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gl.po
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# translation of wesnoth-did to Galician
#
#
# Proxecto Trasno <http://trasno.net>
#
# Leandro Regueiro <[email protected]>, 2007, 2008.
# mmeixide <[email protected]>, 2008.
# Fran Diéguez <fran dot dieguez at glug dot es>, 2008.
# Adrián Chaves Fernández <[email protected]>, 2010.
# Adrián Chaves Fernández (Gallaecio) <[email protected]>, 2011.
# Adrian Chaves Fernandez (Gallaecio) <[email protected]>, 2011, 2012, 2013, 2015, 2016, 2018.
msgid ""
msgstr ""
"Project-Id-Version: gl_ES\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
"PO-Revision-Date: 2018-04-08 16:24+0100\n"
"Last-Translator: Adrian Chaves <[email protected]>\n"
"Language-Team: Galician <[email protected]>\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"com>\n"
"[email protected]>\n"
"com>\n"
"com>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Lokalize 2.0\n"
#. [campaign]: id=Descent_into_Darkness
#. [scenario]: id=09_Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9
msgid "Descent into Darkness"
msgstr "O descenso á escuridade"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
msgid "DiD"
msgstr "DE"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Easy"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Neophyte"
msgstr "Aprendiz"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Evoker"
msgstr "Invocador"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Normal"
msgstr "Normal"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Challenging"
msgstr "Esixente"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Summoner"
msgstr "Convocador"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid ""
"The northern frontier town of Parthyn is annually raided by neighboring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
#, fuzzy
#| msgid "(Intermediate level, 12 scenarios.)"
msgid "(Intermediate level, 10 scenarios.)"
msgstr "Nivel medio, 12 escenarios."
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:27
#, fuzzy
#| msgid "Campaign Design"
msgid "Original Campaign Design"
msgstr "Deseño da campaña"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:33
#, fuzzy
#| msgid "Campaign Design"
msgid "Latest Campaign Revision"
msgstr "Deseño da campaña"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr "Traballo artístico e deseño gráfico"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:54
msgid "Miscellaneous"
msgstr ""
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr "Salvar Parcin"
#. [part]
#. Comments about dialogue style and characterization:
#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
#. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs"
#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
#. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so.
#. More "country accent" words: "s'ppose" instead of suppose, "’em" instead of them, dropping the g at the end of a word for ’ (bickering -> bickerin’), "’bout" instead of "about", "’im" instead of him
#. "woulda" -> would have, "o’" -> of, "gotta" -> have to
#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin).
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36
#, fuzzy
#| msgid ""
#| "Malin Keshar was born ten years after the death of Haldric IV. He grew up "
#| "in the northern border town of Parthyn, the second child and eldest son "
#| "of the baron of the city. Every summer when the mountain passes became "
#| "clear, orcs came down from the north to prove themselves in battle. Every "
#| "year Parthyn’s guards repelled the raids, though some of the townsfolk "
#| "were always lost. Malin’s father led raiding parties to disrupt the orc "
#| "encampments and send the orcs back to the north."
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"city’s baron. Every summer, by the time the mountainous paths and high "
"passes shed their wintry gowns of snow, orcs descended from the northern "
"hills to ravage the settlements at the frontier. Every year, Malin’s father "
"led the townsfolk to repel the raids and force the orcs to retreat back to "
"the north."
msgstr ""
"Malin Quesar naceu dez anos despois da morte de Haldric IV. Criado na vila "
"de Parcin, na fronteira norte, era o maior dos dous fillos do barón da "
"cidade. Cada verán, cando os pasos da montaña se abrían, os orcos baixaban "
"desde o norte para demostrar as súas habilidades na batalla. Cada ano os "
"gardas de Parcin reprimían as incursións, aínda que sempre había algunha "
"baixa entre os aldeáns. O pai de Malin dirixía as partidas para desbaratar "
"os campamentos dos orcos e envialos de volta ao norte."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40
msgid ""
"When Malin was ten, a passing mage sensed strong magical abilities in the "
"boy and suggested he be sent to the Isle of Alduin for training in the "
"magical arts. Malin studied there for eight years, learning all manner of "
"magic from basic control over the elements, to the mystic arts and scrying, "
"to alchemy and simple medicine."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44
msgid ""
"Although his life on Alduin was luxurious and peaceful, Malin found the "
"teachings of the scholarly mages to be too philosophical for his tastes. His "
"thoughts turned back to Parthyn, where more practical magics were necessary "
"to drive off the orcs. Malin began to research these magics on his own, but "
"his lack of patience and general indiscretion eventually led to several "
"confrontations with his teachers and other students. Believing Malin to be "
"too reckless, the mages expelled him from Alduin."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48
msgid ""
"When Malin returned to Parthyn, orcs had already begun to attack the city. "
"Although he tried his best to fight them off, the raids were far more "
"relentless and the town guard was far weaker than he had remembered. One "
"night, a particularly powerful band of orcs overran the city walls and Malin "
"could only watch as his father was cut down by one of the savage orcish "
"warriors."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52
#, fuzzy
#| msgid ""
#| "Shaken by the loss of their commander, the human defense began to falter. "
#| "As the orcs roared in anticipation of victory, skeleton warriors poured "
#| "out of the woods to the orcs’ rear. The soldiers watched in amazement as "
#| "the skeletons cut down orc after orc and then melted back into the forest."
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. "
"The orcs roared in anticipation of victory, but before they could overrun "
"the city, skeleton warriors poured out of the woods to their rear. The "
"undead cut down orc after orc, swords and axes hacking through flesh and "
"bone with ruthless efficiency. The soldiers watched in half amazement, half "
"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
"settled in the rank darkness."
msgstr ""
"Conmocionados pola morte do seu comandante, a defensa dos humanos comezou a "
"fallar. Cando os orcos celebraban anticipadamente a súa vitoria, guerreiros "
"esqueletos saíron en gran número dos bosques tras os orcos. Os soldados "
"observaron estupefactos como os esqueletos acababan cos orcos un tras outro "
"e despois volvían ao bosque."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#, fuzzy
#| msgid ""
#| "Shortly a man dressed in the robes of a necromancer emerged from the "
#| "trees. <i>“Allow me to introduce myself. I am Darken Volk. While I know "
#| "your kingdom does not love my kind, I think it vital that we put aside "
#| "our differences for the moment. The orc menace grows in the North, and I "
#| "misdoubt any of the border towns can stand without some assistance. For "
#| "now, I ask only to rest in your town for a few days.”</i>"
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
"reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
"not love my kind, I think it is vital that we put aside our differences. The "
"orcish menace grows in the north and they will soon return in even greater "
"force. You cannot hope to defend against them without my... help. For now, I "
"ask only to refresh myself in your town.”</i>"
msgstr ""
"Pouco despois un home vestido con roupa de nigromante saíu de entre as "
"árbores. «<i>Permítanme que me presente: son Vol “O escuro”. Aínda que sei "
"que o seu reino non quere aos da miña casta, considero vital que esquezamos "
"as nosas diferencias de momento. A ameaza dos orcos medra no norte, e estou "
"seguro de que ningunha das vilas fronteirizas pode aguantar sen axuda. Polo "
"de agora só lles pido que me permitan descansar uns días na súa vila</i>»."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62
#, fuzzy
#| msgid ""
#| "Drogan, the captain of the guard, replied, <i>“Surely you know that the "
#| "penalty for necromancy is death. For your aid we will promise you rest "
#| "and safety. Upon your departure, however, you are banished from these "
#| "lands, not to return on pain of death. We thank you for your help, but "
#| "need no alliances with those who deal only in dark magic.”</i>"
msgid ""
"Drogan, the captain of the guard, replied, <i>“Nay, ye surely know that tha "
"law says tha penalty fer necromancy be death. But, since you’ve saved our "
"town, I’ll let ya rest here fer up ta three days. After, I’m banishin’ ya "
"from Parthyn. Should ye return, we’ll attack ya on sight.”</i>"
msgstr ""
"Drogan, o capitán da garda, respondeu: «<i>Seguro que xa sabe que o "
"exercicio da nigromancia implica a pena capital. Por nos axudar "
"prometémoslle descanso e protección, pero unha vez marche quedará expulsado "
"destas terras, e non poderá regresar, baixo pena de morte. Agradecémoslle a "
"súa axuda, pero non precisamos alianzas con aqueles que tratan coa maxia "
"escura</i>»."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66
#, fuzzy
#| msgid ""
#| "Malin, troubled by his father’s death, argues to no avail that Darken "
#| "Volk be allowed to stay to help defend the town. The necromancer leaves "
#| "Parthyn without incident."
msgid ""
"Malin, troubled by his father’s death and the strength of the orcish "
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
"couple days, the necromancer left Parthyn without incident."
msgstr ""
"Malin, afectado pola morte de seu pai, intentou que se lle permitise Vol “O "
"escuro” quedar na vila para axudar a defendela, pero o nigromante tivo que "
"marchar."
#. [side]
#. [side]: type=General, id=Taylor
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:94
msgid "Defenders"
msgstr "Defensores"
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:631
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:865
msgid "Orcs"
msgstr "Orcos"
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109
msgid "Kreg’a’shar Trr"
msgstr "Kreg’a’shar Trr"
#. [side]: type=Lieutenant, id=Drogan
#. [unit]: type=Ghoul DiD, id=DroganGhoul
#. [unit]: id=Drogan, type=Lieutenant
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:884
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1439
msgid "Drogan"
msgstr "Drogan"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191
msgid "Defend the river fort for two nights"
msgstr "Defende o forte do río durante dúas noites."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180
#, fuzzy
#| msgid "Kill the orc leader"
msgid "Kill the orcish leader"
msgstr "Mata o líder dos orcos."
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid "Orcs reach the outskirts of Parthyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:177
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:801
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1877
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:806
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:925
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:208
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1070
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1138
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1185
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:887
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203
msgid "Death of Malin Keshar"
msgstr "Morte de Malin Quesar."
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Death of Dela Keshar"
msgstr "Morte de Malin Quesar."
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212
msgid "Death of Drogan"
msgstr "Morte de Drogan."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:229
msgid ""
"You really think it was a good idea to send out a raidin’ party right after "
"the orcs just attacked us? Father isn’t even here with us any more..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:234
msgid "Nor is Darken Volk. We are truly defenseless."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:239
msgid "Not like we even need him. No way we’re trusting a necromancer."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:244
msgid ""
"Quit bickerin’, you two. With most o’ them orcs dead now, their camps will "
"be lots weaker. Our raiders will clear ’em out and leave us a quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:257
#, fuzzy
#| msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
msgstr "Tarde, Drogan. Hai un grupo de orcos á outra beira do río!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262
msgid "What? Curses! Why be thar still so many o’ ’em?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Well ya sent out a bunch of our soldiers before we even started ta fix the "
"city walls..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
#, fuzzy
#| msgid ""
#| "Curse them! You must hold the river fort, Malin, or they shall surely "
#| "overrun the town. I will bring what soldiers remain to your aid. The "
#| "raiding party is due to return in two days, and the orcs will not dare "
#| "fight with such a force attacking from behind."
msgid ""
"Quiet, you. Malin, you’ve got ta hold tha river fort or they’ll overrun us. "
"Tha raidin’ party should be back in two days ta help us fight ’em off. Fer "
"now, I’ll send tha remaining guards to help ya."
msgstr ""
"Malditos sexan! Debes defender o forte do río, Malin, ou seguramente invadan "
"a vila. Enviarei aos soldados que queden para che axudar. A partida de "
"asalto debería estar de volta en dous días, os orcos non ousarán loitar con "
"semellante forza atacándoos pola retagarda."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286
#, fuzzy
#| msgid "What in blazes is that thing? Has the necromancer returned?"
msgid ""
"What in blazes is that... that thing? Has tha necromancer returned already? "
"His timin’ couldn’t be any worse..."
msgstr "Que demo é iso? Volveu o nigromante?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:291
#, fuzzy
#| msgid ""
#| "No, Drogan. I raised this corpse with the skills Darken Volk taught to me "
#| "before he left. While I have no love for it, without the help of the dead "
#| "we consign ourselves and our families to orcish stewpots! Surely you can "
#| "see that!"
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. I have no love for it, but we need to take action, or we’ll "
"never be able to repel the orcs!"
msgstr ""
"Non, Drogan. Erguín este cadáver coas habilidades que Vol “O escuro” me "
"aprendeu antes de marchar. Aínda que non me guste, sen a axuda dos mortos "
"nós e as nosas familias acabaremos sendo comida para os orco! Tes que "
"entendelo!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:296
msgid ""
"I’m ’shamed of ya, Malin. Even if it’d ensure our survival, nothin’ good "
"ever comes of necromancy. The moment ya use it, you’ve already sold yer soul "
"ta black magic!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:301
msgid "What?! I am hardly evil, Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:306
#, fuzzy
#| msgid ""
#| "No benefit is worth the price of defiling the bodies of our dead! You "
#| "have been very close-mouthed about why the mages sent you home from "
#| "Alduin; if it was for dabbling in such arts, it is no wonder they cast "
#| "you out!"
msgid ""
"Ya say that, but you’ve been very quiet ’bout why tha mages sent you home "
"from Alduin. I’m beginning ta think you were already dabblin’ in this "
"witchcraft even before ya met that necromancer!"
msgstr ""
"Non hai nada que valga o prezo de deshonrar os corpos dos nosos mortos! "
"Nunca nos explicaches por que te botaron de Alduin, Malin, pero se foi por "
"practicar estas artes, ben merecido o tiñas!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311
#, fuzzy
#| msgid ""
#| "No! No... it was nothing like that... But I will not stand by and allow "
#| "the orcs to destroy my home while I have the skills to prevent it!"
msgid ""
"No! No... it was something stupid, something silly... it does not matter "
"now! I’ll not stand by and allow the orcs to destroy my home while I have "
"the power to prevent it!"
msgstr ""
"Non! Non… non tivo nada que ver… pero non vou quedar parado e deixar que os "
"orcos destrúan a miña casa, non mentres poida evitalo!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:568
msgid "Welcome to Parthyn"
msgstr "Benvidos a Parcin."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339
msgid "Ignorance is the parent of fear."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353
msgid ""
"A monolith of pale stone, luminous and bright, but cold and brittle to the "
"touch."
msgstr ""
#. [unit]: type=Soulless
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:376
msgid "Sushi"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:384
msgid "Someone left a dead fish here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:399
#, fuzzy
#| msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgid "The orcs have broken through. Parthyn is open to attack!"
msgstr "Os orcos atravesaron a nosa liña. Parcin está desprotexida!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:416
msgid "Who will be left to defend Parthyn?"
msgstr "Quen vai quedar para defender Parcin?"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:432
msgid "I’m... dying..."
msgstr ""
#. [message]: speaker=Soldier
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:463
msgid "We’re back from the raid, Drogan. Seems like we made it just in time!"
msgstr ""
#. [message]: speaker=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:467
msgid ""
"More humans! We’ll need more fighters to squash ’em all. Grunts, retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:487
#, fuzzy
#| msgid "The orcs are broken, dead or fled."
msgid "The orcs are dead!"
msgstr "Os orcos están malferidos, mortos ou á fuxida."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:514
#, fuzzy
#| msgid ""
#| "By all rights, I should have you executed on the spot, Malin. I certainly "
#| "should have not given the necromancer the chance to corrupt you. Since I "
#| "showed him mercy, however, I will give the same to you. You are hereby "
#| "banished from Parthyn and all the Kingdom of Wesnoth."
msgid ""
"By all rights, Malin, I should have ya kill’d on tha spot. I can’t believe "
"ya let that necromancer corrupt you. I s’ppose part o’ this is my fault "
"since I let ’im into Parthyn, but still... Since I showed ’im mercy, I’ll "
"show ya the same. I’m banishin’ you from Parthyn."
msgstr ""
"Coa lei na man, debería executarte no acto, Malin. Non debín darlle ao "
"nigromante a oportunidade de corromperte. Pero dado que lle mostrei "
"clemencia a el, dareiche a ti o mesmo trato. Quedas por tanto desterrado de "
"Parcin e de todo o Reino do Noroeste."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:519
#, fuzzy
#| msgid ""
#| "Would you rather have let the orcs overrun the town and seen us both dead?"
msgid ""
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
msgstr "Preferirías deixar que os orcos invadisen a vila e morrer?"
#. [message]: speaker=Drogan
#. ’least is short for at least
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525
#, fuzzy
#| msgid ""
#| "Aye, better that than to even dabble in dark magic. People would have "
#| "rebuilt the town, just as they always have in the past. Would that the "
#| "mages had taught you more sense."
msgid ""
"Aye, better that than ta even dabble in dark magic. We woulda rebuilt this "
"place like always. Even if I died, ’least it woulda been with dignity. Too "
"bad tha mages didn’t teach ya more sense."
msgstr ""
"Si, mellor iso que xogar coa maxia escura. A xente reconstruiría a vila, "
"como sempre fixeron. Os magos deberon darche máis sentido común."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530
msgid ""
"I only did it to protect what I care about! Is this really what I deserve "
"for saving your hides?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535
msgid "Yes, yes it is. Nobody’ll support ya on yer crazy path to depravity."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545
msgid ""
"We should all be glad to see you gone, necromancer. I detest having fought "
"by your side."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:621
msgid "Dela? Sister?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555
msgid "Well..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560
msgid "Ya can’t support ’im on this one, Dela."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
msgid ""
"I... guess you’re right. You’ve decided your magic is more important than "
"us, Malin. I can’t help you."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
msgid "Begone, Malin. I’ve no wish to see yer face around here ever again."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:576
msgid ""
"Bravely done holdin’ off them orcs by yerself, Malin. But we’re not outta "
"trouble yet. The raidin’ party reports that more warlords be gatherin’ their "
"armies in the hills, just a few days north o’ tha Great River. I don’t know "
"if we can fight ’em all off."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:581
msgid ""
"Then we must seek help. It has not been long since Darken Volk’s departure. "
"Perhaps I can find him and ask him to aid us."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:586
msgid "I’ll pretend like I didn’t hear that."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:591
msgid ""
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
"Abandon our families to those savages?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:596
msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:601
msgid ""
"Or we can drive off the orcs altogether and make sure they never attack us "
"again. Surely I cannot be the only one who sees that what Drogan says is "
"madness!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:606
msgid "If ya go out on a quest to seek depravity, none o’ us will support ya."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:616
msgid "Better to die than to ally ourselves with a necromancer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:626
msgid "I hope that you’ll stay with us, Malin. Be reasonable."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:631
msgid ""
"Be reasonable? I am the only one who sees reason here. If no one will help "
"me, I will go by myself."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:636
msgid ""
"Malin, seekin’ out the help of a necromancer is just... just foolhardy! We "
"need ya here to help protect the town!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:641
msgid "You will eventually see that I am right, Dela. I am resolved."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr "Un val tranquilo"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
#, fuzzy
#| msgid ""
#| "Fighting tears and rage, Malin follows the back-trail of the orcish band. "
#| "He curses the elder mages for sending him from the Isle of Alduin half-"
#| "prepared, only to be thrust into conflict. He curses Drogan for lacking "
#| "the courage to see what must be done. Most fiercely, he curses the orcs "
#| "for ravaging his family and home through their ceaseless attacks."
msgid ""
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
"resolve to make the necessary sacrifices to protect their home. Most "
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
"raiders who view violence as little more than sport."
msgstr ""
"Con bágoas de furia e rabia, Malin seguiu o rastro do grupo de orcos. "
"Maldicía aos vellos magos por botalo da Illa de Alduin antes de acabar o seu "
"adestramento, e verse en medio dun conflito armado sen a preparación "
"axeitada. Maldicía a Drogan por non ter a coraxe para ver o que había que "
"facer. E maldicía aínda máis aos orcos por acabar coa súa familia e o seu "
"fogar cos seus continuos ataques."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
#, fuzzy
#| msgid ""
#| "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same "
#| "necromancer who had saved Parthyn and taught Malin to raise the dead not "
#| "long ago. The necromancer takes pity on Malin in his friendless state, "
#| "and asks Malin to travel with him. As the weeks pass, he teaches Malin "
#| "more dark magic."
msgid ""
"Three days’ travel northeast, Malin stumbles upon Darken Volk, the "
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
"mage suggests that they travel together; Malin obliges, having been "
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
"dark magic."
msgstr ""
"Tras tres días de viaxe desde Parcin, Malin topouse con Vol “O escuro”, o "
"nigromante que salvara Parcin e lle aprendera a Malin a erguer aos mortos. O "
"nigromante compadeceuse do rapaz e da situación na que se atopada, e "
"pediulle que o acompañase na súa viaxe. Co transcurso dos días, o nigromante "
"foille aprendendo a Malin máis e máis maxia escura."
#. [side]
#. [unit]: id=Malin Keshar, type=Dark Mage
#. [unit]: type=Apprentice Mage, id=Fake Malin
#. [unit]: type=Apprentice Necromancer, id=Fake Malin
#. [unit]: type=Dark Mage, id=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1614
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1650
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1699
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7
msgid "Malin Keshar"
msgstr "Malin Quesar"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65
msgid "Goblins"
msgstr "Trasnos"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71
msgid "T’shar Lggi"
msgstr "T’shar Lggi"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100
msgid "Occupy all of the goblin villages"
msgstr "Toma o control das vilas dos trasnos."
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:929
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:212
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1074
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1142
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1189
msgid "Death of Darken Volk"
msgstr "Morte de Vol “O escuro”."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132
#, fuzzy
#| msgid ""
#| "In truth, I share your hatred for the orcs. The northlands have been "
#| "my... home... for many years, and the orcs have been a growing "
#| "infestation in them. They despoil the beauty of the land wherever they "
#| "go. If you are interested, I would be happy to take you on as my "
#| "apprentice so that you can... aid me in the fight against them."
msgid ""
"In truth, I share your hatred for the orcs. The Northlands have been my home "
"for many years and the orcs have been a growing infestation in recent times. "
"They despoil the beauty of the land wherever they go, hacking and burning "
"everything without care or concern. If you are interested, I would be happy "
"to take you on as my... apprentice... so that I can teach you to fight "
"against them."
msgstr ""
"A verdade é que comparto o teu odio contra os orcos. As terras do norte "
"foron o meu… fogar… durante moitos anos, e os orcos estendéronse por elas "
"coma unha praga. Destrúen a beleza da terra alí onde van. Gustaríame que "
"foses o meu aprendiz para que poidas… axudarme a loitar contra eles."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid ""
"Yes! These orcs have threatened my friends and my home for too long. It’s "
"time I gained the power to put them in their place."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142
msgid ""
"Yes, perhaps removing the threat of orcish raids will persuade the people of "
"Parthyn to welcome you back. But for now, I must train you. The orcs are "
"powerful in the hills, strong enough that even I dare not confront them "
"directly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147
msgid "Then what shall we do?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152
#, fuzzy
#| msgid ""
#| "A goblin village lies in this valley, just ahead. They are a bastard race "
#| "born of the orcs, and help them in their wars against humans and dwarves. "
#| "These do not know of our coming. Subduing them will give us souls upon "
#| "which to call in our fight against the orcs."
msgid ""
"Strike at them where they are weak. A goblin village lies in this valley, "
"just ahead. They are the bastard children of the orcs, feeble creatures "
"individually, but annoying enough in large numbers. Subduing them will "
"provide us a supply of fresh corpses and souls to use against the orcs."
msgstr ""
"Hai unha vila de trasnos neste val, xusto diante. Son unha especie nacida "
"dos orcos, e axúdanos nas súas guerras contra os humanos e os ananos. Non "
"nos esperan. Se os sometemos conseguiremos almas ás que chamar na nosa loita "
"contra os orcos."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157
#, fuzzy
#| msgid "It will be a worthwhile test of your new skills."
msgid "... It will be a worthwhile test of your skills."
msgstr "Así poderás poñer a proba as túas novas habilidades."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171
msgid "Beware the goblin guards in the villages."
msgstr "Coidado cos gardas trasnos das vilas."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183
msgid "Someone dropped a key here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204
msgid "There are some rotten corpses in this cage."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209
msgid "Make use of them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218
msgid "A necromancer must always use whatever supplies he is given. Do it."
msgstr ""
#. [message]: speaker=Malin Keshar
#. [message]: speaker=Mal Keshar
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1504
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:405
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:780
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:758
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3153
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1005
msgid "..."
msgstr "…"
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Eeeek! Don’t kill me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
msgid ""
"Why do you hesitate? Did the orcs show your people any mercy when they "
"attacked Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292
msgid "... No."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
msgid "Ruuuun! The monster’s going to eat us!"
msgstr ""
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356
msgid "Villager"
msgstr "Aldeán"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400
msgid "Shaun"
msgstr "Shaun"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406
msgid "Ed"
msgstr "Ed"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438
#, fuzzy
#| msgid ""
#| "Ahhh... I did not realize there was a swamp near this village. Malin, I "
#| "believe it would be beneficial for your training if you and I were to "