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mr.po
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# Marathi translations for Battle for Wesnoth package
# Copyright (C) 2009 Wesnoth Development Team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2009.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"POT-Creation-Date: 2021-03-20 22:03-0300\n"
"PO-Revision-Date: 2009-01-06 22:08+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
# type: TH
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "WESNOTH"
msgstr ""
#. type: TH
#: doc/man/wesnoth.6:16 doc/man/wesnothd.6:16
#, no-wrap
msgid "2018"
msgstr ""
# type: TH
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "wesnoth"
msgstr ""
# type: TH
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "Battle for Wesnoth"
msgstr ""
# type: SH
#. type: SH
#: doc/man/wesnoth.6:18 doc/man/wesnothd.6:18
#, no-wrap
msgid "NAME"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:20
msgid "wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game"
msgstr ""
# type: SH
#. type: SH
#: doc/man/wesnoth.6:21 doc/man/wesnothd.6:24
#, no-wrap
msgid "SYNOPSIS"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:26
msgid "B<wesnoth> [I<OPTIONS>] [I<PATH_TO_DATA>]"
msgstr ""
# type: SH
#. type: SH
#: doc/man/wesnoth.6:27 doc/man/wesnothd.6:40
#, no-wrap
msgid "DESCRIPTION"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:32
msgid "Battle for B<Wesnoth> is a turn-based fantasy strategy game."
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:42
msgid ""
"Defeat all enemy leaders using a well-chosen cadre of troops, taking care to "
"manage your resources of gold and villages. All units have their own "
"strengths and weaknesses; to win, deploy your forces to their best advantage "
"while denying your foes the chance to do the same. As units gain experience, "
"they acquire new abilities and become more powerful. Play in your own "
"language and test your skill against a smart computer opponent, or join "
"Wesnoth's large community of online players. Create your own custom units, "
"scenarios or campaigns, and share them with others."
msgstr ""
# type: SH
#. type: SH
#: doc/man/wesnoth.6:43 doc/man/wesnothd.6:45
#, no-wrap
msgid "OPTIONS"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:45
#, no-wrap
msgid "B<--all-translations>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:49
msgid ""
"Show all translations in the in-game language selection list, even if they "
"are deemed insufficiently complete."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:49
#, no-wrap
msgid "B<--bunzip2>I<\\ infile.bz2>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:55
msgid ""
"decompresses a file which should be in bzip2 format and stores it without "
"the .bz2 suffix. The I<infile.bz2> will be removed."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:55
#, no-wrap
msgid "B<--bzip2>I<\\ infile>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:61
msgid ""
"compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes "
"I<infile>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:61
#, no-wrap
msgid "B<-c[>I<id_campaign>B<],\\ --campaign[>I<=id_campaign>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:66
msgid ""
"goes directly to the campaign with id I<id_campaign>. A selection menu will "
"appear if no id was specified."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:66
#, no-wrap
msgid "B<--campaign-difficulty[>I<=difficulty>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:70
msgid ""
"The difficulty of the specified campaign (1 to max). If none specified, the "
"campaign difficulty selection widget will appear."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:70
#, no-wrap
msgid "B<--campaign-scenario>I<\\ id_scenario>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:73
msgid ""
"The id of the scenario from the specified campaign. The default is the first "
"scenario."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:73
#, no-wrap
msgid "B<--campaign-skip-story>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:78
msgid "Skip [story] screens and dialog through the end of the B<start> event."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:78
#, no-wrap
msgid "B<--clock>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:81
msgid "Adds the option to show a clock for testing the drawing timer."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:81
#, no-wrap
msgid "B<--config-dir>I<\\ name>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:85
msgid "Deprecated, use B<--userdata-dir>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:85
#, no-wrap
msgid "B<--config-path>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:89
msgid "Deprecated, use B<--userdata-path>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:89
#, no-wrap
msgid "B<--core>I<\\ id_core>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:92
msgid "overrides the loaded core with the one whose id is specified."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:92
#, no-wrap
msgid "B<--data-dir>I<\\ directory>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:95
msgid "overrides the data directory with the one specified"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:95
#, no-wrap
msgid "B<--data-path>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:98
msgid "prints the path of the data directory and exits."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:98
#, no-wrap
msgid "B<-d, --debug>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:103
msgid ""
"enables additional command mode options in-game (see the wiki page at "
"https://www.wesnoth.org/wiki/CommandMode for more information about command "
"mode)."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:103
#, no-wrap
msgid "B<--debug-lua>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:106
msgid "enables some Lua debugging mechanisms"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:106
#, no-wrap
msgid "B<--strict-lua>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:109
msgid "disallow deprecated Lua API calls"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:109
#, no-wrap
msgid "B<-D,--diff>I<\\ left-file>B<\\ >I<right-file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:115
msgid ""
"diffs the two WML files; does not preprocess them first (to do that, run "
"them through B<-p> first). Outputs the diff as DiffWML on standard output or "
"to the file indicated by I<--output>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:115
#, no-wrap
msgid "B<-e[>I<file>B<],\\ --editor[>I<=file>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:122
msgid ""
"start the in-game map editor directly. If I<file> is specified, equivalent "
"to B<-l> B<--load>."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:122
#, no-wrap
msgid "B<--fps>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:126
msgid ""
"displays the number of frames per second the game is currently running at, "
"in a corner of the screen."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:126
#, no-wrap
msgid "B<-f, --fullscreen>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:129
msgid "runs the game in full screen mode."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:129
#, no-wrap
msgid "B<--gunzip>I<\\ infile.gz>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:135
msgid ""
"decompresses a file which should be in gzip format and stores it without "
"the .gz suffix. The I<infile.gz> will be removed."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:135
#, no-wrap
msgid "B<--gzip>I<\\ infile>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:141
msgid ""
"compresses a file in gzip format, stores it as I<infile>.gz and removes "
"I<infile>."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:141 doc/man/wesnothd.6:55
#, no-wrap
msgid "B<-h, --help>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:144
msgid ""
"displays a summary of command line options to standard output, and exits."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:144
#, no-wrap
msgid "B<-l,\\ --load>I<\\ file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:155
msgid ""
"loads the savegame I<file> from the standard save game directory. If the B<-"
"e> or B<--editor> option is used as well, starts the editor with the map "
"from I<file> open. If it is a directory, the editor will start with a load "
"map dialog opened there."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:155
#, no-wrap
msgid "B<-L,\\ --language>I<\\ lang>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:162
msgid ""
"uses language I<lang> (symbol) this session. Example: B<--language "
"ang_GB@latin>"
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:162 doc/man/wesnothd.6:58
#, no-wrap
msgid "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:177
msgid ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ B<debug>,"
"\\ B<none>. By default the B<warning> level is used for most domains, but "
"B<deprecation> defaults to B<none> unless combined with the B<-d> option."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:177
#, no-wrap
msgid "B<--log-precise>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:180
msgid "shows the timestamps in log output with more precision."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:180
#, no-wrap
msgid "B<--log-strict>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:186
msgid ""
"sets the strict level of the logger. Any messages sent to log domains of "
"this level or more severe will cause the unit test to fail regardless of the "
"victory result. Only relevant when used with B<-u>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:186
#, no-wrap
msgid "B<--logdomains[>I<=filter>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:191
msgid ""
"lists defined log domains (only the ones containing I<filter> if used) and "
"exits"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:191
#, no-wrap
msgid "B<--max-fps>I<\\ fps>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:198
msgid ""
"the number of frames per second the game can show, the value should be "
"between B<1> and B<1000>, the default is the monitor's refresh rate."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:198
#, no-wrap
msgid "B<-m, --multiplayer>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:204
msgid ""
"runs a multiplayer game. There are additional options that can be used "
"together with B<--multiplayer> as explained below."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:204
#, no-wrap
msgid "B<--mp-test>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:207
msgid "load the test mp scenarios."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:207
#, no-wrap
msgid "B<--new-widgets>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:210
msgid ""
"there is a new WIP widget toolkit, this option enables it. This is very "
"experimental, don't fill bug reports since most are known. Parts of the "
"library are deemed stable and will work without this switch."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:210
#, no-wrap
msgid "B<--nodelay>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:214
msgid ""
"runs the game without any delays for graphic benchmarking. This is "
"automatically enabled by B<--nogui>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:214
#, no-wrap
msgid "B<--noaddons>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:217
msgid "disables loading of user addons."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:217
#, no-wrap
msgid "B<--nocache>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:220
msgid "disables caching of game data."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:220
#, no-wrap
msgid "B<--nogui>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:228
msgid ""
"runs the game without the GUI. Only available in combination with B<--"
"multiplayer> or B<--screenshot> or B<--plugin>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:228
#, no-wrap
msgid "B<--nobanner>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:231
msgid "suppress the startup banner."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:231
#, no-wrap
msgid "B<--nomusic>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:234
msgid "runs the game without music."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:234
#, no-wrap
msgid "B<--noreplaycheck>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:238
msgid ""
"don't try to validate replay of unit test. Only relevant when used with B<-"
"u>."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:238
#, no-wrap
msgid "B<--nosound>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:241
msgid "runs the game without sounds and music."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:241
#, no-wrap
msgid "B<--output>I<\\ file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:244
msgid "output to the specified file. Applicable to diffing operations."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:244
#, no-wrap
msgid "B<--password>I<\\ password>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:249
msgid ""
"uses I<password> when connecting to a server, ignoring other preferences. "
"Unsafe."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:249
#, no-wrap
msgid "B<--plugin>I<\\ script>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:256
msgid ""
"(experimental) load a I<script> which defines a Wesnoth plugin. Similar to "
"B<--script>, but Lua file should return a function which will be run as a "
"coroutine and periodically woken up with updates."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:256
#, no-wrap
msgid "B<-P,--patch>I<\\ base-file>B<\\ >I<patch-file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:261
msgid ""
"applies a DiffWML patch to a WML file; does not preprocess either of the "
"files. Outputs the patched WML to standard output or to the file indicated "
"by I<--output>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:261
#, no-wrap
msgid "B<-p,\\ --preprocess>I<\\ source-file/folder>B<\\ >I<target-directory>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:271
msgid ""
"preprocesses a specified file/folder. For each file(s) a plain .cfg file and "
"a processed .cfg file will be written in specified target directory. If a "
"folder is specified, it will be preprocessed recursively based on the known "
"preprocessor rules. The common macros from the \"data/core/macros\" "
"directory will be preprocessed before the specified resources. Example: B<-"
"p ~/wesnoth/data/campaigns/tutorial ~/result.> For details regarding the "
"preprocessor visit: https://wiki.wesnoth.org/PreprocessorRef#Command-"
"line_preprocessor."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:271
#, no-wrap
msgid "B<--preprocess-defines=>I<DEFINE1>B<,>I<DEFINE2>B<,>I<...>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:278
msgid ""
"comma separated list of defines to be used by the B<--preprocess> command. "
"If B<SKIP_CORE> is in the define list the \"data/core\" directory won't be "
"preprocessed."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:278
#, no-wrap
msgid "B<--preprocess-input-macros>I<\\ source-file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:285
msgid ""
"used only by the B<--preprocess> command. Specifies a file that contains "
"B<[preproc_define]>s to be included before preprocessing."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:285
#, no-wrap
msgid "B<--preprocess-output-macros[>I<=target-file>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:296
msgid ""
"used only by the B<--preprocess> command. Will output all preprocessed "
"macros in the target file. If the file is not specified the output will be "
"file '_MACROS_.cfg' in the target directory of preprocess's command. The "
"output file can be passed to B<--preprocess-input-macros>. This switch "
"should be typed before the B<--preprocess> command."
msgstr ""
# type: TP
#. type: TP
#: doc/man/wesnoth.6:296
#, no-wrap
msgid "B<-r\\ >I<X>B<x>I<Y>B<,\\ --resolution\\ >I<X>B<x>I<Y>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:301
msgid "sets the screen resolution. Example: B<-r> B<800x600>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:301
#, no-wrap
msgid "B<--render-image>I<\\ image>B<\\ >I<output>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:304
msgid ""
"takes a valid wesnoth 'image path string' with image path functions, and "
"outputs to a .png file. Image path functions are documented at https://wiki."
"wesnoth.org/ImagePathFunctionWML."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:304
#, no-wrap
msgid "B<-R,\\ --report>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:307
msgid ""
"initializes game directories, prints build information suitable for use in "
"bug reports, and exits."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:307
#, no-wrap
msgid "B<--rng-seed>I<\\ number>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:314
msgid ""
"seeds the random number generator with I<number>. Example: B<--rng-seed> "
"B<0>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:314
#, no-wrap
msgid "B<--screenshot>I<\\ map>B<\\ >I<output>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:321
msgid ""
"saves a screenshot of I<map> to I<output> without initializing a screen."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:321
#, no-wrap
msgid "B<--script>I<\\ file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:326
msgid "(experimental) I<file> containing a Lua script to control the client."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:326
#, no-wrap
msgid "B<-s[>I<host>B<],\\ --server[>I<=host>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:331
msgid ""
"connects to the specified host if any, otherwise connect to the first server "
"in preferences. Example: B<--server> B<server.wesnoth.org>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:331
#, no-wrap
msgid "B<--showgui>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:335
msgid "runs the game with the GUI, overriding any implicit B<--nogui>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:335
#, no-wrap
msgid "B<--strict-validation>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:338
msgid "validation errors are treated as fatal errors."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:338
#, no-wrap
msgid "B<-t[>I<scenario_id>B<],\\ --test[>I<=scenario_id>B<]>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:350
msgid ""
"runs the game in a small test scenario. The scenario should be one defined "
"with a B<[test]> WML tag. The default is B<test>. A demonstration of the "
"B<[micro_ai]> feature can be started with B<micro_ai_test>. Implies B<--"
"nogui>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:350
#, no-wrap
msgid "B<--translations-over>I<\\ percent>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:356
msgid ""
"Set the standard for deeming a translation is complete enough to show in the "
"in-game language list to I<percent>. Valid values are 0 to 100."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:356
#, no-wrap
msgid "B<-u,\\ --unit>I<\\ scenario-id>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:360
msgid "runs the specified test scenario as a unit test. Implies B<--nogui>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:360
#, no-wrap
msgid "B<--unsafe-scripts>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:365
msgid ""
"makes the B<package> package available to lua scripts, so that they can load "
"arbitrary packages. Do not do this with untrusted scripts! This action gives "
"lua the same permissions as the wesnoth executable."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:365
#, no-wrap
msgid "B<-S,--use-schema>I<\\ path>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:369
msgid "sets the WML schema for use with B<-V,--validate>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:369
#, no-wrap
msgid "B<--userconfig-dir>I<\\ name>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:380
msgid ""
"sets the user configuration directory to I<name> under $HOME or \"My "
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
"for the configuration directory outside the $HOME or \"My Documents\\eMy "
"Games\". On Windows it is also possible to specify a directory relative to "
"the process working directory by using path starting with \".\\e\" or \"..\\e"
"\". Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, "
"on other systems to the userdata path."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:380
#, no-wrap
msgid "B<--userconfig-path>"
msgstr ""
# type: Plain text
#. type: Plain text
#: doc/man/wesnoth.6:383
msgid "prints the path of the user configuration directory and exits."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:383
#, no-wrap
msgid "B<--userdata-dir>I<\\ name>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:392
msgid ""
"sets the userdata directory to I<name> under $HOME or \"My Documents\\eMy "
"Games\" for windows. You can also specify an absolute path for the userdata "
"directory outside the $HOME or \"My Documents\\eMy Games\". On Windows it is "
"also possible to specify a directory relative to the process working "
"directory by using path starting with \".\\e\" or \"..\\e\"."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:392
#, no-wrap
msgid "B<--userdata-path>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:395
msgid "prints the path of the userdata directory and exits."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:395
#, no-wrap
msgid "B<--username>I<\\ username>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:400
msgid ""
"uses I<username> when connecting to a server, ignoring other preferences."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:400
#, no-wrap
msgid "B<--validate>I<\\ path>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:403
msgid "validates a file against the WML schema."
msgstr ""
#. type: TP