Stars
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
RenderDoc is a stand-alone graphics debugging tool.
Bringing Characters to Life with Computer Brains in Unity
COLMAP - Structure-from-Motion and Multi-View Stereo
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
UnrealCV: Connecting Computer Vision to Unreal Engine
ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on …
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Light probe generation and BRDF authoring for physically based shading.
SLStudio -- Real Time Structured Light. A comprehensive software suite for capturing and reconstructing 3D scenes with a camera-projector pair.
This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
tweak vertices and generate blend shapes in Unity
A simple implementation of Nvidia's AI denoiser
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
Unity VR & AR Painting in 3d space for the Vive and Tango and ARKit
Source code for the SIGGRAPH paper "tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow"
UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
Fast video playback on Unity using GPU Decoding
A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn