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Android/iOS video player based on FFmpeg n3.2, with MediaCodec, VideoToolbox support.

License

GPL-2.0 and 2 other licenses found

Licenses found

GPL-2.0
COPYING.GPLv2
GPL-3.0
COPYING.GPLv3
LGPL-3.0
COPYING.LGPLv3
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huxiheng/ijkplayer

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ijkplayer

My Build Enviroment

Latest Changes

Features

  • Common
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
  • workaround for some buggy online video.
  • Android
  • platform: API 9~19
  • cpu: ARMv7a, x86, ARMv5 (not tested on real devices)
  • api: MediaPlayer-like
  • video output: NativeWindow
  • audio output: AudioTrack
  • iOS
  • platform: iOS 5.1.1~7.0.x
  • cpu: ARMv7, ARMv7s, ARM64, i386, x86_64
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0 (I420/YV12 shaders)
  • audio-output: CoreAudio

TODO

  • Android
  • hw-accelerator: HW decode
  • iOS
  • api: AVFoundation-like
  • hw-accelerator: HW decode

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: below 5.1.1)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render

Before Build

  • If you prefer more codec/format
ln -fs config/module-default.sh config/module.sh
  • If you prefer less codec/format for smaller binary size (by default)
ln -fs config/module-lite.sh config/module.sh
  • If you'd like to share your config, pull request is welcome.

Build Android

  • Latest tag
git clone https://github.com/bbcallen/ijkplayer.git ijkplayer-android-stable
cd ijkplayer-android-stable
git checkout -B latest n0.1.3

./init-android.sh

cd android
./compile-ffmpeg.sh
./compile-ijk.sh

# import android/ijkmediaplayer for MediaPlayer-like interface (recommended)
# import android/ijkmediawidget for VideoView-like interface (based on Vitamio UI)
# import android/ijkmediademo for VideoActivity demo (Simple VideoActivity)
  • Unstable
git clone https://github.com/bbcallen/ijkplayer.git ijkplayer-android-master
cd ijkplayer-android-master
git checkout master

./init-android.sh

cd android
./compile-ffmpeg.sh
./compile-ijk.sh

# or Add Native Support in eclipse
# cd ijkmediaplayer
# cp .cproject.bak .cproject

# import android/ijkmediaplayer for MediaPlayer-like interface (recommended)
# import android/ijkmediawidget for VideoView-like interface (based on Vitamio UI)
# import android/ijkmediademo for VideoActivity demo (Simple VideoActivity)

Build iOS

  • Latest tag
git clone https://github.com/bbcallen/ijkplayer.git ijkplayer-ios-stable
cd ijkplayer-ios-stable
git checkout -B latest n0.1.3

./init-ios.sh

cd ios
./compile-ffmpeg.sh all

# import ios/IJKMediaPlayer for MediaPlayer.framework-like interface (recommended)
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
  • Unstable
git clone https://github.com/bbcallen/ijkplayer.git ijkplayer-ios-master
cd ijkplayer-ios-master
git checkout master

./init-ios.sh

cd ios
./compile-ffmpeg.sh all

# import ios/IJKMediaPlayer for MediaPlayer.framework-like interface (recommended)
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode

Links

License

Copyright (C) 2013-2014 Zhang Rui <[email protected]> 
Licensed under LGPLv2.1 or later

ijkplayer is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

About

Android/iOS video player based on FFmpeg n3.2, with MediaCodec, VideoToolbox support.

Resources

License

GPL-2.0 and 2 other licenses found

Licenses found

GPL-2.0
COPYING.GPLv2
GPL-3.0
COPYING.GPLv3
LGPL-3.0
COPYING.LGPLv3

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  • C 52.1%
  • Objective-C 20.0%
  • Java 19.3%
  • Shell 5.9%
  • C++ 1.7%
  • Makefile 1.0%