The Uno Platform is an Universal Windows Platform Bridge to allow UWP based code to run on iOS, Android, and WebAssembly. It provides the full definitions of the UWP Spring Creators Update (17134), and the implementation of growing number parts of the UWP API, such as Windows.UI.Xaml, to enable applications to run on these platforms.
Use the UWP tooling from Windows in Visual Studio, such as Xaml Edit and Continue and C# Edit and Continue, build your application as much as possible on Windows, then validate that your application runs on iOS, Android and WebAssembly.
Visit our documentation for more details.
- Supported platforms:
- Windows (via the standard UWP Toolkit)
- iOS and Android (via Xamarin)
- WebAssembly through the Mono Wasm SDK
- Dev loop
- Develop on Windows first using Visual Studio
- Xaml Edit and Continue for live XAML edition on each key stroke
- C# Edit and Continue
- Validate on other platforms as late as possible
- Cross Platform Controls
- UWP Code Support
- MVVM Light Toolkit
- Microsoft Xaml Behaviors
- MVVMCross (soon)
- ReactiveUI (soon)
- Any UWP project
- Responsive Design
- Platform Specific
- Native controls and properties via conditional XAML
- Any of the existing Xamarin iOS/Android libraries available
To get started with Uno and build your first Uno app check out the QuickStart repository.
For a larger example and features demo:
- Visit the Uno Gallery and Playground repository
- Try the Web Assembly Uno Playground live in your browser
We're getting started, but there are many ways that you can contribute to the Uno Platform, as the UWP api is pretty large! Read our contributing guide to learn about our development process and how to propose bug fixes and improvements.