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CMakeLists.txt
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# I think we are constrained to the version that the latest android sdk uses, for Android builds.
cmake_minimum_required(VERSION 3.22.1)
include(version.cmake)
if (CMAKE_OSX_SYSROOT STREQUAL "iphonesimulator")
# this hack seems to be required for now, otherwise CMake still thinks we are building for arm...
set(CMAKE_XCODE_ATTRIBUTE_EXCLUDED_ARCHS[sdk=iphonesimulator*] "arm64")
endif()
if (ANDROID)
SET(ANDROID_USE_LEGACY_TOOLCHAIN_FILE FALSE)
endif()
set(CMAKE_CONFIGURATION_TYPES "Debug;MinSizeRel")
set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_CURRENT_SOURCE_DIR}/cmake/triplets")
set(CMAKE_SUPPRESS_REGENERATION true) ## for Xcode
set(VCPKG_PREFER_SYSTEM_LIBS OFF)
## TODO figure out why vcpkg seems to toggle these on and prevent downloading from fetchcontent
set(FETCHCONTENT_FULLY_DISCONNECTED OFF)
set(FETCHCONTENT_UPDATES_DISCONNECTED OFF)
if(NOT BUILD_SHARED_LIBS)
message(WARNING "The Nakama C++ client can only be built as a shared library.")
set(BUILD_SHARED_LIBS ON)
endif()
# By default, assume user will not obtain optional-lite via third party mechanism.
option(DISTRIBUTE_OPTIONAL_LITE "Distribute optional lite with the Nakama client." ON)
option(UNREAL "Unreal engine support" OFF)
set(HTTP_IMPL "")
set(WS_IMPL "")
set(NAKAMA_SDK_DEPS "")
if (UNREAL)
# too many bugs in the Unreal Linux WS implementation:
# https://github.com/EpicGames/UnrealEngine/pull/7267 and
# https://github.com/EpicGames/UnrealEngine/pull/9103
message(NOTICE "Disabling HTTP transport in Unreal build mode")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(WS_IMPL "wslay")
else()
message(NOTICE "Disabling WS transport in Unreal build mode")
endif()
else()
if (WITH_LIBHTTPCLIENT_HTTP)
set(HTTP_IMPL "libhttpclient")
elseif (WITH_CPPRESTSDK)
set(HTTP_IMPL "cpprestsdk")
elseif (BUILD_CURL_HTTP)
set(HTTP_IMPL "curl")
endif()
if (WITH_LIBHTTPCLIENT_WS)
set(WS_IMPL "libhttpclient")
elseif (BUILD_WSLAY)
set(WS_IMPL "wslay")
elseif (WITH_CPPRESTSDK)
set(WS_IMPL "cpprestsdk")
endif()
endif()
if (DEFINED ANDROID_ABI)
if (DEFINED VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
message(FATAL_ERROR "Cannot specify an external chainload toolchain if building for Android.")
endif()
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE $ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
endif()
cmake_policy(SET CMP0012 NEW)
## force so that gradle doesn't stomp vcpkg toolchain with the android toolchain
set(CMAKE_TOOLCHAIN_FILE $ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake CACHE FILEPATH "Vcpkg toolchain file" FORCE)
if (DEFINED ANDROID_ABI AND NOT DEFINED VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
# CmakePresets.json doesn't allow us to use cmake vars in values, so set it here
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE $ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
endif()
project(nakama-sdk LANGUAGES CXX)
include(cmake/platformSupport.cmake)
include(cmake/compilerFlags.cmake)
include(cmake/linkerFlags.cmake)
include(GNUInstallDirs)
include(FetchContent)
if(MSVC)
# On windows it is critical not to accidentally use DLL
# compiled with "wrong" runtime (/MD, /MDd) so we name them differently
set(CMAKE_DEBUG_POSTFIX "_d")
endif()
set(CMAKE_CXX_STANDARD 17)
option(LOGS_ENABLED "Enable log output" ON)
if(NOT MSVC)
string(APPEND CMAKE_CXX_FLAGS " -fexceptions")
endif()
option(ADDRESS_SANITIZER "Enable address sanitizer (broken on windows)" OFF)
# libhttpclient uses websocketpp when system winhttp doesn't provide one (< Windows 8)
# this flag allows us to force use of websocketpp so that it can be tested on current Windows versions
option(LIBHTTPCLIENT_FORCE_WEBSOCKETPP "Force use of websocketpp instead of winhttp in the libhttpclient" OFF)
if (LIBHTTPCLIENT_FORCE_WEBSOCKETPP)
list(APPEND VCPKG_MANIFEST_FEATURES "websocketpp")
endif()
if(LOGS_ENABLED)
add_compile_definitions(NLOGS_ENABLED)
endif(LOGS_ENABLED)
if (ADDRESS_SANITIZER)
add_compile_options(-fsanitize=address -O1 -fno-optimize-sibling-calls -fno-omit-frame-pointer)
string(REPLACE /RTC1 "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif()
if(BUILD_SHARED_LIBS)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
add_compile_definitions(NAKAMA_SHARED_LIBRARY NAKAMA_SHARED_LIBRARY_EXPORTS)
endif()
if(APPLE)
file(TOUCH ${CMAKE_BINARY_DIR}/dummy.h ${CMAKE_BINARY_DIR}/dummy.cpp)
set(DUMMY_CPP ${CMAKE_BINARY_DIR}/dummy.cpp)
set(DUMMY_H ${CMAKE_BINARY_DIR}/dummy.h)
# Just copy over headers into framework dir, because "official" way of doing it
# via PUBLIC_HEADER property is full of bugs (see comment on PUBLIC_HEADER property below)
set(CMAKE_INSTALL_INCLUDEDIR ${CMAKE_INSTALL_LIBDIR}/nakama-sdk.framework/Headers)
endif()
if(WS_IMPL STREQUAL "libhttpclient" OR HTTP_IMPL STREQUAL "libhttpclient")
if (NOT LIBHTTPCLIENT_BUILTIN)
if (LINUX OR APPLE)
find_package(CURL CONFIG REQUIRED)
target_compile_definitions(CURL::libcurl INTERFACE CURL_STRICTER)
endif()
if (ANDROID)
set(LIBHTTPCLIENT_SOURCE_SUBDIR Utilities/CMake/Android/libHttpClient)
set(LIBHTTPCLIENT_TARGET libHttpClient.Android)
else()
set(LIBHTTPCLIENT_SOURCE_SUBDIR Utilities/CMake)
if(XDK)
if (WINRT)
set(LIBHTTPCLIENT_TARGET libHttpClient.XDK.WinRT)
else()
set(LIBHTTPCLIENT_TARGET libHttpClient.XDK.C)
endif()
elseif (BUILDWIN32)
set(LIBHTTPCLIENT_TARGET libHttpClient.Win32.C)
elseif (GDK)
set(LIBHTTPCLIENT_TARGET libHttpClient.GDK.C)
elseif (APPLE)
set(LIBHTTPCLIENT_TARGET libHttpClient.Apple.C)
elseif(DEFINED LINUX)
set(LIBHTTPCLIENT_TARGET libHttpClient.Linux.C)
else()
if (WINRT)
set(LIBHTTPCLIENT_TARGET libHttpClient.UWP.WinRT)
else()
set(LIBHTTPCLIENT_TARGET libHttpClient.UWP.C)
endif()
endif()
endif()
# We build LIBHTTPCLIENT as OBJECT library so that its symbols
# wont be excluded due to '--exclude-libs ALL' linker flag. Although we
# dont expose libhttpclient in our API , we still want it's symbols exported
# in our ABI, because that is how JVM finds native code on Android platform.
list(APPEND NAKAMA_SDK_DEPS $<TARGET_OBJECTS:${LIBHTTPCLIENT_TARGET}>)
set(LIBHTTPCLIENT_OBJECT_LIBRARY TRUE)
## force libhttpclient to build statically
set(BUILD_SHARED_LIBS OFF)
FetchContent_Declare(
libHttpClient
GIT_REPOSITORY https://github.com/heroiclabs/libHttpClient.git
GIT_TAG c535d5943516bb5d8f3a50858da617ebd0dd3f3f
SOURCE_SUBDIR ${LIBHTTPCLIENT_SOURCE_SUBDIR}
GIT_PROGRESS TRUE
GIT_SHALLOW TRUE
USES_TERMINAL_DOWNLOAD TRUE
)
FetchContent_MakeAvailable(libHttpClient)
set(BUILD_SHARED_LIBS ON)
if (NOT WS_IMPL STREQUAL "libhttpclient")
target_compile_definitions(${LIBHTTPCLIENT_TARGET} PRIVATE "HC_NOWEBSOCKETS")
else()
if (LIBHTTPCLIENT_FORCE_WEBSOCKETPP)
message(STATUS "Forcing libhttpclient to use websocketpp even on modern Windows platforms")
target_compile_definitions(${LIBHTTPCLIENT_TARGET} PRIVATE "HC_FORCE_WINSOCKETPP")
endif()
endif()
endif()
endif()
if (HTTP_IMPL STREQUAL "cpprestsdk")
add_subdirectory(impl/httpCppRest EXCLUDE_FROM_ALL)
elseif(HTTP_IMPL STREQUAL "curl")
add_subdirectory(impl/httpCurl EXCLUDE_FROM_ALL)
endif()
add_library(nakama-ws-impl INTERFACE)
if(WS_IMPL STREQUAL "libhttpclient")
set(WS_IMPL_LIB nakama-impl-ws-libhttpclient)
add_subdirectory(impl/wsLibHttpClient EXCLUDE_FROM_ALL)
elseif(WS_IMPL STREQUAL "wslay")
set(BUILD_WEBSOCKET_WSLAY ON)
set(WS_IMPL_LIB nakama-impl-ws-wslay)
add_subdirectory(impl/wsWslay EXCLUDE_FROM_ALL)
elseif(WS_IMPL STREQUAL "cpprestsdk")
set(WS_IMPL_LIB nakama-impl-ws-cppRest)
add_subdirectory(impl/wsCppRest EXCLUDE_FROM_ALL)
endif()
if(HTTP_IMPL STREQUAL "libhttpclient")
set(BUILD_HTTP_LIBHTTPCLIENT ON)
add_subdirectory(impl/httpLibHttpClient EXCLUDE_FROM_ALL)
endif()
if (ANDROID AND (HTTP_IMPL STREQUAL "curl" OR WS_IMPL STREQUAL "wslay"))
add_subdirectory(impl/android)
set(CREATE_JAR TRUE) # we need the code for accessing native Android CA store.
if (HTTP_IMPL STREQUAL "curl")
target_link_libraries(nakama-impl-http-libcurl PUBLIC android-ca)
endif()
if (WS_IMPL STREQUAL "wslay")
target_link_libraries(nakama-impl-ws-wslay INTERFACE android-ca)
endif()
list(APPEND NAKAMA_SDK_DEPS $<TARGET_OBJECTS:android-ca>)
else()
set(CREATE_JAR FALSE)
endif()
if (CREATE_JAR)
message("-- Configured to build Java code with Gradle.")
set(LIBNAKAMA_AAR "${CMAKE_SOURCE_DIR}/android/app/build/outputs/aar/libnakama-sdk.aar")
# TODO it's very odd that add_custom_command did not seem to trigger, so we use add_custom_target
add_custom_target(
nakama-aar ALL
COMMAND ./gradlew assemble
BYPRODUCTS ${LIBNAKAMA_AAR}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/android
VERBATIM
USES_TERMINAL
DEPENDS ${CMAKE_SOURCE_DIR}/test/android/src/main/java/com/heroiclabs/nakamatest/MainActivity.java
)
install(FILES ${LIBNAKAMA_AAR} DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
find_package(optional-lite CONFIG REQUIRED)
# SDK API
add_subdirectory(interface)
# Factories, that's where all messy ifdefs to select concrete implementations are
add_subdirectory(factory EXCLUDE_FROM_ALL)
# Implements API, but without concrete implementations of transports
add_subdirectory(core EXCLUDE_FROM_ALL)
# create dummy file because pure "library of libraries" is not supported
list(APPEND NAKAMA_SDK_DEPS
$<TARGET_OBJECTS:nakama-sdk-core-misc>
$<TARGET_OBJECTS:nakama-sdk-core-rest>
$<TARGET_OBJECTS:nakama-sdk-core-rt>
$<TARGET_OBJECTS:nakama-sdk-core-common>
$<TARGET_OBJECTS:nakama-sdk-client-factory>
$<TARGET_OBJECTS:nakama-sdk-rtclient-factory>
# Xcode generator doesn't produce library for a target with no "own" files
# https://gitlab.kitware.com/cmake/cmake/-/issues/23688
${DUMMY_CPP}
# library need to have a header so that Headers directory structure is created
${DUMMY_H}
)
if (BUILD_GRPC_CLIENT)
list(APPEND NAKAMA_SDK_DEPS $<TARGET_OBJECTS:nakama-sdk-core-grpc>)
endif()
## TODO this can be massively simplified
if (WITH_LIBHTTPCLIENT_WS)
target_compile_definitions(nakama-sdk-core-rt PUBLIC BUILD_WEBSOCKET_LIBHTTPCLIENT)
target_compile_definitions(nakama-sdk-core-common PUBLIC BUILD_WEBSOCKET_LIBHTTPCLIENT)
target_compile_definitions(nakama-sdk-rtclient-factory PUBLIC BUILD_WEBSOCKET_LIBHTTPCLIENT)
target_compile_definitions(nakama-sdk-interface INTERFACE BUILD_WEBSOCKET_LIBHTTPCLIENT)
elseif (BUILD_WEBSOCKET_WSLAY)
target_compile_definitions(nakama-sdk-core-rt PUBLIC BUILD_WEBSOCKET_WSLAY)
target_compile_definitions(nakama-sdk-core-common PUBLIC BUILD_WEBSOCKET_WSLAY)
target_compile_definitions(nakama-sdk-rtclient-factory PUBLIC BUILD_WEBSOCKET_WSLAY)
target_compile_definitions(nakama-sdk-interface INTERFACE BUILD_WEBSOCKET_WSLAY)
elseif (WITH_CPPRESTSDK)
target_compile_definitions(nakama-sdk-core-rt PUBLIC BUILD_WEBSOCKET_CPPRESTSDK)
target_compile_definitions(nakama-sdk-core-common PUBLIC BUILD_WEBSOCKET_CPPRESTSDK)
target_compile_definitions(nakama-sdk-rtclient-factory PUBLIC BUILD_WEBSOCKET_CPPRESTSDK)
target_compile_definitions(nakama-sdk-interface INTERFACE BUILD_WEBSOCKET_CPPRESTSDK)
else()
target_compile_definitions(nakama-sdk-core-rt PUBLIC WITH_EXTERNAL_WS)
target_compile_definitions(nakama-sdk-core-common PUBLIC WITH_EXTERNAL_WS)
target_compile_definitions(nakama-sdk-rtclient-factory PUBLIC WITH_EXTERNAL_WS)
target_compile_definitions(nakama-sdk-interface INTERFACE WITH_EXTERNAL_WS)
endif()
add_library(nakama-sdk ${NAKAMA_SDK_DEPS})
set_target_properties(nakama-sdk PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION A
# we deliberately dont list all real headers, because it is a can of worms. See:
# - https://gitlab.kitware.com/cmake/cmake/-/issues/16739
# - https://gitlab.kitware.com/cmake/cmake/-/issues/22760
# Probably can be removed when proper FILE_SET support lands: https://gitlab.kitware.com/cmake/cmake/-/issues/23386
PUBLIC_HEADER "${DUMMY_H}"
MACOSX_FRAMEWORK_IDENTIFIER com.heroiclabs.libnakama
MACOSX_FRAMEWORK_BUNDLE_VERSION ${LIBNAKAMA_VERSION}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${LIBNAKAMA_VERSION}
VERSION ${LIBNAKAMA_VERSION}
SOVERSION ${LIBNAKAMA_SOVERSION}
)
add_library(nakama::sdk ALIAS nakama-sdk)
target_link_libraries(nakama-sdk
PUBLIC nakama::sdk-interface ${PTHREADS_LIB}
PRIVATE
nakama-api-proto
$<$<TARGET_EXISTS:nakama-sdk-core-grpc>:nakama-grpc-proto>
${HTTP_IMPL_LIB} ${WS_IMPL_LIB}
${PLATFORM_LIBS}
)
if (ADDRESS_SANITIZER)
if (MSVC)
target_link_libraries(nakama-sdk INTERFACE
clang_rt.asan_dynamic-x86_64 clang_rt.asan_dynamic_runtime_thunk-x86_64)
target_link_directories(nakama-sdk INTERFACE "C:/Program Files/LLVM/lib/clang/13.0.1/lib/windows")
target_link_options(nakama-sdk INTERFACE /wholearchive:clang_rt.asan_dynamic_runtime_thunk-x86_64.lib)
else()
target_link_options(nakama-sdk PRIVATE -fsanitize=address)
# Uncomment bellow if main executable is NOT compiled with asan (pretty limited diagnostics in this case).
# target_link_libraries(nakama-sdk PRIVATE asan)
endif()
endif()
install(TARGETS
nakama-sdk
nakama-sdk-interface
nakama-api-proto
EXPORT nakama-export
FRAMEWORK DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT nakama-sdk
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT nakama-sdk
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT nakama-sdk
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT nakama-sdk
FILE_SET HEADERS COMPONENT headers
INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
if(MSVC)
install(FILES $<TARGET_PDB_FILE:nakama-sdk> DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT nakama-sdk OPTIONAL)
endif()
## use share directory for export files (at least a vcpkg convention)
install(EXPORT nakama-export
DESTINATION share/nakama-sdk)
include(CMakePackageConfigHelpers)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/nakama-sdk-config.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/nakama-sdk-config.cmake"
INSTALL_DESTINATION share/nakama-sdk
NO_SET_AND_CHECK_MACRO
NO_CHECK_REQUIRED_COMPONENTS_MACRO
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/nakama-sdk-config.cmake
DESTINATION share/nakama-sdk
)
if (DISTRIBUTE_OPTIONAL_LITE)
install(DIRECTORY
${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/nonstd
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
file(GLOB OPTIONAL_LITE_CONFIGS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/share/optional-lite/*.cmake")
install(FILES ${OPTIONAL_LITE_CONFIGS} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/optional-lite)
endif()
# Call last so they can reference any target previously defined
include(cmake/linkerFlagsTargets.cmake)
include(cmake/localCompilerFlags.cmake)