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track_pune.php
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track_pune.php
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<?php
include ("header.php");
?>
<div class="container">
<div class="row padd"></div>
<div class="row">
<div class="col-lg-2">
<ul class="contab">
<li class="consubtab"><img src="assets/img/gray.png" style="width:10px;height:10px;"> <a href="project_pune.php" style="text-decoration:none;color:#acacac;">Recap</a></li>
<li class="consubtab"><img src="assets/img/gray.png" style="width:10px;height:10px;"> <a href="about_pune.php" style="text-decoration:none;color:#acacac;">About</a></li>
<li class="consubtab"><img src="assets/img/orange.png" style="width:10px;height:10px;"> <a href="track_pune.php" style="text-decoration:none;color:black;">Tracks</a></li>
<li class="consubtab"><img src="assets/img/gray.png" style="width:10px;height:10px;"> <a href="people_pune.php" style="text-decoration:none;color:#acacac;">People</a></li>
<li class="consubtab"><img src="assets/img/gray.png" style="width:10px;height:10px;"> <a href="sponsors_pune.php" style="text-decoration:none;color:#acacac;">Sponsors</a></li>
</ul>
</div>
<div class="col-lg-10">
<div class="row">
<div class="col-lg-3"></div>
<div class="col-lg-6">
<img src="assets/img/logo-web.png" class="img-responsive"/>
</div>
<div class="col-lg-3"></div>
</div>
<div class="row">
<div class="col-lg-4"></div>
<div class="col-lg-4"><h3 class="orange_labels"><center>The Tracks</center></h3></div>
<div class="col-lg-4"></div>
</div>
<div class="row">
<div class="col-lg-12 track">
<h3 style="color:gray;font-family:MuseoSlab;">Hacking Pixels</h3>
<hr>
<p style="text-align:justify;margin: 0 0 15px 0;"><img src="content/di/pune/tracks/Hacking Pixels.jpg" width="200px" style="float:left;margin: 0px 10px 5px 0px;"/>There will be a billion more cameras coming out in next 5 years. They
will be placed on our cellphones, computers, cars, houses, machinery,
robots and perhaps our bodies as well. How can we best capture the
visual information in different times, localities, wavelengths,
polarizations and viewpoints to help humans better understand this
world?
The answer is computational imaging. Computational imaging starts
where image processing ends. This paradigm has opened new
opportunities for applications beyond just picture taking - for
instance, refocusing an image after it has been captured, getting 3D
shapes of scenes in a single shot and looking around corners. In this
track we will explore technology that uses cameras in novel ways -
altering the hardware of capture systems to learn more from the scenes
we capture; retrofitting a camera with a coded mask in front of the
aperture to extend the capabilities of image processing techniques;
Kinect cameras for applications in depth sensing; cameras interacting
with ubiquitous tags such as, Bokodes; exploiting the trend of cameras
everywhere to create useful image mash-ups; reading your opponents
card (that you once thought was only a magic trick), and more!
<br><br>
<label><b>Instructor : Rohit Pandharkar, Ahmed Kirmani</b></label></p>
</div>
</div>
<div class="row">
<div class="col-lg-12 track">
<h3 style="color:gray;font-family:MuseoSlab;">Living Mobile</h3>
<hr>
<p style="text-align:justify;margin: 0 0 15px 0;"><img src="content/di/pune/tracks/Living Mobile.jpg" width="200px" style="float:left;margin: 0px 10px 5px 0px;"/>Mobile devices have turned the world beyond our desks into venues for
exciting new interactions. We no longer need to be in front of our
computers or laptops to interact with our friends, colleagues, and
information - they can now easily come with us wherever we are.
In this track, we'll design and build prototypes of new applications
for living mobile. We'll look both at large scale mobility where
applications use your current location to tailor an appropriate
experience for your location as well a small scale mobility around the
house or office where we can use mobile devices to augment social
situations of all kind. We'll use web technologies to present these
applications on mobile devices, use sensors to better understand our
environments, and use techniques from data visualization and user
interface design to think about how best to create our systems.
<br><br>
<label><b>Instructor : Drew Harry, Andrea Colaço</b></label></p>
</div>
</div>
<div class="row">
<div class="col-lg-12 track">
<h3 style="color:gray;font-family:MuseoSlab;">Living with Machines</h3>
<hr>
<p style="text-align:justify;margin: 0 0 15px 0;"><img src="content/di/pune/tracks/Living with Machines.jpg" width="200px" style="float:left;margin: 0px 10px 5px 0px;"/>In popular culture, 'artificial intelligence' often takes form of
sentient, competent robots, taking over tasks from pilots to lovers.
In reality, technology is employed more as an extension of man,
augmenting the human ability to remember, travel, build. Currently,
tools for human augmentation are often mass-produced, and do not
always fit their user that well. However, the rise of low-cost
manufacturing and improved CAD/CAM interfaces enable more personalised
human augmentation. In this workshop we will explore making
appropriate extensions for human ability. We will touch on robotics
and biomechanics of humans, and design and build physical prototypes
that help or augment humans. In particular, we will be using the
fabrication tools provided in the Fab Lab to design and build everyday
technology for patients suffering from cerebral palsy.
<br><br>
<label><b>Instructor :
Ken Endo, Nadya Peek, Prof. Dhananjay Gadre, Vinayak Dharmadhikari</b></label></p>
</div>
</div>
<div class="row">
<div class="col-lg-12 track">
<h3 style="color:gray;font-family:MuseoSlab;">Media Recrafted</h3>
<hr>
<p style="text-align:justify;margin: 0 0 15px 0;"><img src="content/di/pune/tracks/Media Recrafted.jpg" width="200px" style="float:left;margin: 0px 10px 5px 0px;"/>Throughout human history storytelling has played a primary role in the
transmission of the human experience. Stories preserve history, teach,
embody cultural identity, provide a medium for conversing with one
another, and entertain. As human culture has advanced the art of
storytelling has not only employed advancing technologies to re-craft
narratives, but has helped create new technologies to tell stories in
more fantastic and imaginative ways.
A story can take many forms, including: visual storytelling, music and
audio, live interactions, video games, interactive environments, data
or process visualizations, and collaborative stories to name a few.
These different forms require specific mediums and technologies to
convey their message. We will review the history and current state of
technology in relation to storytelling, while we explore and develop
new process, mediums, and technologies for telling stories in the
future.
<br><br>
<label><b>Instructor : Micah Eckhardt, Santiago Alfaro, Mihir Sarkar</b></label></p>
</div>
</div>
</div>
</div>
</div>
<?php
include ("footer.php");
?>
</body>
<script type="text/javascript" src="assets/js/jquery-1.10.2.min.js"></script>
<script src="assets/js/bootstrap.js"></script>
<script type="text/javascript" src="assets/js/hover-dropdown.min.js"></script>
</html>