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layer.h
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// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#ifndef NCNN_LAYER_H
#define NCNN_LAYER_H
#include "mat.h"
#include "modelbin.h"
#include "option.h"
#include "paramdict.h"
#include "platform.h"
#include <math.h>
#if NCNN_VULKAN
#include "command.h"
#include "pipeline.h"
#include <vulkan/vulkan.h>
#endif // NCNN_VULKAN
namespace ncnn {
class Layer
{
public:
// empty
Layer();
// virtual destructor
virtual ~Layer();
// load layer specific parameter from parsed dict
// return 0 if success
virtual int load_param(const ParamDict& pd);
// load layer specific weight data from model binary
// return 0 if success
virtual int load_model(const ModelBin& mb);
// layer implementation specific setup
// return 0 if success
virtual int create_pipeline(const Option& opt);
// layer implementation specific clean
// return 0 if success
virtual int destroy_pipeline(const Option& opt);
public:
// one input and one output blob
bool one_blob_only;
// support inplace inference
bool support_inplace;
// support vulkan compute
bool support_vulkan;
// accept input blob with packed storage
bool support_packing;
// accept bf16
bool support_bf16_storage;
// accept fp16
bool support_fp16_storage;
// shader image storage
bool support_image_storage;
// TODO drop these fields
bool use_int8_inference;
bool support_weight_fp16_storage;
public:
// implement inference
// return 0 if success
virtual int forward(const std::vector<Mat>& bottom_blobs, std::vector<Mat>& top_blobs, const Option& opt) const;
virtual int forward(const Mat& bottom_blob, Mat& top_blob, const Option& opt) const;
// implement inplace inference
// return 0 if success
virtual int forward_inplace(std::vector<Mat>& bottom_top_blobs, const Option& opt) const;
virtual int forward_inplace(Mat& bottom_top_blob, const Option& opt) const;
#if NCNN_VULKAN
public:
// upload weight blob from host to device
virtual int upload_model(VkTransfer& cmd, const Option& opt);
public:
// implement inference
// return 0 if success
virtual int forward(const std::vector<VkMat>& bottom_blobs, std::vector<VkMat>& top_blobs, VkCompute& cmd, const Option& opt) const;
virtual int forward(const VkMat& bottom_blob, VkMat& top_blob, VkCompute& cmd, const Option& opt) const;
// implement inference
// return 0 if success
virtual int forward(const std::vector<VkImageMat>& bottom_blobs, std::vector<VkImageMat>& top_blobs, VkCompute& cmd, const Option& opt) const;
virtual int forward(const VkImageMat& bottom_blob, VkImageMat& top_blob, VkCompute& cmd, const Option& opt) const;
// implement inplace inference
// return 0 if success
virtual int forward_inplace(std::vector<VkMat>& bottom_top_blobs, VkCompute& cmd, const Option& opt) const;
virtual int forward_inplace(VkMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const;
// implement inplace inference
// return 0 if success
virtual int forward_inplace(std::vector<VkImageMat>& bottom_top_blobs, VkCompute& cmd, const Option& opt) const;
virtual int forward_inplace(VkImageMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const;
public:
// assigned immediately after creating this layer
const VulkanDevice* vkdev;
#endif // NCNN_VULKAN
public:
// layer type index
int typeindex;
#if NCNN_STRING
// layer type name
std::string type;
// layer name
std::string name;
#endif // NCNN_STRING
// blob index which this layer needs as input
std::vector<int> bottoms;
// blob index which this layer produces as output
std::vector<int> tops;
// shape hint
std::vector<Mat> bottom_shapes;
std::vector<Mat> top_shapes;
};
// layer factory function
typedef Layer* (*layer_creator_func)();
struct layer_registry_entry
{
#if NCNN_STRING
// layer type name
const char* name;
#endif // NCNN_STRING
// layer factory entry
layer_creator_func creator;
};
#if NCNN_STRING
// get layer type from type name
int layer_to_index(const char* type);
// create layer from type name
Layer* create_layer(const char* type);
#endif // NCNN_STRING
// create layer from layer type
Layer* create_layer(int index);
#define DEFINE_LAYER_CREATOR(name) \
::ncnn::Layer* name##_layer_creator() \
{ \
return new name; \
}
} // namespace ncnn
#endif // NCNN_LAYER_H