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material-browser.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Three.js Material Browser</title>
<style>
@font-face {
font-family: 'inconsolata';
src: url('../files/inconsolata.woff') format('woff');
font-weight: normal;
font-style: normal;
}
body {
margin:0;
font-family: 'inconsolata';
font-size: 15px;
line-height: 18px;
overflow: hidden;
}
canvas { width: 100%; height: 100% }
#newWindow {
display: block;
position: absolute;
bottom: 0.3em;
left: 0.5em;
color: #fff;
}
</style>
</head>
<body>
<a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
<script src="../../build/three.min.js"></script>
<script src='../../examples/js/libs/dat.gui.min.js'></script>
<script src='js/material.js'></script>
<script>
document.getElementById( 'newWindow' ).href += window.location.hash;
var gui = new dat.GUI();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 50 );
camera.position.z = 30;
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000, 1 );
document.body.appendChild( renderer.domElement );
var ambientLight = new THREE.AmbientLight( 0x000000 );
scene.add( ambientLight );
var lights = [];
lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
lights[ 0 ].position.set( 0, 200, 0 );
lights[ 1 ].position.set( 100, 200, 100 );
lights[ 2 ].position.set( - 100, - 200, - 100 );
scene.add( lights[ 0 ] );
scene.add( lights[ 1 ] );
scene.add( lights[ 2 ] );
guiScene( gui, scene, camera );
var geometry = new THREE.TorusKnotBufferGeometry( 10, 3, 100, 16 );
geometry = geometry.toNonIndexed();
generateVertexColors( geometry );
var mesh = new THREE.Mesh( geometry );
mesh.material = chooseFromHash( gui, mesh, geometry );
scene.add( mesh );
var prevFog = false;
var render = function () {
requestAnimationFrame( render );
var time = Date.now() * 0.001;
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.005;
if ( prevFog !== scene.fog ) {
mesh.material.needsUpdate = true;
prevFog = scene.fog;
}
renderer.render( scene, camera );
};
window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}, false );
render();
</script>
</body>
</html>