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schematypes.go
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schematypes.go
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by "cmd/gentypes/gentypes.go"; DO NOT EDIT.
// DAP spec: https://microsoft.github.io/debug-adapter-protocol/specification
// See cmd/gentypes/README.md for additional details.
package dap
import "encoding/json"
// Message is an interface that all DAP message types implement with pointer
// receivers. It's not part of the protocol but is used to enforce static
// typing in Go code and provide some common accessors.
//
// Note: the DAP type "Message" (which is used in the body of ErrorResponse)
// is renamed to ErrorMessage to avoid collision with this interface.
type Message interface {
GetSeq() int
}
// RequestMessage is an interface implemented by all Request-types.
type RequestMessage interface {
Message
// GetRequest provides access to the embedded Request.
GetRequest() *Request
}
// ResponseMessage is an interface implemented by all Response-types.
type ResponseMessage interface {
Message
// GetResponse provides access to the embedded Response.
GetResponse() *Response
}
// EventMessage is an interface implemented by all Event-types.
type EventMessage interface {
Message
// GetEvent provides access to the embedded Event.
GetEvent() *Event
}
// LaunchAttachRequest is an interface implemented by
// LaunchRequest and AttachRequest as they contain shared
// implementation specific arguments that are not part of
// the specification.
type LaunchAttachRequest interface {
RequestMessage
// GetArguments provides access to the Arguments map.
GetArguments() json.RawMessage
}
// ProtocolMessage: Base class of requests, responses, and events.
type ProtocolMessage struct {
Seq int `json:"seq"`
Type string `json:"type"`
}
func (m *ProtocolMessage) GetSeq() int { return m.Seq }
// Request: A client or debug adapter initiated request.
type Request struct {
ProtocolMessage
Command string `json:"command"`
}
// Event: A debug adapter initiated event.
type Event struct {
ProtocolMessage
Event string `json:"event"`
}
// Response: Response for a request.
type Response struct {
ProtocolMessage
RequestSeq int `json:"request_seq"`
Success bool `json:"success"`
Command string `json:"command"`
Message string `json:"message,omitempty"`
}
// ErrorResponse: On error (whenever 'success' is false), the body can provide more details.
type ErrorResponse struct {
Response
Body ErrorResponseBody `json:"body"`
}
type ErrorResponseBody struct {
Error ErrorMessage `json:"error,omitempty"`
}
func (r *ErrorResponse) GetResponse() *Response { return &r.Response }
// CancelRequest: The 'cancel' request is used by the frontend in two situations: - to indicate that it is no longer interested in the result produced by a specific request issued earlier - to cancel a progress sequence. Clients should only call this request if the capability 'supportsCancelRequest' is true. This request has a hint characteristic: a debug adapter can only be expected to make a 'best effort' in honouring this request but there are no guarantees. The 'cancel' request may return an error if it could not cancel an operation but a frontend should refrain from presenting this error to end users. A frontend client should only call this request if the capability 'supportsCancelRequest' is true. The request that got canceled still needs to send a response back. This can either be a normal result ('success' attribute true) or an error response ('success' attribute false and the 'message' set to 'cancelled'). Returning partial results from a cancelled request is possible but please note that a frontend client has no generic way for detecting that a response is partial or not. The progress that got cancelled still needs to send a 'progressEnd' event back. A client should not assume that progress just got cancelled after sending the 'cancel' request.
type CancelRequest struct {
Request
Arguments CancelArguments `json:"arguments,omitempty"`
}
func (r *CancelRequest) GetRequest() *Request { return &r.Request }
// CancelArguments: Arguments for 'cancel' request.
type CancelArguments struct {
RequestId int `json:"requestId,omitempty"`
ProgressId string `json:"progressId,omitempty"`
}
// CancelResponse: Response to 'cancel' request. This is just an acknowledgement, so no body field is required.
type CancelResponse struct {
Response
}
func (r *CancelResponse) GetResponse() *Response { return &r.Response }
// InitializedEvent: This event indicates that the debug adapter is ready to accept configuration requests (e.g. SetBreakpointsRequest, SetExceptionBreakpointsRequest). A debug adapter is expected to send this event when it is ready to accept configuration requests (but not before the 'initialize' request has finished). The sequence of events/requests is as follows: - adapters sends 'initialized' event (after the 'initialize' request has returned) - frontend sends zero or more 'setBreakpoints' requests - frontend sends one 'setFunctionBreakpoints' request (if capability 'supportsFunctionBreakpoints' is true) - frontend sends a 'setExceptionBreakpoints' request if one or more 'exceptionBreakpointFilters' have been defined (or if 'supportsConfigurationDoneRequest' is not defined or false) - frontend sends other future configuration requests - frontend sends one 'configurationDone' request to indicate the end of the configuration.
type InitializedEvent struct {
Event
}
func (e *InitializedEvent) GetEvent() *Event { return &e.Event }
// StoppedEvent: The event indicates that the execution of the debuggee has stopped due to some condition. This can be caused by a break point previously set, a stepping request has completed, by executing a debugger statement etc.
type StoppedEvent struct {
Event
Body StoppedEventBody `json:"body"`
}
type StoppedEventBody struct {
Reason string `json:"reason"`
Description string `json:"description,omitempty"`
ThreadId int `json:"threadId,omitempty"`
PreserveFocusHint bool `json:"preserveFocusHint,omitempty"`
Text string `json:"text,omitempty"`
AllThreadsStopped bool `json:"allThreadsStopped,omitempty"`
HitBreakpointIds []int `json:"hitBreakpointIds,omitempty"`
}
func (e *StoppedEvent) GetEvent() *Event { return &e.Event }
// ContinuedEvent: The event indicates that the execution of the debuggee has continued. Please note: a debug adapter is not expected to send this event in response to a request that implies that execution continues, e.g. 'launch' or 'continue'. It is only necessary to send a 'continued' event if there was no previous request that implied this.
type ContinuedEvent struct {
Event
Body ContinuedEventBody `json:"body"`
}
type ContinuedEventBody struct {
ThreadId int `json:"threadId"`
AllThreadsContinued bool `json:"allThreadsContinued,omitempty"`
}
func (e *ContinuedEvent) GetEvent() *Event { return &e.Event }
// ExitedEvent: The event indicates that the debuggee has exited and returns its exit code.
type ExitedEvent struct {
Event
Body ExitedEventBody `json:"body"`
}
type ExitedEventBody struct {
ExitCode int `json:"exitCode"`
}
func (e *ExitedEvent) GetEvent() *Event { return &e.Event }
// TerminatedEvent: The event indicates that debugging of the debuggee has terminated. This does **not** mean that the debuggee itself has exited.
type TerminatedEvent struct {
Event
Body TerminatedEventBody `json:"body,omitempty"`
}
type TerminatedEventBody struct {
Restart interface{} `json:"restart,omitempty"`
}
func (e *TerminatedEvent) GetEvent() *Event { return &e.Event }
// ThreadEvent: The event indicates that a thread has started or exited.
type ThreadEvent struct {
Event
Body ThreadEventBody `json:"body"`
}
type ThreadEventBody struct {
Reason string `json:"reason"`
ThreadId int `json:"threadId"`
}
func (e *ThreadEvent) GetEvent() *Event { return &e.Event }
// OutputEvent: The event indicates that the target has produced some output.
type OutputEvent struct {
Event
Body OutputEventBody `json:"body"`
}
type OutputEventBody struct {
Category string `json:"category,omitempty"`
Output string `json:"output"`
Group string `json:"group,omitempty"`
VariablesReference int `json:"variablesReference,omitempty"`
Source Source `json:"source,omitempty"`
Line int `json:"line,omitempty"`
Column int `json:"column,omitempty"`
Data interface{} `json:"data,omitempty"`
}
func (e *OutputEvent) GetEvent() *Event { return &e.Event }
// BreakpointEvent: The event indicates that some information about a breakpoint has changed.
type BreakpointEvent struct {
Event
Body BreakpointEventBody `json:"body"`
}
type BreakpointEventBody struct {
Reason string `json:"reason"`
Breakpoint Breakpoint `json:"breakpoint"`
}
func (e *BreakpointEvent) GetEvent() *Event { return &e.Event }
// ModuleEvent: The event indicates that some information about a module has changed.
type ModuleEvent struct {
Event
Body ModuleEventBody `json:"body"`
}
type ModuleEventBody struct {
Reason string `json:"reason"`
Module Module `json:"module"`
}
func (e *ModuleEvent) GetEvent() *Event { return &e.Event }
// LoadedSourceEvent: The event indicates that some source has been added, changed, or removed from the set of all loaded sources.
type LoadedSourceEvent struct {
Event
Body LoadedSourceEventBody `json:"body"`
}
type LoadedSourceEventBody struct {
Reason string `json:"reason"`
Source Source `json:"source"`
}
func (e *LoadedSourceEvent) GetEvent() *Event { return &e.Event }
// ProcessEvent: The event indicates that the debugger has begun debugging a new process. Either one that it has launched, or one that it has attached to.
type ProcessEvent struct {
Event
Body ProcessEventBody `json:"body"`
}
type ProcessEventBody struct {
Name string `json:"name"`
SystemProcessId int `json:"systemProcessId,omitempty"`
IsLocalProcess bool `json:"isLocalProcess,omitempty"`
StartMethod string `json:"startMethod,omitempty"`
PointerSize int `json:"pointerSize,omitempty"`
}
func (e *ProcessEvent) GetEvent() *Event { return &e.Event }
// CapabilitiesEvent: The event indicates that one or more capabilities have changed. Since the capabilities are dependent on the frontend and its UI, it might not be possible to change that at random times (or too late). Consequently this event has a hint characteristic: a frontend can only be expected to make a 'best effort' in honouring individual capabilities but there are no guarantees. Only changed capabilities need to be included, all other capabilities keep their values.
type CapabilitiesEvent struct {
Event
Body CapabilitiesEventBody `json:"body"`
}
type CapabilitiesEventBody struct {
Capabilities Capabilities `json:"capabilities"`
}
func (e *CapabilitiesEvent) GetEvent() *Event { return &e.Event }
// ProgressStartEvent: The event signals that a long running operation is about to start and provides additional information for the client to set up a corresponding progress and cancellation UI. The client is free to delay the showing of the UI in order to reduce flicker. This event should only be sent if the client has passed the value true for the 'supportsProgressReporting' capability of the 'initialize' request.
type ProgressStartEvent struct {
Event
Body ProgressStartEventBody `json:"body"`
}
type ProgressStartEventBody struct {
ProgressId string `json:"progressId"`
Title string `json:"title"`
RequestId int `json:"requestId,omitempty"`
Cancellable bool `json:"cancellable,omitempty"`
Message string `json:"message,omitempty"`
Percentage int `json:"percentage,omitempty"`
}
func (e *ProgressStartEvent) GetEvent() *Event { return &e.Event }
// ProgressUpdateEvent: The event signals that the progress reporting needs to updated with a new message and/or percentage. The client does not have to update the UI immediately, but the clients needs to keep track of the message and/or percentage values. This event should only be sent if the client has passed the value true for the 'supportsProgressReporting' capability of the 'initialize' request.
type ProgressUpdateEvent struct {
Event
Body ProgressUpdateEventBody `json:"body"`
}
type ProgressUpdateEventBody struct {
ProgressId string `json:"progressId"`
Message string `json:"message,omitempty"`
Percentage int `json:"percentage,omitempty"`
}
func (e *ProgressUpdateEvent) GetEvent() *Event { return &e.Event }
// ProgressEndEvent: The event signals the end of the progress reporting with an optional final message. This event should only be sent if the client has passed the value true for the 'supportsProgressReporting' capability of the 'initialize' request.
type ProgressEndEvent struct {
Event
Body ProgressEndEventBody `json:"body"`
}
type ProgressEndEventBody struct {
ProgressId string `json:"progressId"`
Message string `json:"message,omitempty"`
}
func (e *ProgressEndEvent) GetEvent() *Event { return &e.Event }
// InvalidatedEvent: This event signals that some state in the debug adapter has changed and requires that the client needs to re-render the data snapshot previously requested. Debug adapters do not have to emit this event for runtime changes like stopped or thread events because in that case the client refetches the new state anyway. But the event can be used for example to refresh the UI after rendering formatting has changed in the debug adapter. This event should only be sent if the debug adapter has received a value true for the 'supportsInvalidatedEvent' capability of the 'initialize' request.
type InvalidatedEvent struct {
Event
Body InvalidatedEventBody `json:"body"`
}
type InvalidatedEventBody struct {
Areas []InvalidatedAreas `json:"areas,omitempty"`
ThreadId int `json:"threadId,omitempty"`
StackFrameId int `json:"stackFrameId,omitempty"`
}
func (e *InvalidatedEvent) GetEvent() *Event { return &e.Event }
// MemoryEvent: This event indicates that some memory range has been updated. It should only be sent if the debug adapter has received a value true for the `supportsMemoryEvent` capability of the `initialize` request. Clients typically react to the event by re-issuing a `readMemory` request if they show the memory identified by the `memoryReference` and if the updated memory range overlaps the displayed range. Clients should not make assumptions how individual memory references relate to each other, so they should not assume that they are part of a single continuous address range and might overlap. Debug adapters can use this event to indicate that the contents of a memory range has changed due to some other DAP request like `setVariable` or `setExpression`. Debug adapters are not expected to emit this event for each and every memory change of a running program, because that information is typically not available from debuggers and it would flood clients with too many events.
type MemoryEvent struct {
Event
Body MemoryEventBody `json:"body"`
}
type MemoryEventBody struct {
MemoryReference string `json:"memoryReference"`
Offset int `json:"offset"`
Count int `json:"count"`
}
func (e *MemoryEvent) GetEvent() *Event { return &e.Event }
// RunInTerminalRequest: This optional request is sent from the debug adapter to the client to run a command in a terminal. This is typically used to launch the debuggee in a terminal provided by the client. This request should only be called if the client has passed the value true for the 'supportsRunInTerminalRequest' capability of the 'initialize' request.
type RunInTerminalRequest struct {
Request
Arguments RunInTerminalRequestArguments `json:"arguments"`
}
func (r *RunInTerminalRequest) GetRequest() *Request { return &r.Request }
// RunInTerminalRequestArguments: Arguments for 'runInTerminal' request.
type RunInTerminalRequestArguments struct {
Kind string `json:"kind,omitempty"`
Title string `json:"title,omitempty"`
Cwd string `json:"cwd"`
Args []string `json:"args"`
Env map[string]interface{} `json:"env,omitempty"`
}
// RunInTerminalResponse: Response to 'runInTerminal' request.
type RunInTerminalResponse struct {
Response
Body RunInTerminalResponseBody `json:"body"`
}
type RunInTerminalResponseBody struct {
ProcessId int `json:"processId,omitempty"`
ShellProcessId int `json:"shellProcessId,omitempty"`
}
func (r *RunInTerminalResponse) GetResponse() *Response { return &r.Response }
// StartDebuggingRequest: This request is sent from the debug adapter to the client to start a new debug session of the same type as the caller.
// This request should only be sent if the corresponding client capability `supportsStartDebuggingRequest` is true.
// A client implementation of `startDebugging` should start a new debug session (of the same type as the caller) in the same way that the caller's session was started. If the client supports hierarchical debug sessions, the newly created session can be treated as a child of the caller session.
type StartDebuggingRequest struct {
Request
Arguments StartDebuggingRequestArguments `json:"arguments"`
}
func (r *StartDebuggingRequest) GetRequest() *Request { return &r.Request }
// StartDebuggingRequestArguments: Arguments for `startDebugging` request.
type StartDebuggingRequestArguments struct {
Configuration map[string]interface{} `json:"configuration"`
Request string `json:"request"`
}
// StartDebuggingResponse: Response to `startDebugging` request. This is just an acknowledgement, so no body field is required.
type StartDebuggingResponse struct {
Response
}
func (r *StartDebuggingResponse) GetResponse() *Response { return &r.Response }
// InitializeRequest: The 'initialize' request is sent as the first request from the client to the debug adapter in order to configure it with client capabilities and to retrieve capabilities from the debug adapter. Until the debug adapter has responded to with an 'initialize' response, the client must not send any additional requests or events to the debug adapter. In addition the debug adapter is not allowed to send any requests or events to the client until it has responded with an 'initialize' response. The 'initialize' request may only be sent once.
type InitializeRequest struct {
Request
Arguments InitializeRequestArguments `json:"arguments"`
}
func (r *InitializeRequest) GetRequest() *Request { return &r.Request }
// InitializeRequestArguments: Arguments for 'initialize' request.
type InitializeRequestArguments struct {
ClientID string `json:"clientID,omitempty"`
ClientName string `json:"clientName,omitempty"`
AdapterID string `json:"adapterID"`
Locale string `json:"locale,omitempty"`
LinesStartAt1 bool `json:"linesStartAt1"`
ColumnsStartAt1 bool `json:"columnsStartAt1"`
PathFormat string `json:"pathFormat,omitempty"`
SupportsVariableType bool `json:"supportsVariableType,omitempty"`
SupportsVariablePaging bool `json:"supportsVariablePaging,omitempty"`
SupportsRunInTerminalRequest bool `json:"supportsRunInTerminalRequest,omitempty"`
SupportsMemoryReferences bool `json:"supportsMemoryReferences,omitempty"`
SupportsProgressReporting bool `json:"supportsProgressReporting,omitempty"`
SupportsInvalidatedEvent bool `json:"supportsInvalidatedEvent,omitempty"`
SupportsMemoryEvent bool `json:"supportsMemoryEvent,omitempty"`
SupportsStartDebuggingRequest bool `json:"supportsStartDebuggingRequest,omitempty"`
}
// InitializeResponse: Response to 'initialize' request.
type InitializeResponse struct {
Response
Body Capabilities `json:"body,omitempty"`
}
func (r *InitializeResponse) GetResponse() *Response { return &r.Response }
// ConfigurationDoneRequest: This optional request indicates that the client has finished initialization of the debug adapter. So it is the last request in the sequence of configuration requests (which was started by the 'initialized' event). Clients should only call this request if the capability 'supportsConfigurationDoneRequest' is true.
type ConfigurationDoneRequest struct {
Request
Arguments ConfigurationDoneArguments `json:"arguments,omitempty"`
}
func (r *ConfigurationDoneRequest) GetRequest() *Request { return &r.Request }
// ConfigurationDoneArguments: Arguments for 'configurationDone' request.
type ConfigurationDoneArguments struct {
}
// ConfigurationDoneResponse: Response to 'configurationDone' request. This is just an acknowledgement, so no body field is required.
type ConfigurationDoneResponse struct {
Response
}
func (r *ConfigurationDoneResponse) GetResponse() *Response { return &r.Response }
// LaunchRequest: This launch request is sent from the client to the debug adapter to start the debuggee with or without debugging (if 'noDebug' is true). Since launching is debugger/runtime specific, the arguments for this request are not part of this specification.
type LaunchRequest struct {
Request
Arguments json.RawMessage `json:"arguments"`
}
func (r *LaunchRequest) GetRequest() *Request { return &r.Request }
func (r *LaunchRequest) GetArguments() json.RawMessage { return r.Arguments }
// LaunchResponse: Response to 'launch' request. This is just an acknowledgement, so no body field is required.
type LaunchResponse struct {
Response
}
func (r *LaunchResponse) GetResponse() *Response { return &r.Response }
// AttachRequest: The attach request is sent from the client to the debug adapter to attach to a debuggee that is already running. Since attaching is debugger/runtime specific, the arguments for this request are not part of this specification.
type AttachRequest struct {
Request
Arguments json.RawMessage `json:"arguments"`
}
func (r *AttachRequest) GetRequest() *Request { return &r.Request }
func (r *AttachRequest) GetArguments() json.RawMessage { return r.Arguments }
// AttachResponse: Response to 'attach' request. This is just an acknowledgement, so no body field is required.
type AttachResponse struct {
Response
}
func (r *AttachResponse) GetResponse() *Response { return &r.Response }
// RestartRequest: Restarts a debug session. Clients should only call this request if the capability 'supportsRestartRequest' is true. If the capability is missing or has the value false, a typical client will emulate 'restart' by terminating the debug adapter first and then launching it anew.
type RestartRequest struct {
Request
Arguments RestartArguments `json:"arguments,omitempty"`
}
func (r *RestartRequest) GetRequest() *Request { return &r.Request }
// RestartArguments: Arguments for 'restart' request.
type RestartArguments struct {
Arguments interface{} `json:"arguments,omitempty"`
}
// RestartResponse: Response to 'restart' request. This is just an acknowledgement, so no body field is required.
type RestartResponse struct {
Response
}
func (r *RestartResponse) GetResponse() *Response { return &r.Response }
// DisconnectRequest: The 'disconnect' request asks the debug adapter to disconnect from the debuggee (thus ending the debug session) and then to shut down itself (the debug adapter). In addition, the debug adapter must terminate the debuggee if it was started with the 'launch' request. If an 'attach' request was used to connect to the debuggee, then the debug adapter must not terminate the debuggee. This implicit behavior of when to terminate the debuggee can be overridden with the optional argument 'terminateDebuggee' (which is only supported by a debug adapter if the corresponding capability 'supportTerminateDebuggee' is true).
type DisconnectRequest struct {
Request
Arguments DisconnectArguments `json:"arguments,omitempty"`
}
func (r *DisconnectRequest) GetRequest() *Request { return &r.Request }
// DisconnectArguments: Arguments for 'disconnect' request.
type DisconnectArguments struct {
Restart bool `json:"restart,omitempty"`
TerminateDebuggee bool `json:"terminateDebuggee,omitempty"`
SuspendDebuggee bool `json:"suspendDebuggee,omitempty"`
}
// DisconnectResponse: Response to 'disconnect' request. This is just an acknowledgement, so no body field is required.
type DisconnectResponse struct {
Response
}
func (r *DisconnectResponse) GetResponse() *Response { return &r.Response }
// TerminateRequest: The 'terminate' request is sent from the client to the debug adapter in order to shut down the debuggee gracefully. Clients should only call this request if the capability 'supportsTerminateRequest' is true. Typically a debug adapter implements 'terminate' by sending a software signal which the debuggee intercepts in order to clean things up properly before terminating itself. Please note that this request does not directly affect the state of the debug session: if the debuggee decides to veto the graceful shutdown for any reason by not terminating itself, then the debug session will just continue. Clients can surface the 'terminate' request as an explicit command or they can integrate it into a two stage Stop command that first sends 'terminate' to request a graceful shutdown, and if that fails uses 'disconnect' for a forceful shutdown.
type TerminateRequest struct {
Request
Arguments TerminateArguments `json:"arguments,omitempty"`
}
func (r *TerminateRequest) GetRequest() *Request { return &r.Request }
// TerminateArguments: Arguments for 'terminate' request.
type TerminateArguments struct {
Restart bool `json:"restart,omitempty"`
}
// TerminateResponse: Response to 'terminate' request. This is just an acknowledgement, so no body field is required.
type TerminateResponse struct {
Response
}
func (r *TerminateResponse) GetResponse() *Response { return &r.Response }
// BreakpointLocationsRequest: The 'breakpointLocations' request returns all possible locations for source breakpoints in a given range. Clients should only call this request if the capability 'supportsBreakpointLocationsRequest' is true.
type BreakpointLocationsRequest struct {
Request
Arguments BreakpointLocationsArguments `json:"arguments,omitempty"`
}
func (r *BreakpointLocationsRequest) GetRequest() *Request { return &r.Request }
// BreakpointLocationsArguments: Arguments for 'breakpointLocations' request.
type BreakpointLocationsArguments struct {
Source Source `json:"source"`
Line int `json:"line"`
Column int `json:"column,omitempty"`
EndLine int `json:"endLine,omitempty"`
EndColumn int `json:"endColumn,omitempty"`
}
// BreakpointLocationsResponse: Response to 'breakpointLocations' request. Contains possible locations for source breakpoints.
type BreakpointLocationsResponse struct {
Response
Body BreakpointLocationsResponseBody `json:"body"`
}
type BreakpointLocationsResponseBody struct {
Breakpoints []BreakpointLocation `json:"breakpoints"`
}
func (r *BreakpointLocationsResponse) GetResponse() *Response { return &r.Response }
// SetBreakpointsRequest: Sets multiple breakpoints for a single source and clears all previous breakpoints in that source. To clear all breakpoint for a source, specify an empty array. When a breakpoint is hit, a 'stopped' event (with reason 'breakpoint') is generated.
type SetBreakpointsRequest struct {
Request
Arguments SetBreakpointsArguments `json:"arguments"`
}
func (r *SetBreakpointsRequest) GetRequest() *Request { return &r.Request }
// SetBreakpointsArguments: Arguments for 'setBreakpoints' request.
type SetBreakpointsArguments struct {
Source Source `json:"source"`
Breakpoints []SourceBreakpoint `json:"breakpoints"`
Lines []int `json:"lines"`
SourceModified bool `json:"sourceModified,omitempty"`
}
// SetBreakpointsResponse: Response to 'setBreakpoints' request. Returned is information about each breakpoint created by this request. This includes the actual code location and whether the breakpoint could be verified. The breakpoints returned are in the same order as the elements of the 'breakpoints' (or the deprecated 'lines') array in the arguments.
type SetBreakpointsResponse struct {
Response
Body SetBreakpointsResponseBody `json:"body"`
}
type SetBreakpointsResponseBody struct {
Breakpoints []Breakpoint `json:"breakpoints"`
}
func (r *SetBreakpointsResponse) GetResponse() *Response { return &r.Response }
// SetFunctionBreakpointsRequest: Replaces all existing function breakpoints with new function breakpoints. To clear all function breakpoints, specify an empty array. When a function breakpoint is hit, a 'stopped' event (with reason 'function breakpoint') is generated. Clients should only call this request if the capability 'supportsFunctionBreakpoints' is true.
type SetFunctionBreakpointsRequest struct {
Request
Arguments SetFunctionBreakpointsArguments `json:"arguments"`
}
func (r *SetFunctionBreakpointsRequest) GetRequest() *Request { return &r.Request }
// SetFunctionBreakpointsArguments: Arguments for 'setFunctionBreakpoints' request.
type SetFunctionBreakpointsArguments struct {
Breakpoints []FunctionBreakpoint `json:"breakpoints"`
}
// SetFunctionBreakpointsResponse: Response to 'setFunctionBreakpoints' request. Returned is information about each breakpoint created by this request.
type SetFunctionBreakpointsResponse struct {
Response
Body SetFunctionBreakpointsResponseBody `json:"body"`
}
type SetFunctionBreakpointsResponseBody struct {
Breakpoints []Breakpoint `json:"breakpoints"`
}
func (r *SetFunctionBreakpointsResponse) GetResponse() *Response { return &r.Response }
// SetExceptionBreakpointsRequest: The request configures the debuggers response to thrown exceptions. If an exception is configured to break, a 'stopped' event is fired (with reason 'exception'). Clients should only call this request if the capability 'exceptionBreakpointFilters' returns one or more filters.
type SetExceptionBreakpointsRequest struct {
Request
Arguments SetExceptionBreakpointsArguments `json:"arguments"`
}
func (r *SetExceptionBreakpointsRequest) GetRequest() *Request { return &r.Request }
// SetExceptionBreakpointsArguments: Arguments for 'setExceptionBreakpoints' request.
type SetExceptionBreakpointsArguments struct {
Filters []string `json:"filters"`
FilterOptions []ExceptionFilterOptions `json:"filterOptions,omitempty"`
ExceptionOptions []ExceptionOptions `json:"exceptionOptions,omitempty"`
}
// SetExceptionBreakpointsResponse: Response to 'setExceptionBreakpoints' request. The response contains an array of Breakpoint objects with information about each exception breakpoint or filter. The Breakpoint objects are in the same order as the elements of the 'filters', 'filterOptions', 'exceptionOptions' arrays given as arguments. If both 'filters' and 'filterOptions' are given, the returned array must start with 'filters' information first, followed by 'filterOptions' information. The mandatory 'verified' property of a Breakpoint object signals whether the exception breakpoint or filter could be successfully created and whether the optional condition or hit count expressions are valid. In case of an error the 'message' property explains the problem. An optional 'id' property can be used to introduce a unique ID for the exception breakpoint or filter so that it can be updated subsequently by sending breakpoint events. For backward compatibility both the 'breakpoints' array and the enclosing 'body' are optional. If these elements are missing a client will not be able to show problems for individual exception breakpoints or filters.
type SetExceptionBreakpointsResponse struct {
Response
Body SetExceptionBreakpointsResponseBody `json:"body,omitempty"`
}
type SetExceptionBreakpointsResponseBody struct {
Breakpoints []Breakpoint `json:"breakpoints,omitempty"`
}
func (r *SetExceptionBreakpointsResponse) GetResponse() *Response { return &r.Response }
// DataBreakpointInfoRequest: Obtains information on a possible data breakpoint that could be set on an expression or variable. Clients should only call this request if the capability 'supportsDataBreakpoints' is true.
type DataBreakpointInfoRequest struct {
Request
Arguments DataBreakpointInfoArguments `json:"arguments"`
}
func (r *DataBreakpointInfoRequest) GetRequest() *Request { return &r.Request }
// DataBreakpointInfoArguments: Arguments for 'dataBreakpointInfo' request.
type DataBreakpointInfoArguments struct {
VariablesReference int `json:"variablesReference,omitempty"`
Name string `json:"name"`
}
// DataBreakpointInfoResponse: Response to 'dataBreakpointInfo' request.
type DataBreakpointInfoResponse struct {
Response
Body DataBreakpointInfoResponseBody `json:"body"`
}
type DataBreakpointInfoResponseBody struct {
DataId interface{} `json:"dataId"`
Description string `json:"description"`
AccessTypes []DataBreakpointAccessType `json:"accessTypes,omitempty"`
CanPersist bool `json:"canPersist,omitempty"`
}
func (r *DataBreakpointInfoResponse) GetResponse() *Response { return &r.Response }
// SetDataBreakpointsRequest: Replaces all existing data breakpoints with new data breakpoints. To clear all data breakpoints, specify an empty array. When a data breakpoint is hit, a 'stopped' event (with reason 'data breakpoint') is generated. Clients should only call this request if the capability 'supportsDataBreakpoints' is true.
type SetDataBreakpointsRequest struct {
Request
Arguments SetDataBreakpointsArguments `json:"arguments"`
}
func (r *SetDataBreakpointsRequest) GetRequest() *Request { return &r.Request }
// SetDataBreakpointsArguments: Arguments for 'setDataBreakpoints' request.
type SetDataBreakpointsArguments struct {
Breakpoints []DataBreakpoint `json:"breakpoints"`
}
// SetDataBreakpointsResponse: Response to 'setDataBreakpoints' request. Returned is information about each breakpoint created by this request.
type SetDataBreakpointsResponse struct {
Response
Body SetDataBreakpointsResponseBody `json:"body"`
}
type SetDataBreakpointsResponseBody struct {
Breakpoints []Breakpoint `json:"breakpoints"`
}
func (r *SetDataBreakpointsResponse) GetResponse() *Response { return &r.Response }
// SetInstructionBreakpointsRequest: Replaces all existing instruction breakpoints. Typically, instruction breakpoints would be set from a disassembly window. To clear all instruction breakpoints, specify an empty array. When an instruction breakpoint is hit, a 'stopped' event (with reason 'instruction breakpoint') is generated. Clients should only call this request if the capability 'supportsInstructionBreakpoints' is true.
type SetInstructionBreakpointsRequest struct {
Request
Arguments SetInstructionBreakpointsArguments `json:"arguments"`
}
func (r *SetInstructionBreakpointsRequest) GetRequest() *Request { return &r.Request }
// SetInstructionBreakpointsArguments: Arguments for 'setInstructionBreakpoints' request
type SetInstructionBreakpointsArguments struct {
Breakpoints []InstructionBreakpoint `json:"breakpoints"`
}
// SetInstructionBreakpointsResponse: Response to 'setInstructionBreakpoints' request
type SetInstructionBreakpointsResponse struct {
Response
Body SetInstructionBreakpointsResponseBody `json:"body"`
}
type SetInstructionBreakpointsResponseBody struct {
Breakpoints []Breakpoint `json:"breakpoints"`
}
func (r *SetInstructionBreakpointsResponse) GetResponse() *Response { return &r.Response }
// ContinueRequest: The request resumes execution of all threads. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true resumes only the specified thread. If not all threads were resumed, the 'allThreadsContinued' attribute of the response must be set to false.
type ContinueRequest struct {
Request
Arguments ContinueArguments `json:"arguments"`
}
func (r *ContinueRequest) GetRequest() *Request { return &r.Request }
// ContinueArguments: Arguments for 'continue' request.
type ContinueArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
}
// ContinueResponse: Response to 'continue' request.
type ContinueResponse struct {
Response
Body ContinueResponseBody `json:"body"`
}
type ContinueResponseBody struct {
AllThreadsContinued bool `json:"allThreadsContinued"`
}
func (r *ContinueResponse) GetResponse() *Response { return &r.Response }
// NextRequest: The request executes one step (in the given granularity) for the specified thread and allows all other threads to run freely by resuming them. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true prevents other suspended threads from resuming. The debug adapter first sends the response and then a 'stopped' event (with reason 'step') after the step has completed.
type NextRequest struct {
Request
Arguments NextArguments `json:"arguments"`
}
func (r *NextRequest) GetRequest() *Request { return &r.Request }
// NextArguments: Arguments for 'next' request.
type NextArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
Granularity SteppingGranularity `json:"granularity,omitempty"`
}
// NextResponse: Response to 'next' request. This is just an acknowledgement, so no body field is required.
type NextResponse struct {
Response
}
func (r *NextResponse) GetResponse() *Response { return &r.Response }
// StepInRequest: The request resumes the given thread to step into a function/method and allows all other threads to run freely by resuming them. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true prevents other suspended threads from resuming. If the request cannot step into a target, 'stepIn' behaves like the 'next' request. The debug adapter first sends the response and then a 'stopped' event (with reason 'step') after the step has completed. If there are multiple function/method calls (or other targets) on the source line, the optional argument 'targetId' can be used to control into which target the 'stepIn' should occur. The list of possible targets for a given source line can be retrieved via the 'stepInTargets' request.
type StepInRequest struct {
Request
Arguments StepInArguments `json:"arguments"`
}
func (r *StepInRequest) GetRequest() *Request { return &r.Request }
// StepInArguments: Arguments for 'stepIn' request.
type StepInArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
TargetId int `json:"targetId,omitempty"`
Granularity SteppingGranularity `json:"granularity,omitempty"`
}
// StepInResponse: Response to 'stepIn' request. This is just an acknowledgement, so no body field is required.
type StepInResponse struct {
Response
}
func (r *StepInResponse) GetResponse() *Response { return &r.Response }
// StepOutRequest: The request resumes the given thread to step out (return) from a function/method and allows all other threads to run freely by resuming them. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true prevents other suspended threads from resuming. The debug adapter first sends the response and then a 'stopped' event (with reason 'step') after the step has completed.
type StepOutRequest struct {
Request
Arguments StepOutArguments `json:"arguments"`
}
func (r *StepOutRequest) GetRequest() *Request { return &r.Request }
// StepOutArguments: Arguments for 'stepOut' request.
type StepOutArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
Granularity SteppingGranularity `json:"granularity,omitempty"`
}
// StepOutResponse: Response to 'stepOut' request. This is just an acknowledgement, so no body field is required.
type StepOutResponse struct {
Response
}
func (r *StepOutResponse) GetResponse() *Response { return &r.Response }
// StepBackRequest: The request executes one backward step (in the given granularity) for the specified thread and allows all other threads to run backward freely by resuming them. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true prevents other suspended threads from resuming. The debug adapter first sends the response and then a 'stopped' event (with reason 'step') after the step has completed. Clients should only call this request if the capability 'supportsStepBack' is true.
type StepBackRequest struct {
Request
Arguments StepBackArguments `json:"arguments"`
}
func (r *StepBackRequest) GetRequest() *Request { return &r.Request }
// StepBackArguments: Arguments for 'stepBack' request.
type StepBackArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
Granularity SteppingGranularity `json:"granularity,omitempty"`
}
// StepBackResponse: Response to 'stepBack' request. This is just an acknowledgement, so no body field is required.
type StepBackResponse struct {
Response
}
func (r *StepBackResponse) GetResponse() *Response { return &r.Response }
// ReverseContinueRequest: The request resumes backward execution of all threads. If the debug adapter supports single thread execution (see capability 'supportsSingleThreadExecutionRequests') setting the 'singleThread' argument to true resumes only the specified thread. If not all threads were resumed, the 'allThreadsContinued' attribute of the response must be set to false. Clients should only call this request if the capability 'supportsStepBack' is true.
type ReverseContinueRequest struct {
Request
Arguments ReverseContinueArguments `json:"arguments"`
}
func (r *ReverseContinueRequest) GetRequest() *Request { return &r.Request }
// ReverseContinueArguments: Arguments for 'reverseContinue' request.
type ReverseContinueArguments struct {
ThreadId int `json:"threadId"`
SingleThread bool `json:"singleThread,omitempty"`
}
// ReverseContinueResponse: Response to 'reverseContinue' request. This is just an acknowledgement, so no body field is required.
type ReverseContinueResponse struct {
Response
}
func (r *ReverseContinueResponse) GetResponse() *Response { return &r.Response }
// RestartFrameRequest: The request restarts execution of the specified stackframe. The debug adapter first sends the response and then a 'stopped' event (with reason 'restart') after the restart has completed. Clients should only call this request if the capability 'supportsRestartFrame' is true.
type RestartFrameRequest struct {
Request
Arguments RestartFrameArguments `json:"arguments"`
}
func (r *RestartFrameRequest) GetRequest() *Request { return &r.Request }
// RestartFrameArguments: Arguments for 'restartFrame' request.
type RestartFrameArguments struct {
FrameId int `json:"frameId"`
}
// RestartFrameResponse: Response to 'restartFrame' request. This is just an acknowledgement, so no body field is required.
type RestartFrameResponse struct {
Response
}
func (r *RestartFrameResponse) GetResponse() *Response { return &r.Response }
// GotoRequest: The request sets the location where the debuggee will continue to run. This makes it possible to skip the execution of code or to executed code again. The code between the current location and the goto target is not executed but skipped. The debug adapter first sends the response and then a 'stopped' event with reason 'goto'. Clients should only call this request if the capability 'supportsGotoTargetsRequest' is true (because only then goto targets exist that can be passed as arguments).
type GotoRequest struct {
Request
Arguments GotoArguments `json:"arguments"`
}
func (r *GotoRequest) GetRequest() *Request { return &r.Request }
// GotoArguments: Arguments for 'goto' request.
type GotoArguments struct {
ThreadId int `json:"threadId"`
TargetId int `json:"targetId"`
}
// GotoResponse: Response to 'goto' request. This is just an acknowledgement, so no body field is required.
type GotoResponse struct {
Response
}
func (r *GotoResponse) GetResponse() *Response { return &r.Response }
// PauseRequest: The request suspends the debuggee. The debug adapter first sends the response and then a 'stopped' event (with reason 'pause') after the thread has been paused successfully.
type PauseRequest struct {
Request
Arguments PauseArguments `json:"arguments"`
}
func (r *PauseRequest) GetRequest() *Request { return &r.Request }
// PauseArguments: Arguments for 'pause' request.
type PauseArguments struct {
ThreadId int `json:"threadId"`
}
// PauseResponse: Response to 'pause' request. This is just an acknowledgement, so no body field is required.
type PauseResponse struct {
Response
}
func (r *PauseResponse) GetResponse() *Response { return &r.Response }