
# FIN
FIN_infantry_idle
FIN_infantry_neutral_combat
FIN_infantry_positive_combat
FIN_infantry_retreat
}
compressor =
{
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### FIN
sound =
{
name = "fi_Idle_001"
file = "fin/fi_Idle_001.wav"
}
sound =
{
name = "fi_Idle_002"
file = "fin/fi_Idle_002.wav"
}
sound =
{
name = "fi_Idle_003"
file = "fin/fi_Idle_003.wav"
}
sound =
{
name = "fi_Idle_004"
file = "fin/fi_Idle_004.wav"
}
sound =
{
name = "fi_Idle_005"
file = "fin/fi_Idle_005.wav"
}
sound =
{
name = "fi_Idle_006"
file = "fin/fi_Idle_006.wav"
}
sound =
{
name = "fi_Idle_007"
file = "fin/fi_Idle_007.wav"
}
sound =
{
name = "fi_Idle_008"
file = "fin/fi_Idle_008.wav"
}
sound =
{
name = "fi_Idle_009"
file = "fin/fi_Idle_009.wav"
}
sound =
{
name = "fi_Idle_010"
file = "fin/fi_Idle_010.wav"
}
sound =
{
name = "fi_Idle_011"
file = "fin/fi_Idle_011.wav"
}
sound =
{
name = "fi_Idle_012"
file = "fin/fi_Idle_012.wav"
}
sound =
{
name = "fi_Idle_013"
file = "fin/fi_Idle_013.wav"
}
sound =
{
name = "fi_Idle_014"
file = "fin/fi_Idle_014.wav"
}
sound =
{
name = "fi_Idle_015"
file = "fin/fi_Idle_015.wav"
}
sound =
{
name = "fi_Idle_016"
file = "fin/fi_Idle_016.wav"
}
sound =
{
name = "fi_Idle_017"
file = "fin/fi_Idle_017.wav"
}
sound =
{
name = "fi_Idle_018"
file = "fin/fi_Idle_018.wav"
}
sound =
{
name = "fi_Idle_019"
file = "fin/fi_Idle_019.wav"
}
sound =
{
name = "fi_Idle_020"
file = "fin/fi_Idle_020.wav"
}
sound =
{
name = "fi_Idle_021"
file = "fin/fi_Idle_021.wav"
}
sound =
{
name = "fi_neutral_001"
file = "fin/fi_neutral_001.wav"
}
sound =
{
name = "fi_neutral_002"
file = "fin/fi_neutral_002.wav"
}
sound =
{
name = "fi_neutral_003"
file = "fin/fi_neutral_003.wav"
}
sound =
{
name = "fi_neutral_004"
file = "fin/fi_neutral_004.wav"
}
sound =
{
name = "fi_neutral_005"
file = "fin/fi_neutral_005.wav"
}
sound =
{
name = "fi_neutral_006"
file = "fin/fi_neutral_006.wav"
}
sound =
{
name = "fi_neutral_007"
file = "fin/fi_neutral_007.wav"
}
sound =
{
name = "fi_neutral_008"
file = "fin/fi_neutral_008.wav"
}
sound =
{
name = "fi_neutral_009"
file = "fin/fi_neutral_009.wav"
}
sound =
{
name = "fi_neutral_010"
file = "fin/fi_neutral_010.wav"
}
sound =
{
name = "fi_neutral_011"
file = "fin/fi_neutral_011.wav"
}
sound =
{
name = "fi_neutral_012"
file = "fin/fi_neutral_012.wav"
}
sound =
{
name = "fi_neutral_013"
file = "fin/fi_neutral_013.wav"
}
sound =
{
name = "fi_neutral_014"
file = "fin/fi_neutral_014.wav"
}
sound =
{
name = "fi_neutral_015"
file = "fin/fi_neutral_015.wav"
}
sound =
{
name = "fi_neutral_016"
file = "fin/fi_neutral_016.wav"
}
sound =
{
name = "fi_neutral_017"
file = "fin/fi_neutral_017.wav"
}
sound =
{
name = "fi_neutral_018"
file = "fin/fi_neutral_018.wav"
}
sound =
{
name = "fi_neutral_019"
file = "fin/fi_neutral_019.wav"
}
sound =
{
name = "fi_neutral_020"
file = "fin/fi_neutral_020.wav"
}
sound =
{
name = "fi_neutral_021"
file = "fin/fi_neutral_021.wav"
}
sound =
{
name = "fi_neutral_022"
file = "fin/fi_neutral_022.wav"
}
sound =
{
name = "fi_neutral_023"
file = "fin/fi_neutral_023.wav"
}
sound =
{
name = "fi_positive_001"
file = "fin/fi_positive_001.wav"
}
sound =
{
name = "fi_positive_002"
file = "fin/fi_positive_002.wav"
}
sound =
{
name = "fi_positive_003"
file = "fin/fi_positive_003.wav"
}
sound =
{
name = "fi_positive_004"
file = "fin/fi_positive_004.wav"
}
sound =
{
name = "fi_positive_005"
file = "fin/fi_positive_005.wav"
}
sound =
{
name = "fi_positive_006"
file = "fin/fi_positive_006.wav"
}
sound =
{
name = "fi_positive_007"
file = "fin/fi_positive_007.wav"
}
sound =
{
name = "fi_positive_008"
file = "fin/fi_positive_008.wav"
}
sound =
{
name = "fi_positive_009"
file = "fin/fi_positive_009.wav"
}
sound =
{
name = "fi_positive_010"
file = "fin/fi_positive_010.wav"
}
sound =
{
name = "fi_positive_011"
file = "fin/fi_positive_011.wav"
}
sound =
{
name = "fi_positive_012"
file = "fin/fi_positive_012.wav"
}
sound =
{
name = "fi_positive_013"
file = "fin/fi_positive_013.wav"
}
sound =
{
name = "fi_positive_014"
file = "fin/fi_positive_014.wav"
}
sound =
{
name = "fi_positive_015"
file = "fin/fi_positive_015.wav"
}
sound =
{
name = "fi_retreat_001"
file = "fin/fi_retreat_001.wav"
}
sound =
{
name = "fi_retreat_002"
file = "fin/fi_retreat_002.wav"
}
sound =
{
name = "fi_retreat_003"
file = "fin/fi_retreat_003.wav"
}
sound =
{
name = "fi_retreat_004"
file = "fin/fi_retreat_004.wav"
}
sound =
{
name = "fi_retreat_005"
file = "fin/fi_retreat_005.wav"
}
sound =
{
name = "fi_retreat_006"
file = "fin/fi_retreat_006.wav"
}
sound =
{
name = "fi_retreat_007"
file = "fin/fi_retreat_007.wav"
}
sound =
{
name = "fi_retreat_008"
file = "fin/fi_retreat_008.wav"
}
sound =
{
name = "fi_retreat_009"
file = "fin/fi_retreat_009.wav"
}
sound =
{
name = "fi_retreat_010"
file = "fin/fi_retreat_010.wav"
}
########## Finnish
########## FIN
soundeffect =
{
name = "FIN_infantry_idle"
sounds = {
sound = fi_Idle_001
sound = fi_Idle_002
sound = fi_Idle_003
sound = fi_Idle_004
sound = fi_Idle_005
sound = fi_Idle_006
sound = fi_Idle_007
sound = fi_Idle_008
sound = fi_Idle_009
sound = fi_Idle_010
sound = fi_Idle_011
sound = fi_Idle_012
sound = fi_Idle_013
sound = fi_Idle_014
sound = fi_Idle_015
sound = fi_Idle_016
sound = fi_Idle_017
sound = fi_Idle_018
sound = fi_Idle_019
sound = fi_Idle_020
sound = fi_Idle_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.6
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "FIN_infantry_neutral_combat"
sounds = {
sound = fi_neutral_001
sound = fi_neutral_002
sound = fi_neutral_003
sound = fi_neutral_004
sound = fi_neutral_005
sound = fi_neutral_006
sound = fi_neutral_007
sound = fi_neutral_008
sound = fi_neutral_009
sound = fi_neutral_010
sound = fi_neutral_011
sound = fi_neutral_012
sound = fi_neutral_013
sound = fi_neutral_014
sound = fi_neutral_015
sound = fi_neutral_016
sound = fi_neutral_017
sound = fi_neutral_018
sound = fi_neutral_019
sound = fi_neutral_020
sound = fi_neutral_021
sound = fi_neutral_022
sound = fi_neutral_023
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.6
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "FIN_infantry_positive_combat"
sounds = {
sound = fi_positive_001
sound = fi_positive_002
sound = fi_positive_003
sound = fi_positive_004
sound = fi_positive_005
sound = fi_positive_006
sound = fi_positive_007
sound = fi_positive_008
sound = fi_positive_009
sound = fi_positive_010
sound = fi_positive_011
sound = fi_positive_012
sound = fi_positive_013
sound = fi_positive_014
sound = fi_positive_015
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.6
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "FIN_infantry_retreat"
sounds = {
sound = fi_retreat_001
sound = fi_retreat_002
sound = fi_retreat_003
sound = fi_retreat_004
sound = fi_retreat_005
sound = fi_retreat_006
sound = fi_retreat_007
sound = fi_retreat_008
sound = fi_retreat_009
sound = fi_retreat_010
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.6
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}