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source.list
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source.list
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# Source Files
animation.c
audio/driver.c
#if WIN32
audio/dsp_win32.c
audio/midi_win32.c
#else
#if TOS
audio/dsp_atari.c
audio/atari_dma_sound.s
audio/midi_atari.c
#else
# DSP
#if PULSE
audio/dsp_pulse.c
#else
#if ALSA
audio/dsp_alsa.c
#else
#if OSS
audio/dsp_oss.c
#else
#if SDL
audio/dsp_sdl.c
#else
#if SDL2
audio/dsp_sdl.c
#else
audio/dsp_none.c
#endif
#endif
#endif
#endif
#endif
# MIDI
#if MUNT
audio/midi_munt.c
#else
#if ALSA
audio/midi_alsa.c
#else
#if OSX
audio/midi_osx.c
#else
audio/midi_none.c
#endif
#endif
#endif
#endif
#endif
audio/mt32mpu.c
audio/sound.c
codec/format40.c
codec/format80.c
config.c
crashlog/crashlog.c
#if WIN32
crashlog/crashlog_win32.c
#else
crashlog/crashlog_none.c
#endif
cutscene.c
explosion.c
file.c
gfx.c
gui/editbox.c
gui/font.c
gui/gui.c
gui/mentat.c
gui/security.c
gui/viewport.c
gui/widget.c
gui/widget_click.c
gui/widget_draw.c
house.c
ini.c
inifile.c
input/input.c
input/mouse.c
#if TOS
input/atari_ikbd.s
#endif
load.c
map.c
object.c
opendune.c
os/endian.c
#if WIN32
os/error_win32.c
os/thread_win32.c
os/readdir_win32.c
#else
#if OSX
os/error_osx.c
#else
os/error.c
#endif
#if TOS
os/readdir_atari.c
#else
os/readdir.c
#endif
#endif
pool/house.c
pool/structure.c
pool/team.c
pool/unit.c
rev.c
save.c
saveload/house.c
saveload/info.c
saveload/map.c
saveload/object.c
saveload/saveload.c
saveload/scenario.c
saveload/scriptengine.c
saveload/structure.c
saveload/team.c
saveload/unit.c
scenario.c
script/general.c
script/script.c
script/structure.c
script/team.c
script/unit.c
sprites.c
string.c
structure.c
table/actioninfo.c
table/animation.c
table/explosion.c
table/houseanimation.c
table/houseinfo.c
table/landscapeinfo.c
table/movementtype.c
table/selectiontype.c
table/sound.c
table/structureinfo.c
table/teamaction.c
table/tilediff.c
table/unitinfo.c
table/widget.c
table/widgetinfo.c
table/windowdesc.c
team.c
tile.c
timer.c
tools.c
unit.c
#if WIN32
#if SDL
video/video_sdl.c
#else
#if SDL2
video/video_sdl2.c
#else
video/video_win32.c
#endif
#endif
#else
#if SDL2
video/video_sdl2.c
#else
#if TOS
video/video_atari.c
#else
#if DOS
video/video_dos.c
#else
video/video_sdl.c
#endif
#endif
#endif
#endif
video/video_fps.c
#if TOS
video/c2p1x1_8.s
#else
video/hqx_init.c
video/hq2x_8b.c
video/hq3x_8b.c
video/hq4x_8b.c
video/scalebit.c
video/scale2x.c
video/scale3x.c
#endif
wsa.c
# Header files
animation.h
audio/driver.h
audio/dsp.h
audio/midi.h
audio/mt32mpu.h
audio/sound.h
codec/format40.h
codec/format80.h
config.h
crashlog/crashlog.h
cutscene.h
explosion.h
file.h
gfx.h
gui/font.h
gui/gui.h
gui/mentat.h
gui/security.h
gui/widget.h
house.h
ini.h
inifile.h
input/input.h
input/mouse.h
load.h
map.h
object.h
opendune.h
os/common.h
os/endian.h
os/error.h
os/file.h
os/math.h
os/sleep.h
os/strings.h
os/thread.h
os/readdir.h
pool/house.h
pool/pool.h
pool/structure.h
pool/team.h
pool/unit.h
rev.h
save.h
saveload/saveload.h
scenario.h
script/script.h
sprites.h
string.h
structure.h
table/strings.h
team.h
tile.h
timer.h
tools.h
unit.h
video/video.h
video/video_fps.h
video/hqx_common.h
video/hqx.h
video/scale2x.h
video/scale3x.h
video/scalebit.h
wsa.h