What you will learn?
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Create and print the maps.
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Add elements to the maps that you've declared in the first exercise, and try them by looking up for the keys.
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Create a program that returns the students by the given Hogwarts house name.
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What you will learn?
Create and print the maps.
Add elements to the maps that you've declared in the first exercise, and try them by looking up for the keys.
Create a program that returns the students by the given Hogwarts house name.