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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="UnityPackage for Godot"
run/main_scene="res://unitypackage_godot/scenes/main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/show_image=false
config/icon="res://icon.svg"
[debug]
gdscript/warnings/unused_variable=0
gdscript/warnings/unused_private_class_variable=0
[display]
window/size/viewport_width=1728
window/size/viewport_height=800
window/size/initial_position=Vector2i(300, 1900)
[network]
limits/packet_peer_stream/max_buffer_po2=32
limits/debugger/max_chars_per_second=3276800
limits/debugger/max_queued_messages=10240
limits/debugger/max_errors_per_second=4000
limits/debugger/max_warnings_per_second=4000