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players_changelog
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This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.5+svn:
* Campaigns
* An Orcish Incursion
* Has a new map, and a journey track.
* Descent Into Darkness:
* Now has a journey track. The Orc War map has been cosmetically modified.
* Added a set of story art.
* Eastern Invasion
* Now has a journey track. Geographical continuity has been improved.
* In 'Weldyn Besieged', the positions of the liches are now randomized and
their names hidden until you attack them (patch #1109).
* The Hammer of Thursagan
* Now has a journey track. Geographical continuity has been improved.
* Heir to the Throne
* The journey track has been adjusted so "Test of the Clans" takes
place in the Horse Plains, not the Estmark Hills.
* Galdrad is now an Elvish Champion and might survive a few turns longer.
* Legend of Wesmere
* Newly added to mainline: Intermediate level, 24 scenarios.
* A Tale of Two Brothers
* Now has a journey track. Geographical continuity has been improved.
* Scepter Of Fire
* Has a revised journey track. Geographical continuity has been improved.
* Son of the Black Eye:
* There is a new, full color Far North map.
* The South Guard
* Rewrote 'The Long March'.
* The new experimental gold carryover system is now supported in Son of the
Black Eye as well: the choice appears in the difficulty level menu when
starting the campaign.
* Editor2
* changed the base-terrain key modifier to shift from alt.
* Added basic mask applying feature
* Added basic mask creation ("diff") feature
* Graphics
* New or updated unit frames: Troll Shaman.
* Miscellaneous and bugfixes
* There is a new revision of the main Wesnoth map with more placenames
on it.
* The excessive AI cautiousness that afflicted 1.5.5 has been fixed.
Also, the algorithms for leader movement are significantly better.
* Language and translations
* updated translations: Catalan, Czech, Danish, Finnish, Galician, German,
Hungarian, Italian, Lithuanian, Racv, Slovak, Turkish
* new translations: Valencian (the previous non-standard translation has
been renamed to RACV).
* Multiplayer
* New multiplayer map: 4p Underworld.
* Unit changes and balancing
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
Version 1.5.5:
* Campaigns
* A new experimental gold carryover system is now supported in Heir to the
Throne, Sceptre of Fire and Descent into Darkness: the choice appears in
the difficulty level menu when starting the campaign.
* Son of the Black Eye
* New portraits for Al'Brock, Flar'Tar and Howgarth.
* Two Brothers
* Rewrite to include story screens by Stefan.
* Improved scenario texts and dialogs.
* Editor2
* Allow changing the display time of day from a preset list or to custom
values via sliders, available in the new editor settings dialog.
* Removed map flipping feature. Added clipboard flipping instead, which
works much more reliably.
* Added --load support for -e command line option. Loads the map file
with the given filename.
* Map editor
* Removed wesnoth-editor. Use editor2.
* Language and translations
* updated translations: Czech, Finnish, French, Galician, German, Hungarian,
Lithuanian, Polish, Slovak, Turkish, Valencian.
* Multiplayer
* Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island,
The Freelands, Castle Hopping Isle.
* In default era, all leaders with 4 MP now receive the quick trait.
* Unit changes and balancing
* Made units with the healthy trait take a quarter less damage from poison.
* Increased the 'smallfly' movement cost over fungus from 1 to 2.
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
* AI
* Made default AI to play better in multiplayer maps.
* User interface
* Allowed the /friend, /ignore and /remove commands to use
lists (FR #7492) and wildcards.
* Added a feature to draw hex coordinates and/or terrain code on every hex.
Available in-game via :sc and :tc commands, and in editor2's menu.
* Make sure the attack indicator is never obscured by the terrain.
Version 1.5.4:
* Editor2
* Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r
or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active
in the "paste" mode.
* A drag operation only creates one undo action instead of many.
Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
on Mac) to get the old behaviour, when you want to only undo a part
of a paint-drag or select-drag. After the actions are split this way
they are never combined again.
* More visible selection.
* Different map generators can be used in map -> generate map (FR #3950)
* Language and translations
* updated translations: Chinese (Traditional), Czech, French, Galician,
German, Hungarian, Italian, Lithuanian, Polish.
* Music and sound effects:
* Added a new music track "The Dangerous Symphony" by Gianmarco Leone.
* Unit changes and balancing
* Made units with the healthy trait take half the damage from poison.
* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
* Added the marksman special to the ranged attack of the Orcish Assassin
line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
* User interface:
* Parts of the new widget libary are deemed stable enough for testing and
have been started to replace the old code.
* Miscellaneous and bug fixes
* New --nomusic commandline option to disable music for the session.
* Fixed OOS bug when giving control and having move in undo stack.
* Campaigns
* The Hammer Of Thursagan
* 'Mages and Drakes' and 'Fear' have been retuned and are now
somewhat more challenging.
* 'The Underlevels' has some fixes to the timing of when bad-guy
sides get activated. This should make the last battle more of
a climax.
Version 1.5.3:
* Campaigns
* Descent into Darkness
* New graphics for Apprentice Necromancer and Dark Mage.
* Changed how the ice breakage works in 'Beginning of the Revenge'.
* New indoor maps for 'A Small Favor' parts 2 and 3.
* Changed how the beginning of the scenario 'Descent into Darkness' works.
* Many minor fixes and tweaks to various scenarios.
* Sceptre of Fire
* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
end when it was supposed to.
* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
enemy leaders.
* Son of the Black Eye
* New portraits for Inarix, Jetto and the old orcish shaman.
* Fixed the shamans not getting removed from the recall list when they
should.
* Reworked the scenarios 'Civil War' and 'Coward'.
* Editor2
* Editor2 is a replacement for the old editor. It is launched from
within the game: "Editor" button in the title screen or command
line "-e" or "--editor" option. The interface is largely unchanged.
* The game must be compiled with editor2 support for this to work. See
RELEASE_NOTES for details.
* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
* You can continue to use the old editor by launching wesnoth_editor
like you did so far. New features, however, are much more likely to
appear in editor2.
* Language and translations
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.
* Multiplayer
* Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake,
Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of
the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon,
4p Morituri, The Wilderlands, Waterloo Sunset
* Removed the "Great War" era.
* Music and sound effects
* Special music is played on player victory/defeat.
Version 1.5.2:
* Campaigns
* Son of the Black Eye
* New set of portrait art.
* In 'Black Flag', there's now several galleons transporting enemies to
the beach, and no watch towers.
* In 'Saving Inarix', you can now more precisely control when you destroy
the bridge.
* Many assorted small tweaks to most scenarios.
* When leading the Great Horde, all units now require 1 less upkeep.
* Language and translations
* new translation: Latvian.
* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
Slovak.
* Unit changes and balancing
* Increased the ranged attack of the Bowman from 6-3 to 7-3.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
* Decreased the cost of the Bowman from 15 to 14.
* Increased the cold resistance of the Fencer line from 0% to 10%.
* Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
* User interface
* In multiplayer lobby, all unit's images are now team colored.
* Add a column for traits in the recall dialog.
* Add a filter textbox in the recall dialog.
* The pathfinding now always prefer straight path and is also more
stable between little mouse's moves.
* Add-on publish/delete options have now special icons and colors.
* new debug command ":choose_level" or ":cl" to directly go to a scenario.
* Miscellaneous and bug fixes
* In debug-mode, Missing images are now replaced by a "men-at-work" sign and
in help broken hyperlinks are shown in red.
* Fix an old pathfinding bug causing a inconsistency between the path used
and the one showed to others players. Also valid in replay.
* Fix missing last publish/remove add-on option
Version 1.5.1:
* Campaigns
* Heir to the Throne
* Allowed Kalenz to take the flaming sword.
* The Rise of Wesnoth
* Fixed the Wesfolk Outcast line's distract ability not working.
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* Graphics
* New portraits: Red Mages, Dark Adepts, White Mages
* Language and translations
* new translations: Arabic, Friulian, Macedonian
* updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
Slovak, Spanish, Turkish.
* Multiplayer
* Revised maps: Den of Onis, Sablestone Delta, The Freelands.
* Raised the default per-turn MP timer bonus to 60 seconds.
* Unit changes and balancing
* Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
* Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
* Game engine
* Added the possibility to see add-on types in the downloads dialog
if the authors provide such information
* Poison no longer prevents Resting
* User interface
* Titlescreen is now randomly loaded.
* Add a filter text box for the "Add-ons" and "Create Unit" dialogs
* Add a hotkey "Custom Command" and a command "custom <command>" to assign
a command to this hotkey.
* Add a command "alias <name>[=<command>]". To set or show shorter alias to
a command.
* Added back "Host Network Game" feature to multiplayer menu.
* Terrains
* Removed duplicate terrain type in unit help
* Miscellaneous and bug fixes
* Fixed load-games dialog not displaying correct campaign info for
non-compressed saves.
Version 1.5.0:
* Graphics
* Terrains can be rendered in front of units again.
* Language and translations
* new translation: Croatian.
* updated translations: Chinese, Chinese (Traditional), Czech, Danish,
Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
Turkish, Valencian.
* Map editor
* Fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* Multiplayer
* Added maps: Howling Ghost Badlands.
* Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
The Freelands, The Manzivan Traps.
* Removed maps: Amohsad Caldera.
* Removed the "Wesbowl" scenario.
* Added the "A New Land" scenario by Bob_the_Mighty
* Unit changes and balancing
* Decreased the cost of the Giant Scorpion from 32 to 22.
* Increased the HP of the Drake Flare from 54 to 55.
* User interface
* Smarter pathfinding: if same MP cost, prefer terrains with better defense
and empty hexes (less frequent multi-turn moves blocked by a friend).
* New full map screenshot feature (no default hotkey).
* Screenshots show a pop-up with the url and size of the file created.
* When trying to define an already used hotkey, now tell where it's used.
* Miscellaneous and bug fixes
* Fixed shroud not directly cleared in minimap after a move+attack action.
Version 1.4:
* Language and translations
* Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
Russian, Serbian, Spanish, Swedish, Turkish, Valencian
* Multiplayer
* Revised maps: Cynsaun Battlefield.
* The random map generator now tries harder to get the wanted number of
players and shows no map if it fails.
* When generating a random map two teams could get the same starting
position, this has been fixed.
* Sound and music
* New music track, "Nunc Dimittis" by Jeremy Nicoll.
* New music track, "The City Falls" by Doug Kaufman.
* New music track, "Knalgan Theme" by Ryan Reilly.
* New music track, "The King is Dead" by Mattias Westlund.
* Updated music track, "Traveling Minstrels" by Mattias Westlund.
* Miscellaneous and bug fixes
* Some addons failed to load, this has been fixed.
* Fixed UI sound toggle crash on windows.
* Some filenames with international characters could be truncated wrongly,
this has been fixed.
Version 1.3.19:
* Language and translations
* Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
Italian, Lithuanian, Polish, Turkish.
* Map Editor:
* Activate border transitions in the editor using more translucent images
than used ingame.
* Miscellaneous and bug fixes
* Idle, standing and selection animations are not accelerated anymore.
Version 1.3.18:
* Language and translations
* Updated translations: German, Italian.
Version 1.3.17:
* Campaigns
* Liberty
* Made the guards in Hide and Seek behave more intelligently.
* The South Guard
* Completely redesigned the internal workings of 6b The Long March.
* Language and translations
* Updated translations: Catalan, Chinese, Esperanto, French, German,
Italian, Japanese, Slovak, Spanish, Valencian.
* Multiplayer
* Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
Crossing.
* With "quick replay" checked the game no longer scrolls to each leader.
* Tutorial
* Decorated the map of scenario 2 with some new elven terrain.
* User Interface
* Fixed many glitches with tinygui.
* Fixed displaying units with many attacks in resolutions smaller than
1000x620.
* Added the option to use a resolution of 800x480 when using
--enable-small-gui at configure time. This is especially usefull for
devices like the eeePC or other handheld devices.
* Improved editor theme so that it works as intended in 800x600.
* Increase available space for the terrain list in the map editor by
rearanging items.
* Various tunings about the transparency of hp/xp bars.
Version 1.3.16:
* Language and translations
* Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish.
* Replaced the font used for the chinese translation (gkai00mp.ttf) with a
subset of WQY (just the gb2312 part is included) as requested by the
chinese maintainer.
* Map editor
* The editor handles errors with the old unsupported map format more
graceful.
* Multiplayer
* Revised maps: The Freelands.
* Reloaded games are displayed in yellow (instead of green) in the game
list as they are also a kind of already running games.
* When loading a savegame don't offer to take the non-player sides.
* Unit changes and balancing
* Decreased the village defense of Bats from 60% to 40%.
* Decreased the forest defense of the Ranger from 70% to 60%.
* Decreased the forest movement cost of the Ranger from 2 to 1.
* Decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2.
* User interface
* During dialogs the speaker is shown in the sidebar and highlighted.
* Show unit standing animations and idle animations are now separate options
* Removed broken "Host network game" option from multiplayer menu
* HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70)
* New red footprints images for move cost > 3
* Graphics
* New terrains: stone bridge over chasm and lava
Version 1.3.15:
* Language and translations
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish.
* Multiplayer
* Revised maps: Cynsaun Battlefield.
* User interface
* Made ESC clear hotkey when changing hotkeys.
* Made quick replay skip messages.
* Linger mode overlay is also drawn over fog and shroud.
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Added a more graceful handling of maps without a header.
Version 1.3.14:
* Campaigns
* Under the Burning Suns
* Completely rewritten 'Stirring in the Night'
* Language and translations
* Updated translations: Chinese, Danish, Finnish, French, German, Italian,
Lithuanian, Slovak.
* Multiplayer
* Revised maps: Den of Onis, Weldyn Channel.
* MP campaign gold carry over works properly now.
* MP campaign start of scenario saves can be loaded again.
* If a MP side has no colour defined fall back to the default side colour.
* User interface
* The apple key works as shortcut modifier again.
* Made "Show lobby joins of friends only" the default preference.
* New menu option added to save replays manually.
* Opening the action menu in linger mode no longer crashes the game.
* Unit changes and balancing
* Increased the XP requirement of the Vampire Bat from 14 to 22.
* Decreased the HP of the Vampire Bat from 17 to 16.
* Sound and music
* The timer bell in MP starts when there are 20 seconds left and fades in
gradually for 10 seconds.
* Fixed OOS on unit advancement if WML had battle/die events.
* Fixed timer bell not always playing.
* Miscellaneous and bug fixes
* The "max-saves" slider is now used as a slider to determin the maximum
number of auto-saves to keep. The default value is 10, so the 11th oldest
and all older auto-saves will be deleted.
Version 1.3.13:
* Campaigns
* A Tale of Two Brothers:
* What the correct passwords for 'Guarded Castle' are is now randomized in
the previous scenario.
* Liberty
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
randomly placed guards.
* The South Guard
* Now the player has to kill the fake M'Brin in 'Choice in the Fog'
instead of just attacking once.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Finnish, French, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
Valencian.
* Multiplayer
* Revised maps: Hamlets
* Recruitment OOS is fatal now.
* The next scenario now properly loads the recall list.
* Sound and music
* New or improved sounds: ogre hit and die, multiplayer chat.
* Unit changes and balancing
* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
multiplayer.
* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
healing to full.
* The standard AMLA XP limit upped from 100 to 150.
* Replaced the fullheal AMLA of the Necrophage with a feeding ability,
giving it +1 max HP for every living enemy killed.
* User interface
* Display the race in the unit preview panel.
* Allow to use team labels also for 1-player-teams (bug #9747).
* Show 'back to round xxx' also in 800 x 600 resolution.
* The "1 turn to reach" of the movement hint is now used only for
multi-turns move, instead icons show ZoC and village capture ending the
move.
* Turn to reach numbers also works when bigger than 9 and without
parentheses
* Display an icon into the movement hint where the unit can be invisible and
the sidebar icon is now about the current status of the unit.
* Middle mouse button now do a progressive scrolling when kept pressed,
speed and direction depend of the the position of the mouse relatively to
the center of the view.
* In help, sections are now opened by clicking on the book icon or
double-clicking on its title.
* Each section has now an associated page with general info and links to its
topics.
* Miscellaneous and bug fixes
* Replaced the 'Binary Saves' option with 'Compressed Saves' and now
writes gzip files.
* Fixed an undo related bug causing OOS in multiplayer.
* Load the recall list with a start of scenario save.
Version 1.3.12:
* campaigns
* The Rise of Wesnoth
* 'A New Land' can now be won by waiting till turns run out.
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Italian, Polish,
Swedish.
* Multiplayer
* Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
* Unit changes and balancing
* Increased the HP of the White Mage from 32 to 35.
* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
* Increased the melee attack of the White Mage from 6-1 to 6-2.
* Increased the HP of the Mage of Light from 42 to 47.
* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
* Increased the melee attack of the Lich from 5-3 to 8-3.
* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
* Increased the defence of the Bat line on all terrains from 50% to 60%.
* User interface
* Changed the default setting for the turn bell to on.
* The numbers keys also change the reachability in N turns for selected
enemy (works with simple mouseover too)
* Miscellaneous and bug fixes
* Optimization of the loading of units data.
Version 1.3.11:
* Campaigns
* Fix the recall list duplication bug.
* Eastern Invasion
* In 'The Drowned Plains', undead no longer spawn near you randomly but
instead they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them.
* Sceptre of Fire
* In 'The Dragon', the player now gets a starting castle where to recruit
and recall normally.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
German, Polish, Portuguese (Brazil), Swedish.
* Multiplayer
* Fixed a crash when loading multiplayer games from save-files.
* Unit changes and balancing
* Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.
* User interface
* The attack dialog displays the range between weapon's info.
* The footsteps of a teleporting unit shows haloes on teleport points.
* Tips of the day have attributions, a "Previous" button and a fixed size.
* Savegames now have a prefix indicating the campaign they are from if
the campaign WML declared an abbrev= tag.
* When the game enters linger mode the map shows a visual hint.
Version 1.3.10:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage type
instead of 'holy'.
* Liberty
* In 'The Raid', the accompanying peasants are no longer loyal. Also, the
scenario now gives an early finish bonus.
* Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
of carryover gold.
* Northern Rebirth
* Disabled undead branch (unfinished, not ready for next release).
* Balancing polishing and bug fixing.
* Made auto-recalled units loyal.
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish
bonus, and the gold and coal piles now behave better: each pile only
gives one load, miners carrying a load have an icon on them and when
dying they drop their load, so another miner can pick it up.
* In 'Outriding the Outriders', villages (except the first one) now give
you two units instead of one.
* Khrakrahs is no longer allied with the hostile elves and dwarves.
* Under the Burning Suns
* Cleaning-up of filenames and scenario id's - breaks compatibility
with older save games.
* Kaleh now uses an RPG-style custom advancement tree.
* New title image and some initial story images.
* Redesigned and less powerful Dust Devil unit.
* Made Elyssa move across sand with 1 MP.
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with
Holy Water (bug #10254).
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
German, Greek, Hungarian, Italian, Lithuanian, Polish,
Portuguese (Brazil), Russian, Spanish, Swedish, Valencian.
* Map editor
* Fixed a bug, when two dimensions of a map were modified, the editor
could crash.
* Fixed a bug when shifting the map, the starting positions weren't
updated correctly.
* Multiplayer
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
* New multiplayer scenario added: Dark Forecast, a random survival
for up to two players.
* Added the possibility to choose the leader's gender for a multiplayer
side, both for the game host and the clients.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water
from 1 to 2 for all flying drakes.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Your own units, when selected, are now animated with a brief flash
and a sound.
* You can now also select enemy units and see their possible path,
terrain defense and turn to reach.
* Other various fixed inconsistencies about the unit seletion.
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
are now deleted (rather than just autosaves as formerly). This
is done before replay saving, if that is enabled. The preference
name has changed from delete_autosaves to delete_saves.
* Double-click in dialog now triggers a "press button" sound.
* Fix the wrong "(1) turn to reach" on already captured village.
Version 1.3.9:
* Campaigns
* Descent into Darkness
* In 'Peaceful Valley', goblins may no longer spawn
when you recapture a village you had lost.
* Heir to the Throne
* New graphics for the Battle Princess.
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
ability: they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them.
* Liberty
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place
in one of the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor bug-fixes.
* Extensive polishing, balancing and bug fixing in undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks
as if he is on your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you
even if you don't release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
* Graphics
* New animations: Rogue death, Orcish Leader line leadership.
* Language and translations
* Updated translations: Czech, Danish, Dutch, Finnish, French,
German, Italian, Lithuanian, Polish, Swedish.
* Map editor
* A right click in floodfill mode now performs a flood fill.
* A new village and castle icon has been made.
* New rotate function : copy&rotate selected area using mouse cursor
as center (or "center of mass" if the cursor is not on map).
* Optimization of the builder engine (which recalculate transitions
after a map change).
* Fix several bugs with the "delay transition update" option.
* Restore the random map generator.
* Multiplayer
* Renamed maps
* Blitz to Weldyn Channel
* Charge to The Freelands
* Meteor Lake to Fallenstar Lake
* Triple Blitz to Alirok Marsh
* Revised maps: Caves of the Basilisk, Weldyn Channel.
* Minimum number of turns reduced to 1.
* Fixed a crash if the client receives invalid utf-8.
* Display the era id for not installed eras in the lobby.
* Display the scenario id for unknown scenarios in the lobby.
* Unit changes and balancing
* Created undead variations for the 'bat' and 'gryphon' race.
* User interface:
* Preserve aspect ratio of the minimap.
* The "Create unit" dialog has now two columns (race and type)
* Miscellaneous and bug fixes
* Map label length is properly calculated and
has been reduced to 32 characters.
* Optimize the random map generator (especially for high village density)
Version 1.3.8:
* Campaigns
* Descent into Darkness
* Fixed a bug causing the growth ability of Ghast to not always work.
* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
from opening up.
* Eastern Invasion
* New portrait for Konrad II.
* Liberty
* Fixed the undead transformations not working in 'Unlawful Orders'.
* Clarified the objectives in 'The Gray Woods'.
* Northern Rebirth
* Colored portraits for Sisal and Rakshas.
* Sceptre of Fire
* Fixed lava expansion in 'Caverns of Flame' not working.
* Son of the Black Eye
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
* The South Guard
* Many small polishing tweaks and improvements in various places.
* Deoran now has a lvl 3 advancement, and no special AMLA options.
* New graphics for Sir Gerrick.
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
* Fixed all bugs with units sometimes not starting with max HP and
movement at the beginning of some scenarios.
* In 'Tidings Good And Ill', you can now recruit and recall the elf
escorts of your choosing instead of having them automatically picked
from those you had in the previous scenario.
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
* 'Into The Depths' has been completely rewritten.
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' in the elf branch.
* Under the Burning Suns
* Fixed dialogue events in 'The Morning After'.
* All outlying tent villages can now spawn hiding elves, and there
are more of them in total now in 'The Morning After'.
* 'Across the Harsh Sands' - Dehydration was completely rewritten,
also the appearance of the Lost Souls.
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
and adjusted the appearance of the patrol.
* 'A Stirring in the Night' - village events work correctly now
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
* Graphics
* New graphics for Highwayman.
* Nicer image for the illuminates aura.
* New button and slider in preferences to switch unit idle animations
on and off and set their frequency.
* Language and translations
* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
Swedish, Valencian.
* New translation: Serbian (Latin version).
* Multiplayer
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash.
* Linger mode now allows chatting.
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
* Unit changes and balancing
* Gave the Fugitive the concealment ability. (village hiding)
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
* Added a magical ranged 12-2 arcane attack to the Necromancer.
* Added a magical ranged 9-3 arcane attack to the Lich.
* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
* Increased the arcane resistance of the Ghost line from -30 to -10%.
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag
and terrain animation off.
* Various improvements of the help system (race subsections,
list of units having an ability, loading speed...)
* Miscellaneous and bugfixes
* Small optimizations of fog or shroud and delay between AI turns.
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
* Balancing and text changes in 'Old Friend'
* Sceptre of Fire
* Fixed a crash in the final scenario.
* Under the Burning Suns
* Fixed invalid side bugs in 'Hunting Trolls'.
* Fixed an invalid terrain bug in 'A Long Night'.
* Fixed the dehydration in 'Across the Harsh Sands'.
* Graphics
* Improve footsteps : better beginning, angles and end, fix incorrect
left-right sequences and clean some images.
* Various small improvements of the rendering of fog and "black stripes".
* Remove the bars, orb and ellipse of dying animations.
* Editor
* The resize option can now use the current tiles to expand the map
instead of the background tile.
* When resizing the map, the origin can also be modified.
* Tiles can now have their image independant from the minimap image.
* Language and translations
* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
Swedish.
* Multiplayer
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River.
* Fixed a OOS message when recruiting which happened if the players
use different languages.
* Show the (possibly bogus) gold per village and fog settings of games
with "Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
* The "Soul Shooter" is now renamed to "Banebow".
* The players in the selected game in the server lobby are highlighted now.
* Observers can now chat as a "team" (without disturbing the players).
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* The recommended settings are added to all standard multiplayer maps
so that you get these values if you activate 'Use map settings'.
* Sounds and music
* New or improved sounds: bat hit.
* User interface
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* The 'more' and 'help' button in the title screen now have a tooltip.
* Added a hotkey for clearing the chat messages.
* Fixed the black corners on some maps.
* There's a new "Game Settings" window which shows the basic game settings
(accessible through the "More" button in the "Status Table").
* The sidebar HP tooltip now show resistances of the current unit
* In help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why.
* The default zoom key now toggles between default and last used zoom.
The switch is also faster (cached).
* Various improvement of the attack direction indicator and
the "attack from the last highlighted hex" system.
* The unit list now colors the stats of units.
* In tiny-gui, now the movement hint also displays the terrain defense.
* Miscellaneous and bugfixes
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* The assertion 'str.size() <= 4' no longer happens instead the terrain
is read as 'void' and an ingame message is shown.
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
* Fixed a bug-cheat allowing super-ranged attack in some special cases.
Version 1.3.6:
* Language and translations
* Updated translations: Finnish, French, German.
* Multiplayer
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened
if the players use different languages. A related problem which causes
the names to differ and also cause OOS errors hasn't been fixed yet.
Version 1.3.5:
* Campaigns
* Northern Rebirth
* New scenario - Judgement.
* Balancing for scenarios: Infested Caves, To the Mines,
Clearing the Mines.
* Heir to the Throne
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
respectively
* Graphics
* New animations: elvish scout idle.
* Fixed bug #9398 (attacking units always drawn on top of defending units).
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Galician, German,
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
* Map editor
* New checkbox for the "delay transition updates" option.
* Multiplayer
* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
* Fix renames causing OOS when made after moves or recruits.
* Unit changes and balancing
* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
* Added the 'quick' trait back to the Clasher line.
* Decreased the blade and impact resistance of saurians from 0% to -10%.
* Decreased the fire resistance of saurians from -10% to -20%.
* Increased the pierce resistance of saurians from 10% to 20%.
* Increased the HP of saurians by 4HP.
* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
* Increased the melee attack of the Ruffian from 4-2 to 5-2.