From f9d99b9e0406719288943693c2752bfa2162ff79 Mon Sep 17 00:00:00 2001 From: Luke Gehorsam Date: Thu, 18 Mar 2021 15:01:36 -0400 Subject: [PATCH] make changelog note clearer --- Packages/Nakama/CHANGELOG.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Packages/Nakama/CHANGELOG.md b/Packages/Nakama/CHANGELOG.md index 286ff1ee..7f81503c 100644 --- a/Packages/Nakama/CHANGELOG.md +++ b/Packages/Nakama/CHANGELOG.md @@ -7,7 +7,10 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p ### Changed - Unity sockets now dispatch events on Unity's main thread by default. If you have been using code to move socket message -to the main thread (e.g., UnityMainThreadDispatcher) you may now remove that code. +to the main thread (e.g., UnityMainThreadDispatcher) you may now remove that code. This new default behavior can overridden +by passing `useMainThread: false` to `client.NewSocket`. When passed this way, sockets default to their pre-2.9 behavior +by dispatching messages in a separate thread. + ## [2.8.1] - 2021-03-16 ### Fixed