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.. index:: ! installing

Installing Solidity

Versioning

Solidity versions follow semantic versioning and in addition to releases, nightly development builds are also made available. The nightly builds are not guaranteed to be working and despite best efforts they might contain undocumented and/or broken changes. We recommend using the latest release. Package installers below will use the latest release.

Remix

If you just want to try Solidity for small contracts, you can try Remix which does not need any installation. If you want to use it without connection to the Internet, you can go to https://github.com/ethereum/browser-solidity/tree/gh-pages and download the .ZIP file as explained on that page.

npm / Node.js

This is probably the most portable and most convenient way to install Solidity locally.

A platform-independent JavaScript library is provided by compiling the C++ source into JavaScript using Emscripten. It can be used in projects directly (such as Remix). Please refer to the solc-js repository for instructions.

It also contains a commandline tool called solcjs, which can be installed via npm:

npm install -g solc

Note

The comandline options of solcjs are not compatible with solc and tools (such as geth) expecting the behaviour of solc will not work with solcjs.

Docker

We provide up to date docker builds for the compiler. The stable repository contains released versions while the nightly repository contains potentially unstable changes in the develop branch.

docker run ethereum/solc:stable solc --version

Currenty, the docker image only contains the compiler executable, so you have to do some additional work to link in the source and output directories.

Binary Packages

Binary packages of Solidity available at solidity/releases.

We also have PPAs for Ubuntu. For the latest stable version.

sudo add-apt-repository ppa:ethereum/ethereum
sudo apt-get update
sudo apt-get install solc

If you want to use the cutting edge developer version:

sudo add-apt-repository ppa:ethereum/ethereum
sudo add-apt-repository ppa:ethereum/ethereum-dev
sudo apt-get update
sudo apt-get install solc

Arch Linux also has packages, albeit limited to the latest development version:

pacman -S solidity-git

Homebrew is missing pre-built bottles at the time of writing, following a Jenkins to TravisCI migration, but Homebrew should still work just fine as a means to build-from-source. We will re-add the pre-built bottles soon.

brew update
brew upgrade
brew tap ethereum/ethereum
brew install solidity
brew linkapps solidity

If you need a specific version of Solidity you can install a Homebrew formula directly from Github.

View solidity.rb commits on Github.

Follow the history links until you have a raw file link of a specific commit of solidity.rb.

Install it using brew:

brew unlink solidity
# Install 0.4.8
brew install https://raw.githubusercontent.com/ethereum/homebrew-ethereum/77cce03da9f289e5a3ffe579840d3c5dc0a62717/solidity.rb

Building from Source

Clone the Repository

To clone the source code, execute the following command:

git clone --recursive https://github.com/ethereum/solidity.git
cd solidity

If you want to help developing Solidity, you should fork Solidity and add your personal fork as a second remote:

cd solidity
git remote add personal [email protected]:[username]/solidity.git

Solidity has git submodules. Ensure they are properly loaded:

git submodule update --init --recursive

Prerequisites - macOS

For macOS, ensure that you have the latest version of Xcode installed. This contains the Clang C++ compiler, the Xcode IDE and other Apple development tools which are required for building C++ applications on OS X. If you are installing Xcode for the first time, or have just installed a new version then you will need to agree to the license before you can do command-line builds:

sudo xcodebuild -license accept

Our OS X builds require you to install the Homebrew package manager for installing external dependencies. Here's how to uninstall Homebrew, if you ever want to start again from scratch.

Prerequisites - Windows

You will need to install the following dependencies for Windows builds of Solidity:

Software Notes
Git for Windows Command-line tool for retrieving source from Github.
CMake Cross-platform build file generator.
Visual Studio 2015 C++ compiler and dev environment.

External Dependencies

We now have a "one button" script which installs all required external dependencies on macOS, Windows and on numerous Linux distros. This used to be a multi-step manual process, but is now a one-liner:

./scripts/install_deps.sh

Or, on Windows:

scripts\install_deps.bat

Command-Line Build

Building Solidity is quite similar on Linux, macOS and other Unices:

mkdir build
cd build
cmake .. && make

or even easier:

#note: this will install binaries solc and soltest at usr/local/bin
./scripts/build.sh

And even for Windows:

mkdir build
cd build
cmake -G "Visual Studio 14 2015 Win64" ..

This latter set of instructions should result in the creation of solidity.sln in that build directory. Double-clicking on that file should result in Visual Studio firing up. We suggest building RelWithDebugInfo configuration, but all others work.

Alternatively, you can build for Windows on the command-line, like so:

cmake --build . --config RelWithDebInfo

The version string in detail

The Solidity version string contains four parts:

  • the version number
  • pre-release tag, usually set to develop.YYYY.MM.DD or nightly.YYYY.MM.DD
  • commit in the format of commit.GITHASH
  • platform has arbitrary number of items, containing details about the platform and compiler

If there are local modifications, the commit will be postfixed with .mod.

These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release and the Solidity commit and platform combined make up the Semver build metadata.

A relase example: 0.4.8+commit.60cc1668.Emscripten.clang.

A pre-release example: 0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang

Important information about versioning

After a release is made, the patch version level is bumped, because we assume that only patch level changes follow. When changes are merged, the version should be bumped according to semver and the severity of the change. Finally, a release is always made with the version of the current nightly build, but without the prerelease specifier.

Example:

  1. the 0.4.0 release is made
  2. nightly build has a version of 0.4.1 from now on
  3. non-breaking changes are introduced - no change in version
  4. a breaking change is introduced - version is bumped to 0.5.0
  5. the 0.5.0 release is made

This behaviour works well with the :ref:`version pragma <version_pragma>`.