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# Arabic translations for Battle for Wesnoth package
# Copyright (C) 2008 Wesnoth Development Team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
"POT-Creation-Date: 2021-02-20 18:40-0300\n"
"PO-Revision-Date: 2008-05-11 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. type: Content of: outside any tag (error?)
#: doc/manual/manual.en.xml:3
msgid "<?asciidoc-toc?> <?asciidoc-numbered?>"
msgstr ""
# type: Attribute 'lang' of: <book>
#. type: Attribute 'lang' of: <book>
#: doc/manual/manual.en.xml:6
msgid "en"
msgstr ""
# type: Content of: <book><bookinfo><title>
#. type: Content of: <book><bookinfo><title>
#: doc/manual/manual.en.xml:8
msgid "Battle for Wesnoth User’s Manual"
msgstr ""
# type: Content of: <book><preface><title>
#. type: Content of: <book><preface><title>
#: doc/manual/manual.en.xml:11
msgid "Preface"
msgstr ""
# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: doc/manual/manual.en.xml:12
msgid ""
"The Battle for Wesnoth is a turn-based strategy game with a fantasy theme."
msgstr ""
# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: doc/manual/manual.en.xml:13
msgid ""
"Build up a great army, gradually training raw recruits into hardened "
"veterans. In later games, recall your toughest warriors and form a deadly "
"host against whom none can stand! Choose units from a large pool of "
"specialists, and hand pick a force with the right strengths to fight well on "
"different terrains against all manner of opposition."
msgstr ""
# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: doc/manual/manual.en.xml:18
msgid ""
"Wesnoth has many different sagas waiting to be played out. You can battle "
"orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
"alongside dragons in the lofty peaks, elves in the green reaches of the "
"Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
"of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
"power over the Undead to dominate the land of mortals, or lead your glorious "
"Orcish tribe to victory against the humans who dared despoil your lands."
msgstr ""
# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: doc/manual/manual.en.xml:26
msgid ""
"You will be able to select from among over two hundred unit types (infantry, "
"cavalry, archers, and mages are just the beginning) and fight actions "
"ranging from small-unit ambushes to clashes of vast armies. You can also "
"challenge your friends – or strangers – and fight in epic multi-player "
"fantasy battles."
msgstr ""
# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: doc/manual/manual.en.xml:31
msgid ""
"Battle for Wesnoth is open-source software, and a thriving community of "
"volunteers cooperates to improve the game. You can create your own custom "
"units, write your own scenarios, and even script full-blown campaigns. User-"
"maintained content is available from an add-on server, and the very best of "
"it is incorporated into Battle for Wesnoth’s official releases."
msgstr ""
# type: Content of: <book><chapter><title>
#. type: Content of: <book><chapter><title>
#: doc/manual/manual.en.xml:39
msgid "Getting Started"
msgstr ""
# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: doc/manual/manual.en.xml:41
msgid "The World"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:42
msgid ""
"The known portion of the Great Continent, on which Wesnoth abides, is "
"generally divided into three areas: the Northlands, which are generally "
"lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
"and the domain of the Southwest Elves in the Aethenwood and beyond."
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:47
msgid ""
"The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
"Great River to the north, the Dulatus Hills in the east and south, the edge "
"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
"once-province of Wesnoth, is bordered by the Great River to the north, a "
"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
"south, and the ocean to the west."
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:53
msgid ""
"The Northlands is the wild country north of the Great River. Various groups "
"of orcs, dwarves, barbarians and elves populate the region. To the north "
"and east lies the forest of Lintanir, where the great kingdom of the North-"
"Elves keeps to its own mysterious affairs."
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:57
msgid ""
"Over the land are scattered villages where you can heal your troops and "
"gather the income required to support your army. You will also have to cross "
"mountains and rivers, push through forests, hills and tundra, and cross open "
"grassland. In each of these areas different creatures have adapted to live "
"there and can travel more easily and fight better when they are in familiar "
"terrain."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:64
msgid "The Creatures"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:65
msgid ""
"In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
"saurians, mermen, nagas, and many other races yet more obscure and wondrous. "
"In accursed lands walk undead and ghosts and specters; monsters lurk in its "
"ruins and dungeons. Each has adapted to particular terrains. Humans inhabit "
"primarily the temperate grasslands. In the hills, mountains and underground "
"caves orcs and dwarves are most at home. In the forests the elves reign "
"supreme. In the oceans and rivers mermen and nagas dominate."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:73
msgid ""
"For game purposes, the races group into factions; for example, orcs often "
"cooperate with trolls, and elves or dwarves with humans. Some other factions "
"reflect divisions within human society — loyalists vs. "
"outlaws, for example. In most campaigns, you will control units drawn a "
"single faction. But sometimes factions make alliances with others, so you "
"may face more than one faction in a scenario."
msgstr ""
# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: doc/manual/manual.en.xml:82
msgid "Finding Your Way"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:83
msgid ""
"When Wesnoth first starts it displays an initial background and a column of "
"buttons called the Main Menu. The buttons only work with a mouse. For the "
"impatient, we recommend you: click the \"Language\" button to set your "
"language; then click the \"Tutorial\" button to run the tutorial; and then "
"play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
"button and selecting it from the list provided."
msgstr ""
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
#: doc/manual/manual.en.xml:90
msgid ""
"<imageobject> <imagedata fileref=\"images/main-menu-1.13.11+dev.jpg\"/> </"
"imageobject>"
msgstr ""
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
#: doc/manual/manual.en.xml:93
msgid "Main Menu"
msgstr ""
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: doc/manual/manual.en.xml:89 doc/manual/manual.en.xml:325
#: doc/manual/manual.en.xml:390 doc/manual/manual.en.xml:401
#: doc/manual/manual.en.xml:455 doc/manual/manual.en.xml:590
#: doc/manual/manual.en.xml:699 doc/manual/manual.en.xml:724
#: doc/manual/manual.en.xml:749 doc/manual/manual.en.xml:774
#: doc/manual/manual.en.xml:799 doc/manual/manual.en.xml:824
#: doc/manual/manual.en.xml:849 doc/manual/manual.en.xml:1633
#: doc/manual/manual.en.xml:1649 doc/manual/manual.en.xml:1665
#: doc/manual/manual.en.xml:1681 doc/manual/manual.en.xml:1697
#: doc/manual/manual.en.xml:1713
msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:98
msgid "Tutorial"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:102
msgid ""
"The tutorial is a real, but basic, game which teaches you some of the basic "
"controls needed to play the game. Winning or losing is not important here, "
"but learning what to do is. Click the Tutorial button to play. In the "
"Tutorial you are in the role of the prince Konrad or the princess Li’"
"sar, learning from the Elder Mage Delfador — pay attention or he might turn "
"you into a newt."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:114
msgid "Campaign"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:118
msgid ""
"Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
"connected scenarios. Click this button to start a new campaign. You will be "
"presented with a list of campaigns available on your computer (more can be "
"downloaded if you wish). Select your campaign and click OK to start or "
"Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), "
"and hard. We recommend medium as this level is challenging, but not "
"difficult. You may not change the difficulty during the campaign. In case "
"you have serious problems fighting your way through easy difficulty, the "
"guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will "
"surely help you. Once you have selected the difficulty, you will start with "
"the first scenario of the campaign."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:135
msgid "Multiplayer"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:139
msgid ""
"Click this button to play single scenarios against one or more opponents. "
"You can play the games over the internet or at your computer, against "
"computer or human opponents. When you select this button a dialogue will "
"appear and allow you to choose how you want to play the scenario. To learn "
"more, see <link linkend=\"scenarios\">scenarios</link>."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:149
msgid "Load"
msgstr ""
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:153
msgid ""
"Click this button to load a previously saved game. You will be shown a "
"dialogue listing saved games. Select the game and click Ok to load and "
"continue, or Cancel to return to the Main Menu. If you select a replay game, "
"you can check the \"Show replay\" check box. The loaded game will make all "
"the moves from the beginning while you watch."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:163
msgid "Add-ons"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:167
msgid ""
"Click this button to enter the content server where a whole lot of content "
"created by normal users is hosted. Among the things available there are many "
"campaigns, multiplayer eras (defining factions for multiplayer games) and "
"multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
"again once you do not want them anymore."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:177
msgid "Map Editor"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:181
msgid ""
"Click this button to start the Map Editor where you can create custom maps "
"for multiplayer games or for building your own campaign upon."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:188
msgid "Language"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:192
msgid ""
"Click this button, select your language, and click OK to use it, or Cancel "
"to continue with the current language. The first time Wesnoth starts, it "
"defaults to English or your system locale if that can be determined, but "
"once you change it, it will start in that language."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:201
msgid "Preferences"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:205
msgid "Click here to change default settings."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:211
msgid "Credits"
msgstr ""
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:215
msgid ""
"Click this button for a list of major Wesnoth contributors. You will often "
"be able to reach them in real time at irc.freenode.org:6667 on #wesnoth or "
"at <ulink url=\"https://discord.gg/battleforwesnoth\">https://discord.gg/"
"battleforwesnoth</ulink>"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:223
msgid "Quit"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:227
msgid "Click this button to close Wesnoth."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:233
msgid "Help"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:237
msgid ""
"Click this button to open the integrated in game Help System. It will "
"provide you with information about units and all other gameplay relevant "
"things of the game. Most of those things are mentioned in this manual."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:245
msgid "Next"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:249
msgid ""
"Click this button to read the next little tip from the \"Tome of Wesnoth\"."
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:255
msgid "Previous"
msgstr ""
# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:259
msgid ""
"Click this button to read the previous little tip from the \"Tome of Wesnoth"
"\"."
msgstr ""
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: doc/manual/manual.en.xml:265
msgid "i"
msgstr ""
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: doc/manual/manual.en.xml:269
msgid ""
"Click this button to view game version and technical information. It may be "
"useful when troubleshooting issues."
msgstr ""
# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: doc/manual/manual.en.xml:277
msgid "Game Modes"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:278
msgid "There are two basic ways to play Battle for Wesnoth:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: doc/manual/manual.en.xml:282
msgid ""
"Play a sequence of connected scenarios, known as a campaign, against the "
"computer."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: doc/manual/manual.en.xml:288
msgid "Play a single scenario against computer or human opponents."
msgstr ""
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:292
msgid "There are also campaigns that can be played in multiplayer."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:294
msgid "Campaigns"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:295
msgid ""
"Campaigns are sequences of battles with a connecting storyline. Typical "
"campaigns have about 10–20 scenarios. The main advantage with campaigns is "
"that they allow you to develop your army. As you complete each scenario, the "
"remaining units at the end are saved for you to use in the next scenario. If "
"you choose not to use a unit at all during a scenario it is carried over to "
"the next, so you don’t lose units you don’t use."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:302
msgid ""
"The campaign is the primary form in which Wesnoth is intended to be played, "
"is probably the most enjoyable, and is the recommended way for new players "
"to learn the game."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:307
msgid "Scenarios"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:308
msgid ""
"A single scenario takes about 30 minutes to 2 hours to complete. This is the "
"fastest way to play, but your units are not saved and you cannot use "
"campaign units. You can play scenarios against the computer or against other "
"players either over the internet or at your computer. Scenarios are accessed "
"through the \"Multiplayer\" button on the main menu."
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:313
msgid ""
"In general multiplayer games are played against other players via the "
"Internet (you can also run them on your LAN if you have one). All these "
"games are co-ordinated through the Wesnoth multiplayer server. Multiplayer "
"games can take anywhere from 1 hour to 10 hours, depending on how many "
"players there are (and the size of the map). The average time is between 3 "
"to 7 hours. Games can be saved and loaded as many times as you like. So, "
"it’s possible for some games to last 1 or 2 weeks, even though the "
"play time is only a few hours. When playing just a single scenario, your "
"units won’t carry to future games and building up your army’s "
"strength is possible only within the scenario."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:323
msgid ""
"There are several possible options you are provided with when clicking on "
"the \"Multiplayer\" button:"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: doc/manual/manual.en.xml:326
msgid ""
"<imageobject> <imagedata fileref=\"images/multiplayer-1.13.11+dev.png\"/> </"
"imageobject>"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: doc/manual/manual.en.xml:329
msgid "Multiplayer dialog"
msgstr ""
# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: doc/manual/manual.en.xml:332
msgid "Login"
msgstr ""
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:333
msgid ""
"This will be your name on the multiplayer server. If you have an account on "
"the <ulink url=\"https://forums.wesnoth.org/\">Wesnoth forums</ulink>, you "
"may use the same username and password for joining the official server. A "
"password box will pop up if a password is required for the current username. "
"You cannot use a registered name without the password."
msgstr ""
# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: doc/manual/manual.en.xml:340
msgid "Join official Server"
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:341
msgid ""
"This option directly connects you to the official server. You will end in "
"the lobby where you can create your games as you wish and where many games "
"are already open and maybe some players already waiting to join in a new "
"match."
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><title>
#: doc/manual/manual.en.xml:346
msgid "Connect to Server"
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:347
msgid ""
"This option opens a dialog box allowing you to enter the address of the "
"machine to join. In this dialog there also is the button \"View List\" that "
"does show a list of official servers that can be used as backup if the main "
"server is currently not available."
msgstr ""
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:351
msgid ""
"A complete list of official and user setup servers is listed at this "
"website: <ulink url=\"https://wiki.wesnoth.org/MultiplayerServers"
"\">Multiplayer servers</ulink>."
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:353
msgid ""
"You can also reach servers hosted by any other player with this menu "
"option. So if you got a server running in your local network, just enter "
"the address and port number (default: 15000). If you for example want to "
"connect to a server running on the machine with the address 192.168.0.10 and "
"the default port, you would enter this in the dialog: 192.168.0.10:15000"
msgstr ""
# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: doc/manual/manual.en.xml:360
msgid "Host Networked Game"
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:361
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
"behind a firewall, you will probably need to change your firewall settings "
"to allow incoming connections to port 15000, and tell your firewall to "
"forward such traffic to the machine hosting the game. You should not need to "
"make firewall changes to join games hosted on a public server or by someone "
"else."
msgstr ""
# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: doc/manual/manual.en.xml:374
msgid "Local Game"
msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:375
msgid ""
"This creates a game just running on your computer. You can either use it as "
"hotseat game where everyone plays at the same computers by taking turns in "
"the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
"time to play as games played over the Internet. Or you can just play a "
"scenario against AI opponents rather than human players. This can be a good "
"way to become familiar with the various maps that are used for multiplayer "
"games before playing against real opponents. It can also be used as a simple "
"way to explore the capabilities of units from the different factions by "
"choosing which faction you will play and which faction your opponents are in "
"these games. Of course, you can also mix both in one game. That is, play "
"together in a game with a friend against an AI opponent."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:389
msgid "The Game Screen"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: doc/manual/manual.en.xml:391
msgid ""
"<imageobject> <imagedata fileref=\"images/game-screen-1.13.11+dev.jpg\"/> </"
"imageobject>"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: doc/manual/manual.en.xml:394
msgid "Game Screen"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:396
msgid ""
"Regardless of whether you are playing a scenario or a campaign, the basic "
"layout of the game screen is the same. The majority of the screen is filled "
"with a map which shows all of the action that takes place in the game. "
"Around the map are various elements which provide useful information about "
"the game and are described in more detail below."
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: doc/manual/manual.en.xml:402
msgid ""
"<imageobject> <imagedata fileref=\"images/top_pane-1.13.11+dev.png\"/> </"
"imageobject>"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: doc/manual/manual.en.xml:405
msgid "Top Panel"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:407
msgid ""
"Across the top of the screen from left to right are the following items:"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:411
msgid "Menu button"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:416
msgid "Actions button"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:421
msgid "Turn counter (current turn/maximum number of turns)"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:426
msgid "Your gold"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:431
msgid "Villages (your villages/total number of villages)"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:436
msgid "Your total units"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:441
msgid "Your upkeep"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:446
msgid "Your income"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:451
msgid "Current time or time left (in timed multiplayer games)"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: doc/manual/manual.en.xml:456
msgid ""
"<imageobject> <imagedata fileref=\"images/right_pane-1.13.11+dev.png\"/> </"
"imageobject>"
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: doc/manual/manual.en.xml:459
msgid "Right Panel"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:461
msgid "Down the right of the screen from top to bottom are:"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:465
msgid "Full map, scaled"
msgstr ""
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:470
msgid ""
"Current hex position (x-coordinate, y-coordinate), defense and movement of "
"the currently selected unit on the marked hex"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:476
msgid "Current hex type"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:481
msgid "Time of day indicator"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:486
msgid "Unit profile for last selected unit"
msgstr ""
# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: doc/manual/manual.en.xml:491
msgid "End Turn button"
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:497
msgid "Recruit and Recall"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:498
msgid ""
"When you first start a scenario or campaign you will only have a few units "
"on the map. One of these will be your commander (identified by a little "
"golden crown icon). Your commander is usually placed in a castle on a "
"special hex called a keep. Whenever your commander is on a keep (not only "
"your own, but also the keep of any enemy castles you capture) and you have "
"enough gold, you can recruit units for your army. In later scenarios you can "
"recall experienced units that survived earlier scenarios. From here, you can "
"start to build your army to conquer the enemy."
msgstr ""
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:506
msgid ""
"The first thing you will probably want to do is recruit your first unit. "
"Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and "
"select \"Recruit\") and you will be able to recruit a unit from a list of "
"all the units available to you. Each recruit is placed on an empty castle "
"hex. Once you have filled the castle, you cannot recruit any more until "
"units move off. Your opponent’s commander is similarly placed on its "
"castle keep and will begin by recruiting its troops — so "
"don’t dilly-dally looking at the scenery, there’s a battle to be "
"won."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:514
msgid ""
"At the end of each successful scenario, all your remaining troops are "
"automatically saved. At the start of the next scenario you may recall them "
"in a similar way to recruiting. Recalled troops are often more experienced "
"than recruits and usually a better choice."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:520
msgid "Your Army"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:521
msgid ""
"All game types use the same soldiers, called units. Each unit is identified "
"by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
"their Resistances, current Terrain, and Level. Full details are in the in "
"game help."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:527
msgid "Life and Death — Experience"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:528
msgid ""
"As your troops gain battle experience, they will learn more skills and "
"become stronger. They will also die in battle, so you’ll need to "
"recruit and recall more when that happens. But choose wisely, for each has "
"strengths and weaknesses a cunning opponent will quickly exploit."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:534
msgid "Victory and Defeat"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:535
msgid ""
"Pay careful attention to the Objectives pop-up box at the beginning of each "
"scenario. Usually you will achieve victory by killing all enemy leaders, and "
"only be defeated by having your leader killed. But scenarios may have other "
"victory objectives — getting your leader to a designated point, say, or "
"rescuing someone, or solving a puzzle, or holding out against a siege until "
"a certain number of turns have elapsed."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:542
msgid ""
"When you win a scenario, the map will gray over and the <emphasis>End Turn</"
"emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
"now do things like changing your save options or (if you are in a "
"multiplayer game) chatting with other players before pressing that button "
"to advance."
msgstr ""
# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: doc/manual/manual.en.xml:548 doc/manual/manual.en.xml:580
msgid "Gold"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:549
msgid ""
"Your army does not fight for free. It costs you gold to recruit units and "
"gold to maintain them. You start each scenario with gold carried over from "
"previous scenarios (although each scenario ensures you have at least a "
"minimum amount of gold to start if you didn’t carry over enough from "
"previous scenarios) and can gain more by meeting scenario objectives quickly "
"and, during a scenario, by controlling villages. Each village you control "
"will give you two gold pieces income per turn. When you first start a "
"scenario it is usually worthwhile to gain control of as many villages as you "
"can to ensure you have sufficient income to wage war. You can see your "
"current gold and current income at the top of the screen as described in the "
"section on the <link linkend=\"game_screen\">game screen</link>."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:562
msgid "Save and Load"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: doc/manual/manual.en.xml:563
msgid ""
"At the start of each scenario, your game state is normally saved. If you are "
"defeated, you may load it and try again. Once you have succeeded, you will "
"again be asked to save the next scenario and play that. If you have to stop "
"playing during a scenario, you can save your turn and load it again later. "
"Just remember, a good Battle for Wesnoth player never needs to save during a "
"scenario. However, most beginners tend to do so rather often."
msgstr ""
# type: Content of: <book><chapter><title>
#. type: Content of: <book><chapter><title>
#: doc/manual/manual.en.xml:574
msgid "Playing"
msgstr ""
# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: doc/manual/manual.en.xml:576
msgid "Controls"
msgstr ""
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:577
msgid ""
"To view and change the hotkey settings open the Preferences menu and choose "
"the Hotkeys tab."
msgstr ""
#. type: Content of: <book><chapter><section><simpara>
#: doc/manual/manual.en.xml:581
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases. In "
"addition you often get a percentage of gold to carry over from the last "
"scenario played. The exact percentage depends on the scenario and is usually "
"displayed as part of the scenario objectives."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: doc/manual/manual.en.xml:589
msgid "Recruiting and Recalling"
msgstr ""