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eu.po
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# Basque translations for Battle for Wesnoth package
# Copyright (C) 2006 Wesnoth development team.
# Automatically generated, 2006.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-dev\n"
"POT-Creation-Date: 2013-03-09 08:50+0100\n"
"PO-Revision-Date: 2006-08-22 00:18+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
# type: TH
#. type: TH
#: ../../doc/man/wesnoth.6:16
#, no-wrap
msgid "WESNOTH"
msgstr ""
#. type: TH
#: ../../doc/man/wesnoth.6:16 ../../doc/man/wesnothd.6:16
#, no-wrap
msgid "2013"
msgstr ""
# type: TH
#. type: TH
#: ../../doc/man/wesnoth.6:16
#, no-wrap
msgid "wesnoth"
msgstr ""
# type: TH
#. type: TH
#: ../../doc/man/wesnoth.6:16
#, no-wrap
msgid "Battle for Wesnoth"
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:18 ../../doc/man/wesnothd.6:18
#, no-wrap
msgid "NAME"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:20
msgid "wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game"
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:21 ../../doc/man/wesnothd.6:24
#, no-wrap
msgid "SYNOPSIS"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:26
msgid "B<wesnoth> [I<OPTIONS>] [I<PATH_TO_DATA>]"
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:27 ../../doc/man/wesnothd.6:40
#, no-wrap
msgid "DESCRIPTION"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:32
msgid "Battle for B<Wesnoth> is a turn-based fantasy strategy game."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:42
msgid ""
"Defeat all enemy leaders using a well-chosen cadre of troops, taking care to "
"manage your resources of gold and villages. All units have their own "
"strengths and weaknesses; to win, deploy your forces to their best advantage "
"while denying your foes the chance to do the same. As units gain experience, "
"they acquire new abilities and become more powerful. Play in your own "
"language and test your skill against a smart computer opponent, or join "
"Wesnoth's large community of online players. Create your own custom units, "
"scenarios or campaigns, and share them with others."
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:43 ../../doc/man/wesnothd.6:45
#, no-wrap
msgid "OPTIONS"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:45
#, no-wrap
msgid "B<--bpp>I<\\ number>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:49
msgid "sets BitsPerPixel value. Example: B<--bpp 32>"
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:49
#, no-wrap
msgid "B<-c, --campaign \\ [E<lt>id_campaignE<gt>]>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:54
msgid ""
"goes directly to the campaign with id E<lt>id_campaignE<gt>. A selection "
"menu will appear if no id was specified. B<Note:> When using this switch "
"please ensure that you specify the data directory path as the final argument "
"aswell, otherwise the game will take the campaign/scenario id as the data "
"dir."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:54
#, no-wrap
msgid "B<--campaign-difficulty [E<lt>difficultyE<gt>]>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:57
msgid ""
"The difficulty of the specified campaign (1 to max). If none specified, the "
"campaign difficulty selection widget will appear."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:57
#, no-wrap
msgid "B<--campaign-scenario E<lt>id_scenarioE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:60
msgid ""
"The id of the scenario from the specified campaign. The default is the first "
"scenario."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:60
#, no-wrap
msgid "B<--config-dir>I<\\ name>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:67
msgid ""
"sets the user configuration directory to I<name> under $HOME or \"My "
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
"for the configuration directory outside the $HOME or \"My Documents\\eMy "
"Games\""
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:67
#, no-wrap
msgid "B<--config-path>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:70
msgid "prints the path of the user configuration directory and exits."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:70
#, no-wrap
msgid "B<--data-dir E<lt>directoryE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:73
msgid "overrides the data directory with the one specified"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:73
#, no-wrap
msgid "B<-d, --debug>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:77
msgid ""
"enables additional command mode options in-game (see the wiki page at http://"
"www.wesnoth.org/wiki/CommandMode for more information about command mode)."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:77
#, no-wrap
msgid "B<-e,\\ --editor>I<\\ file>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:83
msgid ""
"start the in-game map editor directly. If I<file> is specified, equivalent "
"to B<-l --load>"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:83
#, no-wrap
msgid "B<--fps>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:87
msgid ""
"displays the number of frames per second the game is currently running at, "
"in a corner of the screen."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:87
#, no-wrap
msgid "B<-f, --fullscreen>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:90
msgid "runs the game in full screen mode."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:90
#, no-wrap
msgid "B<--gunzip>I<\\ infile.gz>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:96
msgid ""
"decompresses a file which should be in gzip format and stores it without "
"the .gz suffix. The I<infile.gz> will be removed."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:96
#, no-wrap
msgid "B<--gzip>I<\\ infile>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:102
msgid ""
"compresses a file in gzip format, stores it as I<infile>.gz and removes "
"I<infile>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:102 ../../doc/man/wesnothd.6:55
#, no-wrap
msgid "B<-h, --help>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:105
msgid ""
"displays a summary of command line options to standard output, and exits."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:105
#, no-wrap
msgid "B<-l,\\ --load>I<\\ file>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:117
msgid ""
"loads the savegame I<file> from the standard save game directory. If the B<-"
"e> or B<--editor> option is used as well, starts the editor with the map "
"from I<file> open. If it is a directory, the editor will start with a load "
"map dialog opened there."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:117 ../../doc/man/wesnothd.6:58
#, no-wrap
msgid "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:126
msgid ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
"B<debug>. By default the B<error> level is used."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:126
#, no-wrap
msgid "B<--logdomains\\ [filter]>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:131
msgid ""
"lists defined log domains (only the ones containing B<filter> if used) and "
"exits"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:131
#, no-wrap
msgid "B<--max-fps>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:136
msgid ""
"the number of frames per second the game can show, the value should be "
"between the 1 and 1000, the default is B<50>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:136
#, no-wrap
msgid "B<-m, --multiplayer>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:143
msgid ""
"runs a multiplayer game. There are additional options that can be used "
"together with B<--multiplayer> as explained below. Only these additional "
"options can follow B<--multiplayer>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:143
#, no-wrap
msgid "B<--no-delay>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:147
msgid ""
"runs the game without any delays for graphic benchmarking. This is "
"automatically enabled by B<--nogui>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:147
#, no-wrap
msgid "B<--nocache>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:150
msgid "disables caching of game data."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:150
#, no-wrap
msgid "B<--nomusic>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:153
msgid "runs the game without music."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:153
#, no-wrap
msgid "B<--nosound>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:156
msgid "runs the game without sounds and music."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:156
#, no-wrap
msgid "B<--path>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:159
msgid "prints the name of the game data directory and exits."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:159
#, no-wrap
msgid "B<-p, --preprocess E<lt>source file/folderE<gt> E<lt>target directoryE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:169
msgid ""
"preprocesses a specified file/folder. For each file(s) a plain .cfg file and "
"a processed .cfg file will be written in specified target directory. If a "
"folder is specified, it will be preprocessed recursively based on the known "
"preprocessor rules. The common macroses from the \"data/core/macros\" "
"directory will be preprocessed before the specified resources. Example: B<-"
"p ~/wesnoth/data/campaigns/tutorial ~/result.> For details regarding the "
"preprocessor visit: http://wiki.wesnoth.org/PreprocessorRef#Command-"
"line_preprocessor"
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:170
#, no-wrap
msgid "B<--preprocess-defines=DEFINE1,DEFINE2,etc>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:175
msgid ""
"comma separated list of defines to be used by the '--preprocess' command. If "
"B<SKIP_CORE> is in the define list the \"data/core\" directory won't be "
"preprocessed."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:175
#, no-wrap
msgid "B<--preprocess-input-macros E<lt>source fileE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:179
msgid ""
"used only by the '--preprocess' command. Specifies a file that contains "
"[preproc_define]s to be included before preprocessing."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:179
#, no-wrap
msgid "B<--preprocess-output-macros [E<lt>target fileE<gt>]>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:185
msgid ""
"used only by the '--preprocess' command. Will output all preprocessed "
"macros in the target file. If the file is not specified the output will be "
"file '_MACROS_.cfg' in the target directory of preprocess's command. This "
"switch should be typed before the --preprocess command."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:185
#, no-wrap
msgid "B<-r\\ >I<X>B<x>I<Y>B<,\\ --resolution\\ >I<X>B<x>I<Y>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:189
msgid "sets the screen resolution. Example: B<-r 800x600>"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:189
#, no-wrap
msgid "B<-s,\\ --server\\ [host]>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:193
msgid ""
"connects to the specified host if any, otherwise connect to the first server "
"in preferences. Example: B<--server server.wesnoth.org>"
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:193
#, no-wrap
msgid "B<--username>I<E<lt>usernameE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:196
msgid ""
"uses E<lt>usernameE<gt> when connecting to a server, ignoring other "
"preferences."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:196
#, no-wrap
msgid "B<--password>I<E<lt>passwordE<gt>>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:199
msgid ""
"uses E<lt>passwordE<gt> when connecting to a server, ignoring other "
"preferences. Unsafe."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:199
#, no-wrap
msgid "B<--strict-validation>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:202
msgid "validation errors are treated as fatal errors."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:202
#, no-wrap
msgid "B<-t, --test>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:205
msgid "runs the game in a small test scenario."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:205
#, no-wrap
msgid "B<--validcache>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:208
msgid "assumes that the cache is valid. (dangerous)"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:208
#, no-wrap
msgid "B<-v, --version>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:211
msgid "shows the version number and exits."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:211
#, no-wrap
msgid "B<-w, --windowed>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:214
msgid "runs the game in windowed mode."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:214
#, no-wrap
msgid "B<--with-replay>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:219
msgid "replays the game loaded with the B<--load> option."
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:220
#, no-wrap
msgid "Options for --multiplayer"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:227
msgid ""
"The side-specific multiplayer options are marked with I<number>. I<number> "
"has to be replaced by a side number. It usually is 1 or 2 but depends on the "
"number of players possible in the chosen scenario."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:227
#, no-wrap
msgid "B<--ai_config>I<number>B<=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:230
msgid ""
"selects a configuration file to load for the AI controller for this side."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:230
#, no-wrap
msgid "B<--algorithm>I<number>B<=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:237
msgid ""
"selects a non-standard algorithm to be used by the AI controller for this "
"side. Available values: B<idle_ai> and B<sample_ai>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:237
#, no-wrap
msgid "B<--controller>I<number>B<=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:243
msgid ""
"selects the controller for this side. Available values: B<human> and B<ai>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:243
#, no-wrap
msgid "B<--era=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:250
msgid ""
"use this option to play in the selected era instead of the B<Default> era. "
"The era is chosen by an id. Eras are described in the B<data/multiplayer/"
"eras.cfg> file."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:250
#, no-wrap
msgid "B<--exit-at-end>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:254
msgid ""
"exits once the scenario is over, without displaying victory/defeat dialog "
"which requires the user to click OK. This is also used for scriptable "
"benchmarking."
msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:254
#, no-wrap
msgid "B<--ignore-map-settings>"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:257
msgid "do not use map settings, use default values instead."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:257
#, no-wrap
msgid "B<--nogui>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:262
msgid ""
"runs the game without the GUI. Must appear before B<--multiplayer> to have "
"the desired effect."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:262
#, no-wrap
msgid "B<--parm>I<number>B<=>I<name>B<:>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:271
msgid ""
"sets additional parameters for this side. This parameter depends on the "
"options used with B<--controller> and B<--algorithm>. It should only be "
"useful for people designing their own AI. (not yet documented completely)"
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:271
#, no-wrap
msgid "B<--scenario=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:275
msgid ""
"selects a multiplayer scenario by id. The default scenario id is "
"B<multiplayer_The_Freelands>."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:275
#, no-wrap
msgid "B<--side>I<number>B<=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:280
msgid ""
"selects a faction of the current era for this side. The faction is chosen by "
"an id. Factions are described in the data/multiplayer.cfg file."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnoth.6:280
#, no-wrap
msgid "B<--turns=>I<value>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:284
msgid "sets the number of turns for the chosen scenario. The default is B<50>."
msgstr ""
#. type: SH
#: ../../doc/man/wesnoth.6:285 ../../doc/man/wesnothd.6:265
#, no-wrap
msgid "EXIT STATUS"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:288
msgid ""
"Normal exit status is 0. An exit status of 1 indicates an (SDL, video, "
"fonts, etc) initialization error. An exit status of 2 indicates an error "
"with the command line options."
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:289 ../../doc/man/wesnothd.6:269
#, no-wrap
msgid "AUTHOR"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:292
msgid "Written by David White E<lt>[email protected]<gt>."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:294
msgid ""
"Edited by Nils Kneuper E<lt>[email protected]<gt>, ott E<lt>ott@gaon."
"netE<gt> and Soliton E<lt>[email protected]<gt>."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:296
msgid ""
"This manual page was originally written by Cyril Bouthors "
"E<lt>[email protected]<gt>."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:298 ../../doc/man/wesnothd.6:276
msgid "Visit the official homepage: http://www.wesnoth.org/"
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:299 ../../doc/man/wesnothd.6:277
#, no-wrap
msgid "COPYRIGHT"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:302 ../../doc/man/wesnothd.6:280
msgid "Copyright \\(co 2003-2013 David White E<lt>[email protected]<gt>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnoth.6:305 ../../doc/man/wesnothd.6:283
msgid ""
"This is Free Software; this software is licensed under the GPL version 2, as "
"published by the Free Software Foundation. There is NO warranty; not even "
"for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
msgstr ""
# type: SH
#. type: SH
#: ../../doc/man/wesnoth.6:306 ../../doc/man/wesnothd.6:284
#, no-wrap
msgid "SEE ALSO"
msgstr ""
#. type: Plain text
#: ../../doc/man/wesnoth.6:308
msgid "B<wesnothd>(6)."
msgstr ""
# type: TH
#. type: TH
#: ../../doc/man/wesnothd.6:16
#, no-wrap
msgid "WESNOTHD"
msgstr ""
# type: TH
#. type: TH
#: ../../doc/man/wesnothd.6:16
#, no-wrap
msgid "wesnothd"
msgstr ""
# type: TH
#. type: TH
#: ../../doc/man/wesnothd.6:16
#, no-wrap
msgid "Battle for Wesnoth multiplayer network daemon"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:23
msgid "wesnothd - Battle for B<Wesnoth> multiplayer network daemon"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:36
msgid ""
"B<wesnothd> [\\|B<-dv>\\|] [\\|B<-c> I<path>\\|] [\\|B<-p> I<port>\\|] [\\|"
"B<-t> I<number>\\|] [\\|B<-T> I<number>\\|]"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:39
msgid "B<wesnothd> B<-V>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:44
msgid ""
"Manages Battle for Wesnoth multiplayer games. See http://www.wesnoth.org/"
"wiki/ServerAdministration on what commands the server accepts via the "
"wesnoth client (/query ...) or the fifo."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnothd.6:47
#, no-wrap
msgid "B<-c\\ >I<path>B<,\\ --config>I<\\ path>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:52
msgid ""
"tells wesnothd where to find the config file to use. See the section "
"B<SERVER CONFIG> below for the syntax. You can reload the config with "
"sending SIGHUP to the server process."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnothd.6:52
#, no-wrap
msgid "B<-d, --daemon>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:55
msgid "runs wesnothd as a daemon."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:58
msgid "tells you what the command line options do."
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:72
msgid ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
"B<debug>. By default the B<error> level is used and the B<info> level for "
"the B<server> domain."
msgstr ""
# type: TP
#. type: TP
#: ../../doc/man/wesnothd.6:72
#, no-wrap
msgid "B<-p\\ >I<port>B<,\\ --port>I<\\ port>"
msgstr ""
# type: Plain text
#. type: Plain text
#: ../../doc/man/wesnothd.6:77
msgid ""
"binds the server to the specified port. If no port is specified, port "
"B<15000> will be used."