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mr.po
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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
"PO-Revision-Date: 2009-02-02 07:59+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Descent_into_Darkness
#. [scenario]: id=09_Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9
msgid "Descent into Darkness"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
msgid "DiD"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Easy"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Neophyte"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Evoker"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Normal"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Challenging"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Summoner"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid ""
"The northern frontier town of Parthyn is annually raided by neighboring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:27
msgid "Original Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:33
msgid "Latest Campaign Revision"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:54
msgid "Miscellaneous"
msgstr ""
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr ""
#. [part]
#. Comments about dialogue style and characterization:
#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
#. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs"
#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
#. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so.
#. More "country accent" words: "s'ppose" instead of suppose, "’em" instead of them, dropping the g at the end of a word for ’ (bickering -> bickerin’), "’bout" instead of "about", "’im" instead of him
#. "woulda" -> would have, "o’" -> of, "gotta" -> have to
#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin).
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"city’s baron. Every summer, by the time the mountainous paths and high "
"passes shed their wintry gowns of snow, orcs descended from the northern "
"hills to ravage the settlements at the frontier. Every year, Malin’s father "
"led the townsfolk to repel the raids and force the orcs to retreat back to "
"the north."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40
msgid ""
"When Malin was ten, a passing mage sensed strong magical abilities in the "
"boy and suggested he be sent to the Isle of Alduin for training in the "
"magical arts. Malin studied there for eight years, learning all manner of "
"magic from basic control over the elements, to the mystic arts and scrying, "
"to alchemy and simple medicine."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44
msgid ""
"Although his life on Alduin was luxurious and peaceful, Malin found the "
"teachings of the scholarly mages to be too philosophical for his tastes. His "
"thoughts turned back to Parthyn, where more practical magics were necessary "
"to drive off the orcs. Malin began to research these magics on his own, but "
"his lack of patience and general indiscretion eventually led to several "
"confrontations with his teachers and other students. Believing Malin to be "
"too reckless, the mages expelled him from Alduin."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48
msgid ""
"When Malin returned to Parthyn, orcs had already begun to attack the city. "
"Although he tried his best to fight them off, the raids were far more "
"relentless and the town guard was far weaker than he had remembered. One "
"night, a particularly powerful band of orcs overran the city walls and Malin "
"could only watch as his father was cut down by one of the savage orcish "
"warriors."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. "
"The orcs roared in anticipation of victory, but before they could overrun "
"the city, skeleton warriors poured out of the woods to their rear. The "
"undead cut down orc after orc, swords and axes hacking through flesh and "
"bone with ruthless efficiency. The soldiers watched in half amazement, half "
"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
"settled in the rank darkness."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
"reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
"not love my kind, I think it is vital that we put aside our differences. The "
"orcish menace grows in the north and they will soon return in even greater "
"force. You cannot hope to defend against them without my... help. For now, I "
"ask only to refresh myself in your town.”</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62
msgid ""
"Drogan, the captain of the guard, replied, <i>“Nay, ye surely know that tha "
"law says tha penalty fer necromancy be death. But, since you’ve saved our "
"town, I’ll let ya rest here fer up ta three days. After, I’m banishin’ ya "
"from Parthyn. Should ye return, we’ll attack ya on sight.”</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66
msgid ""
"Malin, troubled by his father’s death and the strength of the orcish "
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
"couple days, the necromancer left Parthyn without incident."
msgstr ""
#. [side]
#. [side]: type=General, id=Taylor
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:94
msgid "Defenders"
msgstr ""
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:631
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:865
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109
msgid "Kreg’a’shar Trr"
msgstr ""
#. [side]: type=Lieutenant, id=Drogan
#. [unit]: type=Ghoul DiD, id=DroganGhoul
#. [unit]: id=Drogan, type=Lieutenant
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:884
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1439
msgid "Drogan"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191
msgid "Defend the river fort for two nights"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180
msgid "Kill the orcish leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid "Orcs reach the outskirts of Parthyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:177
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:801
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1877
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:806
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:925
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:208
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1070
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1138
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1185
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:887
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203
msgid "Death of Malin Keshar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208
msgid "Death of Dela Keshar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212
msgid "Death of Drogan"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:229
msgid ""
"You really think it was a good idea to send out a raidin’ party right after "
"the orcs just attacked us? Father isn’t even here with us any more..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:234
msgid "Nor is Darken Volk. We are truly defenseless."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:239
msgid "Not like we even need him. No way we’re trusting a necromancer."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:244
msgid ""
"Quit bickerin’, you two. With most o’ them orcs dead now, their camps will "
"be lots weaker. Our raiders will clear ’em out and leave us a quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:257
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262
msgid "What? Curses! Why be thar still so many o’ ’em?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Well ya sent out a bunch of our soldiers before we even started ta fix the "
"city walls..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
msgid ""
"Quiet, you. Malin, you’ve got ta hold tha river fort or they’ll overrun us. "
"Tha raidin’ party should be back in two days ta help us fight ’em off. Fer "
"now, I’ll send tha remaining guards to help ya."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286
msgid ""
"What in blazes is that... that thing? Has tha necromancer returned already? "
"His timin’ couldn’t be any worse..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:291
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. I have no love for it, but we need to take action, or we’ll "
"never be able to repel the orcs!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:296
msgid ""
"I’m ’shamed of ya, Malin. Even if it’d ensure our survival, nothin’ good "
"ever comes of necromancy. The moment ya use it, you’ve already sold yer soul "
"ta black magic!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:301
msgid "What?! I am hardly evil, Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:306
msgid ""
"Ya say that, but you’ve been very quiet ’bout why tha mages sent you home "
"from Alduin. I’m beginning ta think you were already dabblin’ in this "
"witchcraft even before ya met that necromancer!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311
msgid ""
"No! No... it was something stupid, something silly... it does not matter "
"now! I’ll not stand by and allow the orcs to destroy my home while I have "
"the power to prevent it!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:568
msgid "Welcome to Parthyn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339
msgid "Ignorance is the parent of fear."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353
msgid ""
"A monolith of pale stone, luminous and bright, but cold and brittle to the "
"touch."
msgstr ""
#. [unit]: type=Soulless
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:376
msgid "Sushi"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:384
msgid "Someone left a dead fish here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:399
msgid "The orcs have broken through. Parthyn is open to attack!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:416
msgid "Who will be left to defend Parthyn?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:432
msgid "I’m... dying..."
msgstr ""
#. [message]: speaker=Soldier
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:463
msgid "We’re back from the raid, Drogan. Seems like we made it just in time!"
msgstr ""
#. [message]: speaker=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:467
msgid ""
"More humans! We’ll need more fighters to squash ’em all. Grunts, retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:487
msgid "The orcs are dead!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:514
msgid ""
"By all rights, Malin, I should have ya kill’d on tha spot. I can’t believe "
"ya let that necromancer corrupt you. I s’ppose part o’ this is my fault "
"since I let ’im into Parthyn, but still... Since I showed ’im mercy, I’ll "
"show ya the same. I’m banishin’ you from Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:519
msgid ""
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
msgstr ""
#. [message]: speaker=Drogan
#. ’least is short for at least
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525
msgid ""
"Aye, better that than ta even dabble in dark magic. We woulda rebuilt this "
"place like always. Even if I died, ’least it woulda been with dignity. Too "
"bad tha mages didn’t teach ya more sense."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530
msgid ""
"I only did it to protect what I care about! Is this really what I deserve "
"for saving your hides?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535
msgid "Yes, yes it is. Nobody’ll support ya on yer crazy path to depravity."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545
msgid ""
"We should all be glad to see you gone, necromancer. I detest having fought "
"by your side."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:621
msgid "Dela? Sister?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555
msgid "Well..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560
msgid "Ya can’t support ’im on this one, Dela."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
msgid ""
"I... guess you’re right. You’ve decided your magic is more important than "
"us, Malin. I can’t help you."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
msgid "Begone, Malin. I’ve no wish to see yer face around here ever again."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:576
msgid ""
"Bravely done holdin’ off them orcs by yerself, Malin. But we’re not outta "
"trouble yet. The raidin’ party reports that more warlords be gatherin’ their "
"armies in the hills, just a few days north o’ tha Great River. I don’t know "
"if we can fight ’em all off."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:581
msgid ""
"Then we must seek help. It has not been long since Darken Volk’s departure. "
"Perhaps I can find him and ask him to aid us."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:586
msgid "I’ll pretend like I didn’t hear that."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:591
msgid ""
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
"Abandon our families to those savages?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:596
msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:601
msgid ""
"Or we can drive off the orcs altogether and make sure they never attack us "
"again. Surely I cannot be the only one who sees that what Drogan says is "
"madness!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:606
msgid "If ya go out on a quest to seek depravity, none o’ us will support ya."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:616
msgid "Better to die than to ally ourselves with a necromancer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:626
msgid "I hope that you’ll stay with us, Malin. Be reasonable."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:631
msgid ""
"Be reasonable? I am the only one who sees reason here. If no one will help "
"me, I will go by myself."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:636
msgid ""
"Malin, seekin’ out the help of a necromancer is just... just foolhardy! We "
"need ya here to help protect the town!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:641
msgid "You will eventually see that I am right, Dela. I am resolved."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
msgid ""
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
"resolve to make the necessary sacrifices to protect their home. Most "
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
"raiders who view violence as little more than sport."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
msgid ""
"Three days’ travel northeast, Malin stumbles upon Darken Volk, the "
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
"mage suggests that they travel together; Malin obliges, having been "
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
"dark magic."
msgstr ""
#. [side]
#. [unit]: id=Malin Keshar, type=Dark Mage
#. [unit]: type=Apprentice Mage, id=Fake Malin
#. [unit]: type=Apprentice Necromancer, id=Fake Malin
#. [unit]: type=Dark Mage, id=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1614
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1650
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1699
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7
msgid "Malin Keshar"
msgstr ""
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65
msgid "Goblins"
msgstr ""
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71
msgid "T’shar Lggi"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100
msgid "Occupy all of the goblin villages"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:929
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:212
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1074
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1142
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1189
msgid "Death of Darken Volk"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132
msgid ""
"In truth, I share your hatred for the orcs. The Northlands have been my home "
"for many years and the orcs have been a growing infestation in recent times. "
"They despoil the beauty of the land wherever they go, hacking and burning "
"everything without care or concern. If you are interested, I would be happy "
"to take you on as my... apprentice... so that I can teach you to fight "
"against them."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid ""
"Yes! These orcs have threatened my friends and my home for too long. It’s "
"time I gained the power to put them in their place."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142
msgid ""
"Yes, perhaps removing the threat of orcish raids will persuade the people of "
"Parthyn to welcome you back. But for now, I must train you. The orcs are "
"powerful in the hills, strong enough that even I dare not confront them "
"directly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147
msgid "Then what shall we do?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152
msgid ""
"Strike at them where they are weak. A goblin village lies in this valley, "
"just ahead. They are the bastard children of the orcs, feeble creatures "
"individually, but annoying enough in large numbers. Subduing them will "
"provide us a supply of fresh corpses and souls to use against the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157
msgid "... It will be a worthwhile test of your skills."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171
msgid "Beware the goblin guards in the villages."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183
msgid "Someone dropped a key here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204
msgid "There are some rotten corpses in this cage."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209
msgid "Make use of them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218
msgid "A necromancer must always use whatever supplies he is given. Do it."
msgstr ""
#. [message]: speaker=Malin Keshar
#. [message]: speaker=Mal Keshar
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1504
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:405
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:780
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:758
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3153
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1005
msgid "..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Eeeek! Don’t kill me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
msgid ""
"Why do you hesitate? Did the orcs show your people any mercy when they "
"attacked Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292
msgid "... No."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
msgid "Ruuuun! The monster’s going to eat us!"
msgstr ""
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356
msgid "Villager"
msgstr ""
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400
msgid "Shaun"
msgstr ""
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406
msgid "Ed"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, it "
"would be beneficial for your training if we were to investigate."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:453
msgid "Rise from the realms of death and decay!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:490
msgid "What are these things?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:495
msgid ""
"They are ghouls — noxious beings fashioned from living flesh into carcasses "
"of disease and poison. Those that outlive their masters gravitate towards "
"the natural decay present in swamps and bogs."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:500
msgid "Isn’t it cruel to turn men into such hideous forms?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:505
msgid ""
"You need not pity them. Once, these were... evil men... murderers and "
"outlaws, no better than the orcs you hunt. I have transformed them so their "
"physical forms match the spirits within. Is that not fitting? No punishment "
"is too great for their kind."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:510
msgid "I suppose so..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:522
msgid "The big wolf is done with."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:558
msgid ""
"Sacking goblin villages is all well and good, but corpses and bats will not "
"stand up to full orcish warriors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:563
msgid ""
"Have some patience. We have only just begun your training. These carcasses "
"will supply you sufficient resources for practice. When you have mastered "
"the basics, we will then assault the orcs and you will see your forces grow "
"quickly."
msgstr ""
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25
msgid ""
"Malin and Darken Volk spend the summer and fall traveling across the lower "
"Northlands. They attack goblin villages and small orcish camps when they "
"find them. Although Darken Volk is occasionally demanding and irritable, he "
"proves to be an effective mentor. Malin’s power grows considerably under the "
"necromancer’s tutelage."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29
msgid ""
"The colored patchwork of fall eventually fades to wintry snowfall drifting "
"over barren lands. The nights grow longer as the sun disappears behind a "
"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two "
"necromancers retreat into the hills to seek shelter. By a stroke of good "
"fortune, they stumble across a mostly abandoned cave just as the winter sets "
"in."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115
msgid "teamname^Monsters"
msgstr ""
#. [unit]: type=Necromancer, id=Darken Volk
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1525
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:35
msgid "Darken Volk"
msgstr ""
#. [side]
#. fake side for a single unit during a cutscene
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:187
msgid "teamname^Illusion"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120
msgid "Explore"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1930
msgid "Reflection pool"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173
msgid "Kill both young ogres"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:334
msgid ""
"I sense many lifeforms in this cavern, but none are very powerful. Most "
"likely they are merely nothing more than beasts. Still, we may be able to "
"use them to continue your training."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:339
msgid "Better than nothing. Which way do these creatures lie?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:344
msgid "East."
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:361
msgid "Me kill you!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:383
msgid "No, me kill you!"
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:405
msgid "No, me kill— I see human!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:410
msgid "Human! We smash human!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:415
msgid "Simple-minded, obtuse creatures."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:420
msgid ""
"This should be an easy task for you. Once you have slain them both, we shall "
"turn them into skeletons."
msgstr ""
#. [message]: speaker=YOgre1
#. this line is just a death scream
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:434
msgid "Arrghhaaugghhh..."
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:450
msgid "Me... die..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:515
msgid "The ogres are dead."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:520
msgid ""
"Good... I have already showed you how to raise a skeleton before, but "
"perhaps it would be best if we... went over it once again. Other than for "
"ghouls, flesh and blood are useless for undead creatures. First, let out the "
"blood and innards and dispose of them."
msgstr ""
#. [message]: speaker=Malin Keshar