forked from antlinker/libmqtt
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpkt_ping.go
98 lines (83 loc) · 2.22 KB
/
pkt_ping.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*
* Copyright Go-IIoT (https://github.com/goiiot)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package libmqtt
import "bytes"
var (
PingReqPacket = &pingReqPacket{}
PingRespPacket = &pingRespPacket{}
)
// pingReqPacket is sent from a Client to the Server.
//
// It can be used to:
// 1. Indicate to the Server that the Client is alive in the absence of any other Control Packets being sent from the Client to the Server.
// 2. Request that the Server responds to confirm that it is alive.
// 3. Exercise the network to indicate that the Network Connection is active.
//
// This Packet is used in Keep Alive processing
type pingReqPacket struct {
BasePacket
}
func (p *pingReqPacket) Type() CtrlType {
return CtrlPingReq
}
func (p *pingReqPacket) Bytes() []byte {
if p == nil {
return nil
}
w := new(bytes.Buffer)
_ = p.WriteTo(w)
return w.Bytes()
}
func (p *pingReqPacket) WriteTo(w BufferedWriter) error {
if p == nil {
return ErrEncodeBadPacket
}
switch p.Version() {
case V311, V5:
_ = w.WriteByte(CtrlPingReq << 4)
return w.WriteByte(0x00)
default:
return ErrUnsupportedVersion
}
}
// pingRespPacket is sent by the Server to the Client in response to
// a pingReqPacket. It indicates that the Server is alive.
type pingRespPacket struct {
BasePacket
}
func (p *pingRespPacket) Type() CtrlType {
return CtrlPingResp
}
func (p *pingRespPacket) Bytes() []byte {
if p == nil {
return nil
}
w := new(bytes.Buffer)
_ = p.WriteTo(w)
return w.Bytes()
}
func (p *pingRespPacket) WriteTo(w BufferedWriter) error {
if p == nil {
return ErrEncodeBadPacket
}
switch p.Version() {
case V311, V5:
_ = w.WriteByte(CtrlPingResp << 4)
return w.WriteByte(0x00)
default:
return ErrUnsupportedVersion
}
}