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INTERNALS.txt
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INTERNALS.txt
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* Dune II palette
-----------------
The 256 color in game palette IBM.PAL is organized in 16 sub-palettes of
16 colors.
first sub-palette (colors 0-15) is nearly the "CGA" palette :
0 : #000000 black
1 : #aa00aa magenta
2 : #00aaaa cyan
3 : #00aa00 green
4 : #55ff55 bright green
5 : #ffff55 bright yellow
6 : #ff5555 bright red
7 : #aa5500 Brown
8 : #aa0000 Red
9 : #55ffff bright cyan
10 : #5151ff bright blue (close to CGA bright blue #5555ff)
11 : #0000aa blue
12 : #000000 black (duplicate)
13 : #555555 dark gray
14 : #aaaaaa bright gray / white
15 : #ffffff bright white
the only missing CGA color is bright magenta #ff55ff
16 *9 = 144 :
current house colors ?
the 6 first colors of sub-palettes 8 to 14 are a shade of the house colors :
8 (128-133) : ??? grey blue shade
9 (144-149) : Current house / Harkonnen colors
10 (160-165) : Atreides
11 (176-181) : Ordos
12 (192-197) : Fremen
13 (208-213) : Sardaukar
14 (224-229) : merecenary
colors 215 to 220 are used for text in intro (red gradient)
color 223 = Windtrap cycling color
colors 231 to 238 are used by the option menu (and other Widgets)
color 239 : highlighted text in structure menu : PLACE IT / REPAIR etc.
is alterning white / red
colors 251,252,253,254 are cycling in arrows in the mission selection
screen.
color 255 = unit/structure selection (palette cycling) on the map
and also in factories/construction yard menu