forked from wesnoth/wesnoth
-
Notifications
You must be signed in to change notification settings - Fork 0
/
zh_CN.po
2293 lines (1958 loc) · 69.8 KB
/
zh_CN.po
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# The Battle for Wesnoth - Simplified Chinese Translations
# Copyright (C) 2005-2019 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# sylecn <[email protected]>, 2009.
# CloudiDust <[email protected]>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.14\n"
"POT-Creation-Date: 2021-03-20 22:03-0300\n"
"PO-Revision-Date: 2020-08-10 20:13+0800\n"
"Last-Translator: CloudiDust <[email protected]>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Poedit 2.4\n"
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "WESNOTH"
msgstr "WESNOTH"
#. type: TH
#: doc/man/wesnoth.6:16 doc/man/wesnothd.6:16
#, no-wrap
msgid "2018"
msgstr "2018"
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "wesnoth"
msgstr "wesnoth"
#. type: TH
#: doc/man/wesnoth.6:16
#, no-wrap
msgid "Battle for Wesnoth"
msgstr "韦诺之战"
#. type: SH
#: doc/man/wesnoth.6:18 doc/man/wesnothd.6:18
#, no-wrap
msgid "NAME"
msgstr "名称"
#. type: Plain text
#: doc/man/wesnoth.6:20
msgid "wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game"
msgstr "wesnoth - 韦诺之战(Battle for Wesnoth),一款回合制奇幻策略游戏"
#. type: SH
#: doc/man/wesnoth.6:21 doc/man/wesnothd.6:24
#, no-wrap
msgid "SYNOPSIS"
msgstr "摘要"
#. type: Plain text
#: doc/man/wesnoth.6:26
msgid "B<wesnoth> [I<OPTIONS>] [I<PATH_TO_DATA>]"
msgstr "B<wesnoth> [I<选项>] [I<数据路径>]"
#. type: SH
#: doc/man/wesnoth.6:27 doc/man/wesnothd.6:40
#, no-wrap
msgid "DESCRIPTION"
msgstr "描述"
#. type: Plain text
#: doc/man/wesnoth.6:32
msgid "Battle for B<Wesnoth> is a turn-based fantasy strategy game."
msgstr "韦诺之战(Battle for B<Wesnoth>)是一个回合制奇幻策略游戏。"
#. type: Plain text
#: doc/man/wesnoth.6:42
msgid ""
"Defeat all enemy leaders using a well-chosen cadre of troops, taking care to "
"manage your resources of gold and villages. All units have their own "
"strengths and weaknesses; to win, deploy your forces to their best advantage "
"while denying your foes the chance to do the same. As units gain experience, "
"they acquire new abilities and become more powerful. Play in your own "
"language and test your skill against a smart computer opponent, or join "
"Wesnoth's large community of online players. Create your own custom units, "
"scenarios or campaigns, and share them with others."
msgstr ""
"用精心挑选的部队打败所有的敌方首领,管理好您的金币和村庄。所有单位都有自己的"
"优势和缺陷:要取得胜利,必须发挥出您的部队的优势,同时阻止您的对手这么做。随"
"着单位获得经验,他们会学会新的技能,变得更强大。使用您的语言进行游戏,通过与"
"聪明的计算机对手对抗来测试自己的技能,当然也可以加入韦诺的在线玩家大社区。您"
"还可以创建自己的单位,场景和战役,并与其他玩家分享。"
#. type: SH
#: doc/man/wesnoth.6:43 doc/man/wesnothd.6:45
#, no-wrap
msgid "OPTIONS"
msgstr "选项"
#. type: TP
#: doc/man/wesnoth.6:45
#, no-wrap
msgid "B<--all-translations>"
msgstr "B<--all-translations>"
#. type: Plain text
#: doc/man/wesnoth.6:49
msgid ""
"Show all translations in the in-game language selection list, even if they "
"are deemed insufficiently complete."
msgstr ""
"在游戏中的语言选择列表中显示所有翻译,哪怕这些翻译被认为不够完整,也一样显"
"示。"
#. type: TP
#: doc/man/wesnoth.6:49
#, no-wrap
msgid "B<--bunzip2>I<\\ infile.bz2>"
msgstr "B<--bunzip2>I<\\ infile.bz2>"
#. type: Plain text
#: doc/man/wesnoth.6:55
msgid ""
"decompresses a file which should be in bzip2 format and stores it without "
"the .bz2 suffix. The I<infile.bz2> will be removed."
msgstr ""
"解压缩应为bzip2格式的文件,解压后去掉.bz2后缀。文件I<infile.bz2>将被删除。"
#. type: TP
#: doc/man/wesnoth.6:55
#, no-wrap
msgid "B<--bzip2>I<\\ infile>"
msgstr "B<--bzip2>I<\\ infile>"
#. type: Plain text
#: doc/man/wesnoth.6:61
msgid ""
"compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes "
"I<infile>."
msgstr ""
"将I<infile>压缩为bzip2格式文件,文件名为I<infile>.bz2。文件I<infile>将被删"
"除。"
#. type: TP
#: doc/man/wesnoth.6:61
#, no-wrap
msgid "B<-c[>I<id_campaign>B<],\\ --campaign[>I<=id_campaign>B<]>"
msgstr "B<-c[>I<id_campaign>B<],\\ --campaign[>I<=id_campaign>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:66
msgid ""
"goes directly to the campaign with id I<id_campaign>. A selection menu will "
"appear if no id was specified."
msgstr "直接进入ID为 I<id_campaign> 的战役。如果没有指定ID,则会出现选择菜单。"
#. type: TP
#: doc/man/wesnoth.6:66
#, no-wrap
msgid "B<--campaign-difficulty[>I<=difficulty>B<]>"
msgstr "B<--campaign-difficulty[>I<=difficulty>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:70
msgid ""
"The difficulty of the specified campaign (1 to max). If none specified, the "
"campaign difficulty selection widget will appear."
msgstr ""
"指定战役的难度(从1到该战役的最大难度)。如果没有指定,则会出现战役难度选择界"
"面。"
#. type: TP
#: doc/man/wesnoth.6:70
#, no-wrap
msgid "B<--campaign-scenario>I<\\ id_scenario>"
msgstr "B<--campaign-scenario>I<\\ id_scenario>"
#. type: Plain text
#: doc/man/wesnoth.6:73
msgid ""
"The id of the scenario from the specified campaign. The default is the first "
"scenario."
msgstr "指定战役中的场景ID。默认为第一幕场景。"
#. type: TP
#: doc/man/wesnoth.6:73
#, no-wrap
msgid "B<--campaign-skip-story>"
msgstr "B<--campaign-skip-story>"
#. type: Plain text
#: doc/man/wesnoth.6:78
msgid "Skip [story] screens and dialog through the end of the B<start> event."
msgstr "在B<start>事件最后跳过[故事]画面和对话框。"
#. type: TP
#: doc/man/wesnoth.6:78
#, no-wrap
msgid "B<--clock>"
msgstr "B<--clock>"
#. type: Plain text
#: doc/man/wesnoth.6:81
msgid "Adds the option to show a clock for testing the drawing timer."
msgstr "增加一个选项,显示一个时钟,用于测试画面绘制计时器。"
#. type: TP
#: doc/man/wesnoth.6:81
#, no-wrap
msgid "B<--config-dir>I<\\ name>"
msgstr "B<--config-dir>I<\\ name>"
#. type: Plain text
#: doc/man/wesnoth.6:85
msgid "Deprecated, use B<--userdata-dir>."
msgstr "已废弃,请使用B<--userdata-dir>。"
#. type: TP
#: doc/man/wesnoth.6:85
#, no-wrap
msgid "B<--config-path>"
msgstr "B<--config-path>"
#. type: Plain text
#: doc/man/wesnoth.6:89
msgid "Deprecated, use B<--userdata-path>."
msgstr "已废弃,请使用B<--userdata-path>。"
#. type: TP
#: doc/man/wesnoth.6:89
#, no-wrap
msgid "B<--core>I<\\ id_core>"
msgstr "B<--core>I<\\ id_core>"
#. type: Plain text
#: doc/man/wesnoth.6:92
msgid "overrides the loaded core with the one whose id is specified."
msgstr "使用指定ID对应的核心作为应读取的核心。"
#. type: TP
#: doc/man/wesnoth.6:92
#, no-wrap
msgid "B<--data-dir>I<\\ directory>"
msgstr "B<--data-dir>I<\\ directory>"
#. type: Plain text
#: doc/man/wesnoth.6:95
msgid "overrides the data directory with the one specified"
msgstr "使用指定的目录作为数据目录"
#. type: TP
#: doc/man/wesnoth.6:95
#, no-wrap
msgid "B<--data-path>"
msgstr "B<--data-path>"
#. type: Plain text
#: doc/man/wesnoth.6:98
msgid "prints the path of the data directory and exits."
msgstr "打印数据目录的路径并退出。"
#. type: TP
#: doc/man/wesnoth.6:98
#, no-wrap
msgid "B<-d, --debug>"
msgstr "B<-d, --debug>"
#. type: Plain text
#: doc/man/wesnoth.6:103
msgid ""
"enables additional command mode options in-game (see the wiki page at "
"https://www.wesnoth.org/wiki/CommandMode for more information about command "
"mode)."
msgstr ""
"在游戏中启用额外的命令模式选项。(关于命令模式的更多信息请参阅wiki页面:"
"http://www.wesnoth.org/wiki/CommandMode)"
#. type: TP
#: doc/man/wesnoth.6:103
#, no-wrap
msgid "B<--debug-lua>"
msgstr "B<--debug-lua>"
#. type: Plain text
#: doc/man/wesnoth.6:106
msgid "enables some Lua debugging mechanisms"
msgstr "启用一些Lua调试机制"
#. type: TP
#: doc/man/wesnoth.6:106
#, fuzzy, no-wrap
#| msgid "B<--strict-validation>"
msgid "B<--strict-lua>"
msgstr "B<--strict-validation>"
#. type: Plain text
#: doc/man/wesnoth.6:109
msgid "disallow deprecated Lua API calls"
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:109
#, no-wrap
msgid "B<-D,--diff>I<\\ left-file>B<\\ >I<right-file>"
msgstr ""
#. type: Plain text
#: doc/man/wesnoth.6:115
msgid ""
"diffs the two WML files; does not preprocess them first (to do that, run "
"them through B<-p> first). Outputs the diff as DiffWML on standard output or "
"to the file indicated by I<--output>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:115
#, no-wrap
msgid "B<-e[>I<file>B<],\\ --editor[>I<=file>B<]>"
msgstr "B<-e[>I<file>B<],\\ --editor[>I<=file>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:122
msgid ""
"start the in-game map editor directly. If I<file> is specified, equivalent "
"to B<-l> B<--load>."
msgstr ""
"直接启动游戏内置的地图编辑器。如果指定了I<file>,则和 B<-l> B<--load>.等价。"
#. type: TP
#: doc/man/wesnoth.6:122
#, no-wrap
msgid "B<--fps>"
msgstr "B<--fps>"
#. type: Plain text
#: doc/man/wesnoth.6:126
msgid ""
"displays the number of frames per second the game is currently running at, "
"in a corner of the screen."
msgstr "在屏幕的一角显示游戏当前的每秒帧数(FPS)。"
#. type: TP
#: doc/man/wesnoth.6:126
#, no-wrap
msgid "B<-f, --fullscreen>"
msgstr "B<-f, --fullscreen>"
#. type: Plain text
#: doc/man/wesnoth.6:129
msgid "runs the game in full screen mode."
msgstr "使用全屏模式运行游戏。"
#. type: TP
#: doc/man/wesnoth.6:129
#, no-wrap
msgid "B<--gunzip>I<\\ infile.gz>"
msgstr "B<--gunzip>I<\\ infile.gz>"
#. type: Plain text
#: doc/man/wesnoth.6:135
msgid ""
"decompresses a file which should be in gzip format and stores it without "
"the .gz suffix. The I<infile.gz> will be removed."
msgstr ""
"解压缩应为gzip格式的文件,解压后去掉.gz后缀。文件I<infile.gz>将被删除。"
#. type: TP
#: doc/man/wesnoth.6:135
#, no-wrap
msgid "B<--gzip>I<\\ infile>"
msgstr "B<--gzip>I<\\ infile>"
#. type: Plain text
#: doc/man/wesnoth.6:141
msgid ""
"compresses a file in gzip format, stores it as I<infile>.gz and removes "
"I<infile>."
msgstr ""
"将I<infile>压缩为gzip格式文件,文件名为I<infile>.gz。文件I<infile>将被删除。"
#. type: TP
#: doc/man/wesnoth.6:141 doc/man/wesnothd.6:55
#, no-wrap
msgid "B<-h, --help>"
msgstr "B<-h, --help>"
#. type: Plain text
#: doc/man/wesnoth.6:144
msgid ""
"displays a summary of command line options to standard output, and exits."
msgstr "在标准输出上显示命令行选项的概述,并退出。"
#. type: TP
#: doc/man/wesnoth.6:144
#, no-wrap
msgid "B<-l,\\ --load>I<\\ file>"
msgstr "B<-l,\\ --load>I<\\ file>"
#. type: Plain text
#: doc/man/wesnoth.6:155
msgid ""
"loads the savegame I<file> from the standard save game directory. If the B<-"
"e> or B<--editor> option is used as well, starts the editor with the map "
"from I<file> open. If it is a directory, the editor will start with a load "
"map dialog opened there."
msgstr ""
"从标准游戏存档目录读取存档 I<file> 。如果与 B<-e> 或 B<--editor> 选项同时使"
"用,则启动地图编辑器并打开来自 I<file> 的地图。如果是一个目录,则编辑器启动后"
"自动打开读取地图对话框并定位到该目录。"
#. type: TP
#: doc/man/wesnoth.6:155
#, no-wrap
msgid "B<-L,\\ --language>I<\\ lang>"
msgstr "B<-L,\\ --language>I<\\ lang>"
#. type: Plain text
#: doc/man/wesnoth.6:162
msgid ""
"uses language I<lang> (symbol) this session. Example: B<--language "
"ang_GB@latin>"
msgstr ""
"在本次游戏期间使用语言 I<lang> (符号)。例如: B<--language ang_GB@latin>"
#. type: TP
#: doc/man/wesnoth.6:162 doc/man/wesnothd.6:58
#, no-wrap
msgid "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
msgstr "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
#. type: Plain text
#: doc/man/wesnoth.6:177
msgid ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ B<debug>,"
"\\ B<none>. By default the B<warning> level is used for most domains, but "
"B<deprecation> defaults to B<none> unless combined with the B<-d> option."
msgstr ""
"设置日志域的严重度级别。B<all>可以用来匹配任意日志域。可选的级别有:"
"B<error>,\\ B<warning>,\\ B<info>,\\ B<debug>, \\ B<none>。对大多数日志域"
"而言,默认日志级别是B<warning>,但B<deprecation>的默认级别是B<none>,除非和"
"B<-d>选项并用。"
#. type: TP
#: doc/man/wesnoth.6:177
#, no-wrap
msgid "B<--log-precise>"
msgstr "B<--log-precise>"
#. type: Plain text
#: doc/man/wesnoth.6:180
#, fuzzy
#| msgid "shows the timestamps in the logfile with more precision."
msgid "shows the timestamps in log output with more precision."
msgstr "在日志文件中显示更高精度的时间戳。"
#. type: TP
#: doc/man/wesnoth.6:180
#, no-wrap
msgid "B<--log-strict>"
msgstr "B<--log-strict>"
#. type: Plain text
#: doc/man/wesnoth.6:186
msgid ""
"sets the strict level of the logger. Any messages sent to log domains of "
"this level or more severe will cause the unit test to fail regardless of the "
"victory result. Only relevant when used with B<-u>."
msgstr ""
"设置日志记录器的严格度等级。若有任何信息记入此等级或更高等级日志域,则不论测"
"试结果如何,单元测试都将失败。只有在和 B<-u> 共同使用时才有意义。"
#. type: TP
#: doc/man/wesnoth.6:186
#, no-wrap
msgid "B<--logdomains[>I<=filter>B<]>"
msgstr "B<--logdomains[>I<=filter>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:191
msgid ""
"lists defined log domains (only the ones containing I<filter> if used) and "
"exits"
msgstr ""
"列出游戏中定义的日志域(如果使用了 I<filter> 则只列出饱含该字符串的日志域)而"
"后退出"
#. type: TP
#: doc/man/wesnoth.6:191
#, no-wrap
msgid "B<--max-fps>I<\\ fps>"
msgstr "B<--max-fps>I<\\ fps>"
#. type: Plain text
#: doc/man/wesnoth.6:198
msgid ""
"the number of frames per second the game can show, the value should be "
"between B<1> and B<1000>, the default is the monitor's refresh rate."
msgstr ""
"游戏每秒能显示的帧数,这个值应该在B<1>和B<1000>之间,默认为显示器的刷新率。"
#. type: TP
#: doc/man/wesnoth.6:198
#, no-wrap
msgid "B<-m, --multiplayer>"
msgstr "B<-m, --multiplayer>"
#. type: Plain text
#: doc/man/wesnoth.6:204
msgid ""
"runs a multiplayer game. There are additional options that can be used "
"together with B<--multiplayer> as explained below."
msgstr ""
"运行一次多人游戏。有更多选项可以与 B<--multiplayer> 一起使用,详见下述。"
#. type: TP
#: doc/man/wesnoth.6:204
#, no-wrap
msgid "B<--mp-test>"
msgstr "B<--mp-test>"
#. type: Plain text
#: doc/man/wesnoth.6:207
msgid "load the test mp scenarios."
msgstr "读取测试用多人游戏场景。"
#. type: TP
#: doc/man/wesnoth.6:207
#, no-wrap
msgid "B<--new-widgets>"
msgstr "B<--new-widgets>"
#. type: Plain text
#: doc/man/wesnoth.6:210
msgid ""
"there is a new WIP widget toolkit, this option enables it. This is very "
"experimental, don't fill bug reports since most are known. Parts of the "
"library are deemed stable and will work without this switch."
msgstr ""
"现在有一个正在制作中的窗口部件工具库,此选项将启用此工具库。这个工具库还处在"
"很早期的试验阶段,请不要发起缺陷报告,因为大多数缺陷是已知的。库的一部分被认"
"为是稳定的,即使不使用本开关也会启用。"
#. type: TP
#: doc/man/wesnoth.6:210
#, no-wrap
msgid "B<--nodelay>"
msgstr "B<--nodelay>"
#. type: Plain text
#: doc/man/wesnoth.6:214
msgid ""
"runs the game without any delays for graphic benchmarking. This is "
"automatically enabled by B<--nogui>."
msgstr ""
"无延迟地运行游戏,以执行图像基准测试。使用 B<--nogui> 时会自动启用本选项。"
#. type: TP
#: doc/man/wesnoth.6:214
#, no-wrap
msgid "B<--noaddons>"
msgstr "B<--noaddons>"
#. type: Plain text
#: doc/man/wesnoth.6:217
msgid "disables loading of user addons."
msgstr "禁止读取用户附加组件。"
#. type: TP
#: doc/man/wesnoth.6:217
#, no-wrap
msgid "B<--nocache>"
msgstr "B<--nocache>"
#. type: Plain text
#: doc/man/wesnoth.6:220
msgid "disables caching of game data."
msgstr "禁止建立游戏数据的缓存。"
#. type: TP
#: doc/man/wesnoth.6:220
#, no-wrap
msgid "B<--nogui>"
msgstr "B<--nogui>"
#. type: Plain text
#: doc/man/wesnoth.6:228
msgid ""
"runs the game without the GUI. Only available in combination with B<--"
"multiplayer> or B<--screenshot> or B<--plugin>."
msgstr ""
"运行游戏,但不运行图形界面。只能与 B<--multiplayer> 或 B<--screenshot> 或 "
"B<--plugin> 组合使用。"
#. type: TP
#: doc/man/wesnoth.6:228
#, fuzzy, no-wrap
#| msgid "B<--nocache>"
msgid "B<--nobanner>"
msgstr "B<--nocache>"
#. type: Plain text
#: doc/man/wesnoth.6:231
msgid "suppress the startup banner."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:231
#, no-wrap
msgid "B<--nomusic>"
msgstr "B<--nomusic>"
#. type: Plain text
#: doc/man/wesnoth.6:234
msgid "runs the game without music."
msgstr "以无音乐的方式运行游戏。"
#. type: TP
#: doc/man/wesnoth.6:234
#, no-wrap
msgid "B<--noreplaycheck>"
msgstr "B<--noreplaycheck>"
#. type: Plain text
#: doc/man/wesnoth.6:238
msgid ""
"don't try to validate replay of unit test. Only relevant when used with B<-"
"u>."
msgstr "不尝试检查单元测试录像的有效性。只有在和 B<-u> 共同使用时才有意义。"
#. type: TP
#: doc/man/wesnoth.6:238
#, no-wrap
msgid "B<--nosound>"
msgstr "B<--nosound>"
#. type: Plain text
#: doc/man/wesnoth.6:241
msgid "runs the game without sounds and music."
msgstr "以无音乐和音效的方式运行游戏。"
#. type: TP
#: doc/man/wesnoth.6:241
#, fuzzy, no-wrap
#| msgid "B<--script>I<\\ file>"
msgid "B<--output>I<\\ file>"
msgstr "B<--script>I<\\ file>"
#. type: Plain text
#: doc/man/wesnoth.6:244
msgid "output to the specified file. Applicable to diffing operations."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:244
#, no-wrap
msgid "B<--password>I<\\ password>"
msgstr "B<--password>I<\\ password>"
#. type: Plain text
#: doc/man/wesnoth.6:249
msgid ""
"uses I<password> when connecting to a server, ignoring other preferences. "
"Unsafe."
msgstr "在连接服务器时使用 I<password> ,忽略其他首选项。不安全。"
#. type: TP
#: doc/man/wesnoth.6:249
#, no-wrap
msgid "B<--plugin>I<\\ script>"
msgstr "B<--plugin>I<\\ script>"
#. type: Plain text
#: doc/man/wesnoth.6:256
msgid ""
"(experimental) load a I<script> which defines a Wesnoth plugin. Similar to "
"B<--script>, but Lua file should return a function which will be run as a "
"coroutine and periodically woken up with updates."
msgstr ""
"(试验性)读取定义了韦诺插件的 I<script>。与B<--script>类似,但Lua文件应返回"
"一个函数,该函数将作为协程运行,并周期性地使用更新地参数唤起。"
#. type: TP
#: doc/man/wesnoth.6:256
#, fuzzy, no-wrap
#| msgid "B<-p,\\ --preprocess>I<\\ source-file/folder>B<\\ >I<target-directory>"
msgid "B<-P,--patch>I<\\ base-file>B<\\ >I<patch-file>"
msgstr "B<-p,\\ --preprocess>I<\\ source-file/folder>B<\\ >I<target-directory>"
#. type: Plain text
#: doc/man/wesnoth.6:261
msgid ""
"applies a DiffWML patch to a WML file; does not preprocess either of the "
"files. Outputs the patched WML to standard output or to the file indicated "
"by I<--output>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:261
#, no-wrap
msgid "B<-p,\\ --preprocess>I<\\ source-file/folder>B<\\ >I<target-directory>"
msgstr "B<-p,\\ --preprocess>I<\\ source-file/folder>B<\\ >I<target-directory>"
#. type: Plain text
#: doc/man/wesnoth.6:271
msgid ""
"preprocesses a specified file/folder. For each file(s) a plain .cfg file and "
"a processed .cfg file will be written in specified target directory. If a "
"folder is specified, it will be preprocessed recursively based on the known "
"preprocessor rules. The common macros from the \"data/core/macros\" "
"directory will be preprocessed before the specified resources. Example: B<-"
"p ~/wesnoth/data/campaigns/tutorial ~/result.> For details regarding the "
"preprocessor visit: https://wiki.wesnoth.org/PreprocessorRef#Command-"
"line_preprocessor."
msgstr ""
"预处理指定的文件/文件夹。针对每个文件,一个未处理的.cfg文件和一个处理过的.cfg"
"文件会被写入指定的目标目录中。如果指定的是个文件夹,那么将根据已知的预处理器"
"规则递归地预处理之。“data/core/macros”目录中的常用宏会在指定的资源之前被预处"
"理。例如: B<-p ~/wesnoth/data/campaigns/tutorial ~/result.> 有关预处理器的详"
"情请见:http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor。"
#. type: TP
#: doc/man/wesnoth.6:271
#, no-wrap
msgid "B<--preprocess-defines=>I<DEFINE1>B<,>I<DEFINE2>B<,>I<...>"
msgstr "B<--preprocess-defines=>I<DEFINE1>B<,>I<DEFINE2>B<,>I<...>"
#. type: Plain text
#: doc/man/wesnoth.6:278
msgid ""
"comma separated list of defines to be used by the B<--preprocess> command. "
"If B<SKIP_CORE> is in the define list the \"data/core\" directory won't be "
"preprocessed."
msgstr ""
"由逗号分隔的定义列表,用于 B<--preprocess> 指令。如果B<SKIP_CORE>在定义列表"
"中,则“data/core”目录不会被预处理。"
#. type: TP
#: doc/man/wesnoth.6:278
#, no-wrap
msgid "B<--preprocess-input-macros>I<\\ source-file>"
msgstr "B<--preprocess-input-macros>I<\\ source-file>"
#. type: Plain text
#: doc/man/wesnoth.6:285
msgid ""
"used only by the B<--preprocess> command. Specifies a file that contains "
"B<[preproc_define]>s to be included before preprocessing."
msgstr ""
"仅供 B<--preprocess> 命令使用。用于指定一个包含了一个或多个 "
"B<[preproc_define]> 的文件,其中的定义将在预处理开始前生效。"
#. type: TP
#: doc/man/wesnoth.6:285
#, no-wrap
msgid "B<--preprocess-output-macros[>I<=target-file>B<]>"
msgstr "B<--preprocess-output-macros[>I<=target-file>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:296
msgid ""
"used only by the B<--preprocess> command. Will output all preprocessed "
"macros in the target file. If the file is not specified the output will be "
"file '_MACROS_.cfg' in the target directory of preprocess's command. The "
"output file can be passed to B<--preprocess-input-macros>. This switch "
"should be typed before the B<--preprocess> command."
msgstr ""
"仅供 B<--preprocess> 命令使用。将会输出目标文件中所有经过了预处理的宏。如果没"
"有指定文件,那么目标文件将是preprocess命令所指定的目标目录中的“_MACROS_."
"cfg”。输出文件可传递给 B<--preprocess-input-macros> 。这个开关选项必须出现在 "
"B<--preprocess> 命令之前。"
#. type: TP
#: doc/man/wesnoth.6:296
#, no-wrap
msgid "B<-r\\ >I<X>B<x>I<Y>B<,\\ --resolution\\ >I<X>B<x>I<Y>"
msgstr "B<-r\\ >I<X>B<x>I<Y>B<,\\ --resolution\\ >I<X>B<x>I<Y>"
#. type: Plain text
#: doc/man/wesnoth.6:301
msgid "sets the screen resolution. Example: B<-r> B<800x600>."
msgstr "设定屏幕分辨率。例如:B<-r> B<800x600>。"
#. type: TP
#: doc/man/wesnoth.6:301
#, no-wrap
msgid "B<--render-image>I<\\ image>B<\\ >I<output>"
msgstr "B<--render-image>I<\\ image>B<\\ >I<output>"
#. type: Plain text
#: doc/man/wesnoth.6:304
msgid ""
"takes a valid wesnoth 'image path string' with image path functions, and "
"outputs to a .png file. Image path functions are documented at https://wiki."
"wesnoth.org/ImagePathFunctionWML."
msgstr ""
"以一个合法的包含图像路径函数的韦诺“图像路径字符串”作为传入值,并输出一个.png"
"文件。图像路径函数的文档位于https://wiki.wesnoth.org/ImagePathFunctionWML。"
#. type: TP
#: doc/man/wesnoth.6:304
#, no-wrap
msgid "B<-R,\\ --report>"
msgstr "B<-R,\\ --report>"
#. type: Plain text
#: doc/man/wesnoth.6:307
msgid ""
"initializes game directories, prints build information suitable for use in "
"bug reports, and exits."
msgstr "初始化游戏目录,打印适用于缺陷报告的构建信息,并退出。"
#. type: TP
#: doc/man/wesnoth.6:307
#, no-wrap
msgid "B<--rng-seed>I<\\ number>"
msgstr "B<--rng-seed>I<\\ number>"
#. type: Plain text
#: doc/man/wesnoth.6:314
msgid ""
"seeds the random number generator with I<number>. Example: B<--rng-seed> "
"B<0>."
msgstr "使用 E<lt>argE<gt> 作为随机数生成器的种子。例如:B<--rng-seed> B<0>。"
#. type: TP
#: doc/man/wesnoth.6:314
#, no-wrap
msgid "B<--screenshot>I<\\ map>B<\\ >I<output>"
msgstr "B<--screenshot>I<\\ map>B<\\ >I<output>"
#. type: Plain text
#: doc/man/wesnoth.6:321
msgid ""
"saves a screenshot of I<map> to I<output> without initializing a screen."
msgstr "将 I<map> 的截图存入 I<output> 而不初始化屏幕显示。"
#. type: TP
#: doc/man/wesnoth.6:321
#, no-wrap
msgid "B<--script>I<\\ file>"
msgstr "B<--script>I<\\ file>"
#. type: Plain text
#: doc/man/wesnoth.6:326
msgid "(experimental) I<file> containing a Lua script to control the client."
msgstr "(试验性)指定一个B<文件>,其中包含了用于控制客户端的Lua脚本。"
#. type: TP
#: doc/man/wesnoth.6:326
#, no-wrap
msgid "B<-s[>I<host>B<],\\ --server[>I<=host>B<]>"
msgstr "B<-s[>I<host>B<],\\ --server[>I<=host>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:331
msgid ""
"connects to the specified host if any, otherwise connect to the first server "
"in preferences. Example: B<--server> B<server.wesnoth.org>."
msgstr ""
"如果指定了主机的话,连接到指定的主机。否则,连接到首选项中的第一个服务器。例"
"如:B<--server> B<server.wesnoth.org>。"
#. type: TP
#: doc/man/wesnoth.6:331
#, no-wrap
msgid "B<--showgui>"
msgstr "B<--showgui>"
#. type: Plain text
#: doc/man/wesnoth.6:335
msgid "runs the game with the GUI, overriding any implicit B<--nogui>."
msgstr "以有图形界面的方式运行游戏,此选项将覆盖所有隐含的 B<--nogui> 。"
#. type: TP
#: doc/man/wesnoth.6:335
#, no-wrap
msgid "B<--strict-validation>"
msgstr "B<--strict-validation>"
#. type: Plain text
#: doc/man/wesnoth.6:338
msgid "validation errors are treated as fatal errors."
msgstr "将验证错误视为致命错误。"
#. type: TP
#: doc/man/wesnoth.6:338
#, no-wrap
msgid "B<-t[>I<scenario_id>B<],\\ --test[>I<=scenario_id>B<]>"
msgstr "B<-t[>I<scenario_id>B<],\\ --test[>I<=scenario_id>B<]>"
#. type: Plain text
#: doc/man/wesnoth.6:350
msgid ""
"runs the game in a small test scenario. The scenario should be one defined "
"with a B<[test]> WML tag. The default is B<test>. A demonstration of the "
"B<[micro_ai]> feature can be started with B<micro_ai_test>. Implies B<--"
"nogui>."
msgstr ""
"在小型测试场景中运行游戏。该场景应使用 B<[test]> WML标签定义。默认为 "
"B<test> 。可使用 B<micro_ai_test> 启动对 B<[micro_ai]> 特性的演示。此选项隐"
"含 B<--nogui> 。"
#. type: TP
#: doc/man/wesnoth.6:350
#, no-wrap
msgid "B<--translations-over>I<\\ percent>"
msgstr "B<--translations-over>I<\\ percent>"
#. type: Plain text
#: doc/man/wesnoth.6:356
msgid ""
"Set the standard for deeming a translation is complete enough to show in the "
"in-game language list to I<percent>. Valid values are 0 to 100."
msgstr "将确认翻译是否足够完整的判断标准设为I<percent>,合法的值为0到100。"
#. type: TP
#: doc/man/wesnoth.6:356
#, no-wrap
msgid "B<-u,\\ --unit>I<\\ scenario-id>"
msgstr "B<-u,\\ --unit>I<\\ scenario-id>"
#. type: Plain text
#: doc/man/wesnoth.6:360
msgid "runs the specified test scenario as a unit test. Implies B<--nogui>."
msgstr "将指定的测试场景作为单元测试运行。此选项隐含 B<--nogui> 。"
#. type: TP
#: doc/man/wesnoth.6:360
#, no-wrap
msgid "B<--unsafe-scripts>"
msgstr "B<--unsafe-scripts>"
#. type: Plain text
#: doc/man/wesnoth.6:365
msgid ""
"makes the B<package> package available to lua scripts, so that they can load "
"arbitrary packages. Do not do this with untrusted scripts! This action gives "
"lua the same permissions as the wesnoth executable."
msgstr ""
"使得B<package>包在Lua脚本中可用,这样一来Lua脚本就可以载入任意包了。请不要对"
"不可信的脚本使用此选项!此操作将赋予Lua与韦诺可执行文件相同的权限。"
#. type: TP
#: doc/man/wesnoth.6:365
#, fuzzy, no-wrap
#| msgid "B<--scenario>I<\\ value>"
msgid "B<-S,--use-schema>I<\\ path>"
msgstr "B<--scenario>I<\\ value>"
#. type: Plain text
#: doc/man/wesnoth.6:369
msgid "sets the WML schema for use with B<-V,--validate>."
msgstr ""
#. type: TP
#: doc/man/wesnoth.6:369
#, no-wrap
msgid "B<--userconfig-dir>I<\\ name>"
msgstr "B<--userconfig-dir>I<\\ name>"
#. type: Plain text
#: doc/man/wesnoth.6:380
msgid ""
"sets the user configuration directory to I<name> under $HOME or \"My "
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
"for the configuration directory outside the $HOME or \"My Documents\\eMy "
"Games\". On Windows it is also possible to specify a directory relative to "
"the process working directory by using path starting with \".\\e\" or \"..\\e"
"\". Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, "
"on other systems to the userdata path."
msgstr ""
"设置用户配置目录为$HOME或者Windows下“我的文档\\我的游戏(My Documents\\eMy "
"Games)”下的I<name>目录。也可以为配置目录指定一条绝对路径,此路径可以在$HOME"
"或者“My Documents\\eMy Games”之外。在Windows下,也可以使用以“.\\e”或“..\\e”开"
"头的路径来指定相对于游戏进程工作目录的目录。在X11下,配置目录默认为"
"$XDG_CONFIG_HOME或者$HOME/.config/wesnoth。在其他系统上,配置目录默认为用户数"
"据目录。"
#. type: TP
#: doc/man/wesnoth.6:380
#, no-wrap
msgid "B<--userconfig-path>"
msgstr "B<--userconfig-path>"
#. type: Plain text
#: doc/man/wesnoth.6:383
msgid "prints the path of the user configuration directory and exits."
msgstr "输出用户配置目录的路径并退出。"
#. type: TP
#: doc/man/wesnoth.6:383
#, no-wrap
msgid "B<--userdata-dir>I<\\ name>"
msgstr "B<--userdata-dir>I<\\ name>"
#. type: Plain text
#: doc/man/wesnoth.6:392